Welcome, Guest. Please Login or Register
TMA - Temporary Board
 
  HomeHelpSearchLoginRegister  
 
Page Index Toggle Pages: 1
Send Topic Print
TM2 (Russian modification) (Read 18744 times)
Smith
Human – Fungus Hybrid
*
Offline


Twisted Metal 2!

Posts: 6
TM2 (Russian modification)
06/03/20 at 19:02:06
 
You can download the mod from the link:
https://drive.google.com/drive/folders/0B7UbA8NgGz3-YURCeFN5QnlDWEk

All changes in order to make the game more suitable for multiplayer. Let's see what has changed.
Interface:

...

1) Now all resolutions supported by the screen are available.
2) Radar. You can change the size of the radar. The color indication of cars has changed (each car has a color characteristic of its painting). Interviewing cars and updating has become more frequent, so circles in the radar move smoother. When the machine disappears, its indication on the radar disappears (in the original it did not work). Radar, as before, can be hidden.
3) The lives of enemies. The lives of the nearest enemy are displayed. Added icon for quick perception.
4) Your life. An icon has also been added for a single style. For some cars, a hurry indicator is built into the strip of lives, you can read about it below.
5) List of weapons. You can customize the size. To the left of the list is a vertical turbo indicator and next to the speed value. The energy indicator is on top (for special movements), under specials indicator, if it is not typed, then the player has the maximum amount of weapons.
6) Score. There are several display modes:
     a) team account
     b) individual
     c) display of mode “a” and “b” together
7) Camera position There are 3 main modes available, in addition, you can flexibly adjust the viewing angle and distance (Combination "Radar + Camera View"). The camera now does not change its mode arbitrarily, as it was before in some places on the map.

Maps:

1) Pharmacies were not allowed in the TMA rules, therefore, whenever possible, all pharmacies were replaced with other useful prizes (Turbo, dynamite) in the maps.
2) All maps are open for selection immediately.

Weapons:

1) Homing kicks out 7 units(was 10) and now when hit does not discard the opponent’s car
2) Fire kicks out 10 units(was 7) and when hit, knocks down the opponent’s car on the move.
3) Remote - normal damage increased from 25 to 30, but air damage reduced to 40 from 50
4) Shield - the duration of the action is about half a second (it was about 10 seconds)
5) Jump - jumping is not worth the energy

Special:

1) Hammerhead - infinite Specials
2) Grasshopper - Special cannot be shot down with a weapon, and you can disable it yourself
3) Warthog - over time, the rockets explode leaving fire, the damage from the distance is not lost.
4) Spectre - now it have much less aim (like "fire"), but a little more powerful and still flies through the walls.
5) Mr. Slam - for few seconds, a shield is given blocking a bit of damage, a large increase in speed and an endless turbo. Also, the rush guaranteed shakes 3 times and grabs all the cars.
5) Twister - maximum 1 Special,you can set only 2 mines during torsion and all incoming damage is halved
6) SweetThooth - maximum 1 Special, accumulates faster. Now this is a spiral missile with very good directivity, but low speed.
7) Shadow - see Remote

Cars:

Almost all large cars have increased mass. Due to this, rico and tossing up from explosions are worse on them. Now each car killing an enemy gets a small bonus, which depends on the type of car

Vehicle balance changes and kill bonuses
1) Hammerhead - health 160 (was 130), increased mass
Bonus: 25% of lost health, 15 turbo
2) Outlaw 2 - no changes
Bonus: 1 napalm, 1200 energy
3) Warthog - no change
Bonus: 1 Special, 5 turbo
4_ Mr. Grim - no change
Bonus: 20% of lost Health, Special cooldown reduction
5) Grasshopper - 120 health (was 110)
Bonus: 1200 energy, 20% of lost health
6) Thumper - Burning does not work (but a direct hit with napalm gives damage)
Bonus: Special cooldown reduction, 10 turbo
7) Specter - no change
Bonus: 600 energy, 1 power rocket
8) Roadkill - no change
Bonus: 2400 energy, 10 turbo
9) Twister - no changes
Bonus: 1 rocket power, 20% of lost health
10) Axel - Slightly altered shot height, health 140 (was 120), slightly lower speed, reduced weight
Bonus: 2 homing, 300 energy
11) Mr. Slam - health 150 (was 140), more responsive handling, increased mass
Bonus: Special cooldown reduction, 10 turbo
12) Shadow - no changes
Bonus: 800 energy, 5 turbo
13) SweetTooth - increased mass
Bonus: 25 turbo


Connetcion:

Gone are the days when we used Kali, Evolve, Hamachi, etc., now tm2 has its own software:
tmchu
and
TMC
(GUI tmchu)
tmchu
looks like this:
...

