Kilrahi
Ex Member
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Well, it's my fave game of the series. By a LONG SHOT.
People always praise the stories. I actually found the majority of them pretty forgettable and lame. Preacher's was ridiculously awesome, and Roadkill's was pretty good too. Manslaughter's cracked me up. I can't say the rest really stuck with me as awesome. Disturbing and full of temporary shock value, yeah, but not a lot of artistic merit, and far far too many revenge plots.
The game's atmosphere was superb. I loved the levels, I loved the colors. I like dark stuff. So the levels for me were never "blah." I never gave a shit, even once, that there weren't vibrant and colorful levels because I didn't expect it. It's like someone wanting a frackin' rainbow in Silent Hill. It just doesn't fit, and why do you give a shit that it isn't there? Snowy Roads was so creepy. Junkyard so exciting. Suburbs so huge. Prison Passage so creative. Wow. The game SAID it was BLACK, and that's what it damn well was. It's still sometimes fun for me to take the lift in Junkyard up to the very top and look out at the level. It's fun to do that in most levels, though the computer will kill you if you watch too long. They make you wonder. You FEEL like there is a dark world out there watching you. After a decade of driving around in them, I know them better than I know some places in the real world. It's a virtual home in some respects.
Obviously, ten years ago was a dark time for Twisted Metal. We were all wondering if it would ever recover. Personally, I have to say in many ways the majority of the last decade has been equally dark (up until recently), but that's another story. All of the atmosphere, the level design, the stories . . . all would have been worthless crap if the gameplay hadn't held up.
Its gameplay always seems to get short thrift which is just bullshit. Short praise from Jaffe, which, no offense to the great God of TM, he's hasn't played it half as much as the hardcore have. Or a third as much. Or even 1/20th I'd wager. To be fair to him he is looking at it from a different lens than we are, but no matter how you toss it, its gameplay often gets overlooked. Over looked by fans. Over looked by almost everyone it seems sometimes.
Everyone focuses on the stories and atmopshere which, I have to admit, it wanted to be known for. It wanted to be liked more for its creepy factor than anything else, and it largely succeeded. It was designed to kick the memory of the 989 games in the teeth, and it did.
Then it tore off their heads, crapped down their throats, buried them, and spit on their damn graves.
For many of us though, after the freshness of the new paint job wore off, we focused on the gameplay. The gameplay, in my opinion, is the best TM has ever brought. It became even more obvious for those of us who got to take it online. For all the "radical" changes people sometimes say TMBO had, it was essentially the same game. Some tweeks for better, some for worse, but over all the same brilliant Black.
Counter, defend, counter, defend. Balanced freeze, balanced shield, powerful powerful special weapons. It's not for everyone. Some people will always choose TM2 and FOR GOOD REASON, it's a classic too. I don't dispute that.
Many of us though will choose Black. Even after the new game comes out many, possibly myself included, will choose Black, and we will do so because of its amazing gameplay. Gameplay that caused me, ten years later, to spend two hours playing it TONIGHT on Kai with some TMA buds.
I will always remember the time everything went Black. It is my gold standard, the one I will be comparing the new TM to. For me, it is the game it has to beat, and it has a tough as hell act to follow. I think it has a good chance to do so, but there is also a good chance it won't. That's because Twisted Metal: Black is just that damn awesome.
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