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Twisted Metal Black revisited (Read 12725 times)
tmfan89
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Twisted Metal Black revisited
12/30/11 at 00:31:13
 
OK with TMB now being offered as a free download with early copies in the new TM PS3 I want to take a look back at Twisted Metal Black.

It was a dark time for the TM franchise coming off two 989 games and TMB put TM back on the map. It was an early launch window game for the PS2 and would get a pseudo expansion with TMBO as a throw in for PS2 Network adapter purchasers and TMB Greatest Hits printings also got it.

What I really enjoyed about the game (Just to be clear only talking about TMB vanilla not TMBO).

1- The tone of the game's cut scenes were just so out there, never really seen a game have that type of tone. Really unmatched at the time.

2- It felt like Twisted Metal again. OK must confess at age 9 I actually like TM3 but at age 10 I got TM4 and was disappointed (Although I still played it but I just hated the tone and design of the game among other things). But by 2002 (When I got my PS2) I had realized how bad TM3 was and just how much better TM2 and TM1 where both in terms of tone and gameplay.

So after hearing about TMB for over a year and finally getting a PS2. I wanted my TM fix again. And the game delivered, hell I was pseudo scared of the game a feeling that the first TM gave me. It felt right, it felt like I was playing a Twisted Metal game.

3- The gameplay was just so much faster. TM2 is much slower paced which works for it. But TMB was run and gun all day. A style I loved. I also hated the TM2 freeze, not that it was unfair but rather just that you could use it so many times during a special bar. It got to a point where most TM2 matches were just who could get the person frozen first. TMB's freeze was just right one time use then you would have to wait a bit for it to load back up. Also the Freeze was breakable quickly.

4- Sound track, from Paint it Black to the original compositions it just worked well with the game. It supplemented the feel of game completely.

Things I disliked about it.

1- The graphics style. Just so brown and dull. TM2 had such variety to its levels. While I felt TMB had a lot of good level design it lack color and ingenuity in terms of level presentation. You could see in the TMB Lost levels that they were trying to add a lot of color and pop to the possible sequel. Jaffe has even acknowledged this.

2- The Rinse and repeat nature of the single player. I have to say this is a minor complaint. But I thought long and hard about what Jaffe had to say about TM's single nature component being mostly death matches over and over again. And I think he was completely right about that. There should have been more attempts to vary up the game. But this is sort of a revisionist complaint, didn't really see that until now.

3- Again another minor complaint. NO ENDING FOR MINION? I mean I played my little heart out to get that bastard and you could give me an ending? Oh well.

So what are your thoughts and takes on the good and bad of TMB?
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Kilrahi
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Re: Twisted Metal Black revisited
Reply #1 - 12/30/11 at 02:07:21
 
Well, it's my fave game of the series.  By a LONG SHOT.  

People always praise the stories.  I actually found the majority of them pretty forgettable and lame.  Preacher's was ridiculously awesome, and Roadkill's was pretty good too.  Manslaughter's cracked me up.  I can't say the rest really stuck with me as awesome.  Disturbing and full of temporary shock value, yeah, but not a lot of artistic merit, and far far too many revenge plots.  

The game's atmosphere was superb.  I loved the levels, I loved the colors.  I like dark stuff.  So the levels for me were never "blah."  I never gave a shit, even once, that there weren't vibrant and colorful levels because I didn't expect it.  It's like someone wanting a frackin' rainbow in Silent Hill.  It just doesn't fit, and why do you give a shit that it isn't there?  Snowy Roads was so creepy.  Junkyard so exciting.  Suburbs so huge.  Prison Passage so creative.  Wow.  The game SAID it was BLACK, and that's what it damn well was.  It's still sometimes fun for me to take the lift in Junkyard up to the very top and look out at the level.  It's fun to do that in most levels, though the computer will kill you if you watch too long.  They make you wonder.  You FEEL like there is a dark world out there watching you.   After a decade of driving around in them, I know them better than I know some places in the real world.  It's a virtual home in some respects.

Obviously, ten years ago was a dark time for Twisted Metal.  We were all wondering if it would ever recover.  Personally, I have to say in many ways the majority of the last decade has been equally dark (up until recently), but that's another story.  All of the atmosphere, the level design, the stories . . . all would have been worthless crap if the gameplay hadn't held up.  