TMC
looks like this:
...

Instructions for use are on the link at the beginning of the topic, but if there are questions, I will describe the connection process in other popsts. For beginners, the changes may seem like complications of the game, but you need to drive a few games to understand what was done and why.


PS: I hope you enjoy what we have done and you can play your favorite game with new sensations


This topic is dedicated to everyone who has been with us on this long way:
Mario, Paul, Nikotin, ILmary, Master, Dolphin, Metal Pasha, Ali, Nikanold, Svin, Doctor Voron, Bob and many others. We did everything we could so that this game is not forgotten
Back to top
 
WWW  
IP Logged
 
rulerz
Champion Bullfighter
**
Offline


Twisted Metal LOVER, hacker,
modder, modeler!

Posts: 21
Croatia
Gender: male
Re: TM2 (Russian modification)
Reply #1 - 06/04/20 at 01:26:05
 
Awesome input man.. A lot of work was involved there, upload youtube video so that we can enjoy it even more Smiley
Back to top
 

Twisted Metal LOVER!
Want to donate?
https://www.paypal.me/rulerzartwork
WWW https://facebook.com/rulerz3d/  
IP Logged
 
Smith
Human – Fungus Hybrid
*
Offline


Twisted Metal 2!

Posts: 6
Re: TM2 (Russian modification)
Reply #2 - 06/10/20 at 04:41:25
 
I should name the topic "TM2PC (Russian modification for Online)"as the main changes for the multiplayer, but I can’t fix it anymore
(


I tried to demonstrate the main changes in this video. There will also be a video on installing the mod and instructions for the tmchu and TMC programs.
Have a nice watching:


Back to top
 
WWW  
IP Logged
 
Smith
Human – Fungus Hybrid
*
Offline


Twisted Metal 2!

Posts: 6
Re: TM2 (Russian modification)
Reply #3 - 06/11/20 at 04:34:57
 
This video shows how to install the Russian modification on the installed game and from scratch. And describes the main errors and solutions at startup:


Back to top
 
WWW  
IP Logged
 
Richard -Dick- Biggs
Superhero Accountant
****
Offline


I don't Like Space Jam!

Posts: 53
Nuke York
Gender: male
Re: TM2 (Russian modification)
Reply #4 - 06/17/20 at 01:11:46
 
Do you by chance have another link to download? I have been trying to get this but the file appears as corrupted. And I am quite interested in this TM2 Russian mod.

Edit: Nevermind. I´m dumb af.
Back to top
 
 
IP Logged
 
crfalan
Human – Fungus Hybrid
*
Offline


I Love Space Jam!

Posts: 1
Re: TM2 (Russian modification)
Reply #5 - 06/18/20 at 19:00:25
 
good mod, i will give a try
Back to top
 
 
IP Logged
 
Smith
Human – Fungus Hybrid
*
Offline


Twisted Metal 2!

Posts: 6
Re: TM2 (Russian modification)
Reply #6 - 02/12/22 at 09:19:41
 
I am writing a new version of TMC and created a TMC development channel in Discord.
You can take part in this by following this link:
https://discord.gg/fJphhb9gX6
Back to top
 
WWW  
IP Logged
 
Smith
Human – Fungus Hybrid
*
Offline


Twisted Metal 2!

Posts: 6
Re: TM2 (Russian modification)
Reply #7 - 04/15/22 at 01:48:07
 
The first version of the new TMC is ready!


You can download it from the link:

https://cloud.mail.ru/public/cb4G/jEu9iZEmW
The new version is compatible with the r2p assembly and I think that it will continue to be supported.

