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As much as I love the tone and stories of TMB... (Read 527 times)
mninp
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As much as I love the tone and stories of TMB...
06/16/20 at 10:47:57
 
I find it to be one of the weaker ones when it comes to the actual gameplay. I know, unpopular opinion, but keep in mind that that Iíve never played it online before, Iím speaking only about the main game going against AI opponents. Maybe thatís why I donít see whatís so great about it, so keep that in mind.

But as far as I remember, in all the other TM games, the enemies actually try to take you down head to head, and showdowns with the different vehicles feel like an actual battle. In TMB itís like...the enemies always feel like they never want to fight you head on, and instead they make drive-by potshots against you and then run away, only for someone else to come in and do the same thing. I never feel like Iím having any sort of direct confrontation with these enemies.

Look at TM1 for example. I could be showing down with Hammerhead and Spectre in River Park Rumble, and all of a sudden Darkside comes out of nowhere and slams into me and Iím like ďoh shit, now we got a battleĒ, then everything starts to get crazy, and soon IíM the one running for my life. TM2 is the same thing. I could be fighting Sweet Tooth and Mr Grimm, then all of a sudden and Slamm comes by and freezes me and used his special. So many epic fights in those games, and it happens me all the time. The enemies feel like they WANT to fight you.

In TMB I never feel like Iím fighting...well, anybody directly. It all goes way too fast. Theyíre there and then theyíre not, always acting like they have somewhere else to be, like theyíre late for a doctors appointment or something, but they wanna get a few hits in before they go. The exception is when I start chasing someone down...I get swarmed by everybody. Then I turn around and they all disperse. Itís so annoying. Like stop running away, stay and fight me. The best parts of these games is when you have a literal mosh pits of vehicular carnage and everything is going apeshit.  The car pileups, the specials going everywhere, etc. In the other TM games each car felt like they had their own personality almost. I got familiar with their fighting styles and how aggressive they were (for example, Sweet Tooth and Darkside are the most aggressive in TM1, whereas Mr Grimm was very passive). In TMB I barely ever know who Iím fighting because they never stick around. Itís like everyone is on crack and canít sit still. The fighting just feels much less personal in TMB and itís something that just bothers me a lot.

Do you know what I mean? Or is it just me?
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MoshfieldAsylum
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Re: As much as I love the tone and stories of TMB...
Reply #1 - 06/22/20 at 01:52:41
 
Just wondering, are you playing TMB on Hard mode?

I don't agree that there is that much of a problem with the game-play, but do agree on the argument that the game could have been more challenging and maybe a Very Hard mode was needed, since I don't consider TM Black a more challenging single player game than Twisted Metal 2: World Tour, or even the TM spin-offs Critical Depth & War of the Monsters.

But there are things to consider when comparing Black to its predecessors in the TM series (TM 1-4).

1 - The maps are much larger in Black than the early games, so design-wise it would not make sense for the AI to start up big car mosh-pits, leaving a lot of the map unused. Why have large arenas if vehicles aren't going to roam around?

2 - The game would be extremely difficult if the AI enemies were super aggressive and you'd have no time to store up your weapon inventory to have a fighting chance.

3 - Unlike the first two games & the final game in the series ramming is not a heavy damage attack in Black (with the exception of ram-based specials) so the AI opponent is less likely to do demolition derby style tactics, and more likely to do run & gun, and ambush strategies instead.

4 - Since long range attacks have more range than the long range attacks in past TMs, long range attacks are more common in TMB than its predecessors.


But no vehicular-combat game ever really perfected the AI opponent, unfortunately. They tend to lean towards dumb or unfair, but I appreciate TMB trying to keep it balanced. It just needed a very hard mode.

But it's in Multiplayer where car combat games really shine because the whole action-movie/car-chase scene-inspired concept of twisted metal really comes to life there, and you get a better understanding of the vehicle personalities when they are being controlled by a real person.
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Re: As much as I love the tone and stories of TMB...
Reply #2 - 06/27/20 at 21:52:54
 
mninp wrote on 06/16/20 at 10:47:57:
I find it to be one of the weaker ones when it comes to the actual gameplay. I know, unpopular opinion, but keep in mind that that Iíve never played it online before, Iím speaking only about the main game going against AI opponents. Maybe thatís why I donít see whatís so great about it, so keep that in mind.

But as far as I remember, in all the other TM games, the enemies actually try to take you down head to head, and showdowns with the different vehicles feel like an actual battle. In TMB itís like...the enemies always feel like they never want to fight you head on, and instead they make drive-by potshots against you and then run away, only for someone else to come in and do the same thing. I never feel like Iím having any sort of direct confrontation with these enemies.

Look at TM1 for example. I could be showing down with Hammerhead and Spectre in River Park Rumble, and all of a sudden Darkside comes out of nowhere and slams into me and Iím like ďoh shit, now we got a battleĒ, then everything starts to get crazy, and soon IíM the one running for my life. TM2 is the same thing. I could be fighting Sweet Tooth and Mr Grimm, then all of a sudden and Slamm comes by and freezes me and used his special. So many epic fights in those games, and it happens me all the time. The enemies feel like they WANT to fight you.

In TMB I never feel like Iím fighting...well, anybody directly. It all goes way too fast. Theyíre there and then theyíre not, always acting like they have somewhere else to be, like theyíre late for a doctors appointment or something, but they wanna get a few hits in before they go. The exception is when I start chasing someone down...I get swarmed by everybody. Then I turn around and they all disperse. Itís so annoying. Like stop running away, stay and fight me. The best parts of these games is when you have a literal mosh pits of vehicular carnage and everything is going apeshit.† The car pileups, the specials going everywhere, etc. In the other TM games each car felt like they had their own personality almost. I got familiar with their fighting styles and how aggressive they were (for example, Sweet Tooth and Darkside are the most aggressive in TM1, whereas Mr Grimm was very passive). In TMB I barely ever know who Iím fighting because they never stick around. Itís like everyone is on crack and canít sit still. The fighting just feels much less personal in TMB and itís something that just bothers me a lot.

Do you know what I mean? Or is it just me?


I mean, Jaffe has always said he felt the gameplay is lacking, so it's not just you.

However, I feel Jaffe is full of shit on this one so . . . so I guess I can't relate to what you're saying.

I have no problem fighting the AI had to head - so that also doesn't make sense to me.  It's usually stupid to do because the AI has unlimited ammo and will cut you down to pieces in about zero seconds.

What level are you playing on? Easy? Try it on hard. DS should be smacking you on the face fairly often if that's what you desire.


Anyway, bottom line is I feel TMB had the deepest gameplay of all of the Twisteds. Online, offline - wherever - it has no equal.
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