Its gameplay always seems to get short thrift which is just bullshit.  Short praise from Jaffe, which, no offense to the great God of TM, he's hasn't played it half as much as the hardcore have.  Or a third as much.  Or even 1/20th I'd wager.  To be fair to him he is looking at it from a different lens than we are, but no matter how you toss it, its gameplay often gets overlooked.  Over looked by fans.  Over looked by almost everyone it seems sometimes.  

Everyone focuses on the stories and atmopshere which, I have to admit, it wanted to be known for.  It wanted to be liked more for its creepy factor than anything else, and it largely succeeded.  It was designed to kick the memory of the 989 games in the teeth, and it did.

Then it tore off their heads, crapped down their throats, buried them, and spit on their damn graves.   

For many of us though, after the freshness of the new paint job wore off, we focused on the gameplay.  The gameplay, in my opinion, is the best TM has ever brought.  It became even more obvious for those of us who got to take it online.  For all the "radical" changes people sometimes say TMBO had, it was essentially the same game.  Some tweeks for better, some for worse, but over all the same brilliant Black.

Counter, defend, counter, defend.  Balanced freeze, balanced shield, powerful powerful special weapons.  It's not for everyone.  Some people will always choose TM2 and FOR GOOD REASON, it's a classic too.  I don't dispute that.  

Many of us though will choose Black.  Even after the new game comes out many, possibly myself included, will choose Black, and we will do so because of its amazing gameplay.  Gameplay that caused me, ten years later, to spend two hours playing it TONIGHT on Kai with some TMA buds.  

I will always remember the time everything went Black.  It is my gold standard, the one I will be comparing the new TM to.  For me, it is the game it has to beat, and it has a tough as hell act to follow.  I think it has a good chance to do so, but there is also a good chance it won't.  That's because Twisted Metal: Black is just that damn awesome.  
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Bertos
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Re: Twisted Metal Black revisited
Reply #2 - 12/30/11 at 05:31:10
 
This game was the reason I buyed a PS2. That says enough. I loved it as a whole. We in Europe got pretty fucked in the a with censored stuff like no movies and crashing planes, but I hope the re-release is fixing that. I do hope that it will come with some HD graphics.

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Re: Twisted Metal Black revisited
Reply #3 - 12/30/11 at 10:11:00
 
Did anyone ever tried to play this game with the brightness all the way in the darkside in the option? I use to do that. Since the game is suppose to be dark, why not play it in the dark?
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karl malone
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Re: Twisted Metal Black revisited
Reply #4 - 12/30/11 at 13:14:09
 
@ luis - that was one of my least favorite parts of the game. i loved the gameplay and all but i would have to turn it to full brightness and it was still 2 dark 2 play in a room with any kind of light in it.

@tmfan89
1 - personally hated most of the stories in the game. forgettable and overly gory
3 - i like the idea of one freeze per energy bar but i always felt the freeze didnt last long enough in black. (also didnt like how you could jump while frozen)
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Re: Twisted Metal Black revisited
Reply #5 - 12/30/11 at 13:36:49
 
I actually liked the idea of being able to shoot two freezes. If they combined the ability to shoot two freezes with the shortness of TMB freeze, I'd be so happy. For some reason, TM2PC freeze lasted like a million years.
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Re: Twisted Metal Black revisited
Reply #6 - 12/30/11 at 13:47:29
 
I bought a PS2 for this game, and poured eons of time into it. Can't believe its been 10 years!

What I really enjoyed of TMB was the feeling you got in the game world; it was big, engrossing, and it almost seemed like everything around you wasn't just for looks, but had some effect on gameplay. Bridges could be blown up, a plane could be shot down, there was always something new to discover in the levels and some new pickup hidden away. Like in Highway Loop where you shot a gas can at those round balls off side of map, and one would roll into a wall exposing a new area. Also some of the places where you find the unlockable cars: Axel, YJ, for example... were just so unique and special.

Beating the game with all the characters and being totally blown away that Minion was now playable! The game always kept on giving, and this was the ultimate hidden cookie/thankyou.

Playing the game on split-screen 4 player. Was really fun to challenge and tease my friends to beat me. And of course, eagerly awaiting TMBO which was hinted at on the game manual (Kilrahi+Stitches i know had that experience too) which would really solidify the game as being very deep, challenging, and most of all extremely fun.

And the gameplay! I wont go into a whole lot of detail but so many little things you take for granted really add a layer to strategy. All weapons having visual/audio cues, MR Grimm pulls out that scythe you SEE it and HEAR it. None of other TM games had visual/audio representation of just equipping/cycling thru weapons.
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Re: Twisted Metal Black revisited
Reply #7 - 12/30/11 at 15:04:31
 
RoaDiE-

That is very true.  Because of the leap ahead with technology that allowed for weapons to now pop out of cars as you cycled through, Incog was able to provide that additional depth.