Summary
: the new version has all the same features as the old one, the server works, plus added a few features. You can create a lobby with the original game (changes: health replenishment changed to turbo, shield 1.5 sec, fire knocks out 10 instead of 7, and homing 7 instead of 10 units) or a lobby with a game mod, where the balance of cars has been fixed and bonuses for killings have been added (full description in post above)

Very important!

Before starting the game for the first time, go to Game and switch the Enable Direct3d setting (off-on) to include the necessary libraries
...


What's new in it:


Interface

I made the interface as in the previous version, in the main window there is a Menu, a Module for local connection and a Module for games on the server, at the very bottom there is a strip of information
...
You can collapse unnecessary fields and minimize
...

The main settings menu has decreased, you need to specify your nickname and it should not be the same as others, you need to specify the path to the ld.exe file and you need to specify the server address, you can not specify the udp port, the program will allocate it for you, but if you know how to open ports, it is better indicate open
...

In the View menu item, you can adjust the display of windows and other things, such as sound volume (this was requested in the previous version).
...

The Game menu item remained almost unchanged.
...

And I added another Lobby item, where you can save the lobby settings that you will create by default, or create based on the latest settings.
...

Added the ability to configure all lobby parameters and a new feature to add bots to the lobby window for the host.
...

Adding bots works like this: the host adds bots and selects machines for them, after that he can start the game, the lobby remains open and the one that comes after can be added to the game by occupying any of the bot machines, such a delayed join to the game is obtained.
...


Future plans:

1) I have already implemented the mechanism for viewing the game, you drive around the map but no one sees you and you can watch other players through the hot key
I want to develop this feature and make the map display on top with small cars on it, the player hovering over the lobby will be able to see a summary of the game at the moment: score, lives, how and where who drives.
2) I also want to implement a quick change of cars with the help of bots, so that you can select several cars on one card and change them in one session (I have already partially implemented this functionality, but I still need to bring it to mind)
3) and if we talk about very long-term plans, I want to collect match statistics and personal achievements of each player (time spent in the game, wins, rating)


Thank you for showing interest in what I do, I hope to see you on the new TMC server, write your feedback and suggestions.



ps Mario we remember you...
Back to top
 
WWW  
IP Logged
 
Paraphernalia
Superhero Accountant
****
Offline


Needles Kane's right testicle

Posts: 50
Poughkeepsie
Re: TM2 (Russian modification)
Reply #8 - 05/12/22 at 18:06:34
 
This is fantastic!
Back to top
 

---===Shit Stirrer===---
 
IP Logged
 
Smith
Human – Fungus Hybrid
*
Offline


Twisted Metal 2!

Posts: 6
Re: TM2 (Russian modification)
Reply #9 - 05/29/22 at 05:37:57
 
First, I removed all links prior to this post.

If possible, dear moderators, change them to:




Now this is the most relevant link in this topic, you can download the r2p assembly from it and it has everything you need for a multiplayer game. To start multiplayer, just click on the appropriate button:

...
After that, the TMC program should start, currently the current version is 0.0.3:

...

Slightly changed the interface and added logs and the Game, Archive menu

...

When you connect to the server for the first time you will be given the name player_ and a random number, you will be highlighted in bold and a dark background bar in the list of players
...

Now the Settings menu looks like this:

...
When you click on Settings, the program is completely disconnected and the local module and the server one are turned off, if there is an auto connection, then after closing Settings the program will connect automatically

View menu

...

Window Lobby

...

The statistics page looks like this:

...


PS
I continue to test the program and improve it, if something doesn’t work out for you, don’t be upset, you can contact me in any way available to you and describe your problem, it is advisable to attach a screenshot of the error to the message and describe in detail at what stage it occurs.

PPS
At the moment, it has been noticed that Direct3D is not working for some players, you can try setting the game to run in windowed mode in r2p, for example, with a resolution of 800x600 and select 800x600 resolution in TMC, if Direct3D works, then the reason is to set the correct resolution in TMC.
Back to top
 
WWW  
IP Logged
 
Page Index Toggle Pages: 1
Send Topic Print