Also, it is little things like the fact that (most) missiles now fired from the side of your car and not the front bumper.  This meant you could start turning a half second earlier and still keep the missile firing straight (useful when using power missiles).

I was too young to play TM2 as it was meant to be played.  I experienced the game through God mode at the time.  For that reason TMB is my favorite (although recently I've been playing TM2 more simply because i have the PSN download and can't play TMB).  While I am better at, and enjoy, TMB more, I do recognize that TM2 had several elements which I wish had been included in TMB.  Ramming is a big one.  I also felt that TM2's weapons had more depth (homings make you jump, you can combine Slam's specials with powers and napalms, etc).

However, the speed and fluidity of TMB keeps it more fun (or perhaps just more modern) for me.  I liked the fact that, while you could die quickly against a skilled opponent, it took more than one freeze, a power missile and turbo ram to do it.

I loved the stories, and continue to enjoy them.  TMB came out the day after my 13th B Day.  It marked the first M game I'd ever played, so the deal I had with my parents was that I could play the game, but had to watch the movies with a parent in the room in case they found anything unsuitable lol.  So that whole mystique of the ending movies was built up for me because of this.

I think TMB is an outstanding graphical achievement.  It still holds up better than many PS2 games in my opinion.  Seeing weapons pop out of cars breathed new life into the stagnant pixelated block "cars" we were used to driving around.

And the creativity of the team highlights what separates a great Twisted Metal from an attempt at Twisted Metal (Read: 989, arguable TMHO).  Whoever's idea it was to put a police car as the front bumper of Darkside deserves an award, or a least a cuddle.  Giving YJ spikes as a special is one of those "OH DUH!" moments, and they knocked it out of the park with the gameplay implications.  (Think about how YJ's specials would have turned out if 989 had gone with the same concept.  "Hmm, YellowJackets have singers, we should do something with that...Maybe we will give him a big spike on the back of the car that he can reverse into other cars with!  That will take skill!  Hell yea!" ::989 Group Hi Five:Smiley

I mean it is little things in the car design and levels which I love.  The crashed plane on Rooftops.  The whole cell/boat/prison concept.  Preacher's special.  Warthog's entire design!  The changing weather.  These are examples of things which not only set TMB's design beyond what other games would have done with the concept, but beyond what other Twisted Metals have done with the concept!
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Psycho Se7eN
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Re: Twisted Metal Black revisited
Reply #8 - 12/30/11 at 15:28:02
 
This game is my favorite of the series, like Kilrahi. Hell I remember when Kilrahi and I used to defend eachother over these debates. It has everything a fucked up guy like me could want, a Dark sinister theme. Its the reason I did the following:

- I Was drawn to TMA by the TMB hype pre-release
- I bought a PS2 just for this game.
- Its what a Twisted Metal game needed to be. Fucking twisted as fuck.
- It kept the core gameplay intact without destroying it. They stayed true to the gameplay.
- It was made by the best devs in the industry

One thing I do wish they would have added to the game. DARKTOOTH!!!! No Darktooth in a game like TMB was so shocking, I thought for sure he would have been an awesome boss to the game.

Imagine having Darktooth as a boss\sub-boss using TMB dark theme. This was posted on the old TMA by one of the admins and I fell in love with the idea:


- Darktooth character was a Bio-weapons clone of Sweet Tooth
- Darktooth Ice cream truck was again a bigger version of Sweet Tooths with some modifications:
  - Black instead of white
  - Instead of pink spots on the truck, it would be Blood splotches
  - Make an actual flaming clown head on top of the truck, focusing on the car it was attacking. It would have bloodied stitches as eyes and the ability to laugh after killing a character.
  - It would transform on its second phase like Sweet Tooth, but maybe into a Mechanical Spider instead, turning the flaming clown head into a Skull-clown head on fire.
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tmfan89
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Re: Twisted Metal Black revisited
Reply #9 - 12/30/11 at 17:52:46
 
Quote:
@ luis - that was one of my least favorite parts of the game. i loved the gameplay and all but i would have to turn it to full brightness and it was still 2 dark 2 play in a room with any kind of light in it.

@tmfan89
1 - personally hated most of the stories in the game. forgettable and overly gory
3 - i like the idea of one freeze per energy bar but i always felt the freeze didnt last long enough in black. (also didnt like how you could jump while frozen)


While not every story was a classic (Although Preacher, Roadkill, Grimm, and Dollface were really good), I simply like how it flowed with the presentation of the game as a whole. Yeah the shock value wore off quick like a lot of shock value does, but the stories even the lesser ones help to set the tone of the game.

And the freeze in Black was easily breakable and could have maybe lasted a second or so longer. But I always prefer freezes to be a little shorter than longer. I don't want the freeze to dominate the gameplay like it did in TM2.
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Re: Twisted Metal Black revisited
Reply #10 - 12/30/11 at 18:02:08
 
tmfan89 wrote on 12/30/11 at 17:52:46:
And the freeze in Black was easily breakable and could have maybe lasted a second or so longer. But I always prefer freezes to be a little shorter than longer. I don't want the freeze to dominate the gameplay like it did in TM2.

This
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Re: Twisted Metal Black revisited
Reply #11 - 12/30/11 at 18:10:28
 
I also liked how Minion didn't have an ending.

His revelation came gradually through the codes.

A classic.

Hopefully something similar in the new game as Jaffe seems to like those special mysteries.
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Re: Twisted Metal Black revisited
Reply #12 - 12/30/11 at 19:56:50
 
I thought the freeze was bad in TMB, at least in the single player, but it's still better than TM2 freeze, since you can break it. TMB is the only game where I don't use it. I rather T-Slide a moving car with a shield, than using an ice takes a lot of AA. I think ice is suppose to suck like that.
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Re: Twisted Metal Black revisited
Reply #13 - 01/01/12 at 15:40:30
 
Dude, Kilrahi, you took the mother-loving words right out of my mind! TMB, there is no other, it is the standard.

That which you said about the color being perfect in your aesthetic eye is what I experienced as well. The game may not have been "perfect", but it was damn close! The Darkness, the dismal feeling you're being interacted with by some aphotic entity in that world.

When you said you commemorate the world in Black more than some places in the real world, that also spoke to me in scathingly truthful words. I have been obsessed with that world for so long and still am as many of us are.

Sweet Tooth took my soul the instant I saw his story and heard the voice of a real serial killer, - for me it felt that way.

I was 15 when the game finally found itself in my hands, I almost wanted to be just like Needles Kane, it was bad, real bad. I got sick, lol. (Not a joke actually, but funny)

The gameplay, is absurdly addicting and complex, giving it an extended learning curve that tm2 had meager ellipses of.
TMB really has been overlooked and impugned by many that haven't been graced with the prolonged experience that the hardcore have.

As said, the audio/visual ques of the weapons during cycle and execution were meticulous touches. The fact that each vehicle had unique placement for each weapon made every bit of difference in the deciding factor of usefulness to the player. One of the many examples of creative profoundness that makes a TM game different from most other games.

We've dedicated a significant portion of our lifetime to this creation.
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Re: Twisted Metal Black revisited
Reply #14 - 01/01/12 at 19:09:19
 
Twisted Metal Black stands as my favorite TM game.  I obviously enjoy 1&2 just as much as the next, however the tone that was present in Black just seemed so fitting to me.  I enjoyed the (fairly) realistic tones that Black also brought to the characters.  Grimm not being an actual reaper, etc.  (I know some don't like that.)

TM:B was the first game I got for PS2, in fact I bought my PS2 and got TM:B that day as well.  I was 11 years old and had to save up a long time which may add to my love for the game.  Coming by $400 or so dollars as a kid is not easy- it took a lot of work haha-and that is what made TM:B so great for me.  It was worth the wait, time, and work.  The game also made me slightly afraid, it was a rush to work through the game knowing that the stories were messed up.  

The game-play was superb.  I loved the speed of the game, how fast your cars could rotate while stationary, all the little nuances which I thought brought about more skill.  The hidden characters were awesome, being yellow jacket was like being a mini Darkside as he allowed you to fly in there like a big car and wreak havoc.  Much to my disappointment, I bought TM:B the other day cause it happened to be at Gamestop (10 bucks-more than Fallout 3 surprisingly) only to find out my ps3 was made just a few months after they disabled backwards compatibility.  I have now purchased TM:B three times throughout my life haha-love it.    

Also, playing 4 player TDM's and co-op campaign kept me and my younger brother entertained for years.  Other kids played Halo and COD, friends would come over and we would all play TM:B.
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