Shalashaska wrote on 05/17/20 at 12:58:43:
I'm sorry but that's just false.
TMX is the 3rd best one after 2 and Black. Your controls argument is invalid. TMX has very responsive controls and it takes a few minutes to become familiar with them. The turbo dash is ingenious.
The undodgebale homing projectiles is valid, but it's what it is and it doesn't stop the game of being better than all TM games with the exeption of TM2 and Black.
Please explain how Small Brawl is better than 3. I fail to see any pros of SB over 3.
Small Brawl turbo is non-existent since you are barely faster than without it. In larger levels such as the golf stage it takes forever to reach the end.
Mortar and rain weapons are much better than roman candle. The specials of TM3 are better than those in SB.
Oh and you can play 4+ people in TM3(in fact 4vs4, yes laggy but...).
And before you mention the physics of TM3, SB has floaty physics and there is practically no turbo.
Peace!
Discussing controls is invalid when talking about Gameplay? Now I know you're an idiot.
Turbo is not non-existent in Small Brawl if you manage it well. It's more similar to the original Twisted Metal which also didn't give an excess of turbo and drained quickly. I'd usually use it with rams with success though. In my opinion Twisted Metal 2 and TMX gave the player too much turbo, and allowed players to play like total wimps. But it comes down to preference. Turbo in of itself shouldn't be a deal-breaker with TM anyway.
as for Mortar and Rain - they are just Napalm spin-offs, and aren't that innovative. Roman Candles however were pretty unique in that they were like a mix of napalm and ricochets, in that they shot in an arch and bounced off walls.
And yes I know TMIII and TM4 have 4 player multiplayer, I have played 4 player matches in those games before, and it was a nightmare on the eyes and like you admit, laggy. Let me also educate and tell you those aren't the first TM games with 4 player multiplayer. Twisted Metal 1 PC offered 4 player multiplayer, and Twisted Metal 2 PC had up to 8 player multiplayer, so 989 Studios did not exactly come up with a new multiplayer concept with all that.
And TMSB hardly has floaty physics. Not from my experience.
As for TMIII;
TMIII dumbed down ramming. Had neither shield or mines. The mounted machine guns are total garbage, and sound like popcorn farts. The ricochet bomb was garbage. The AI are health addicts. Maneuvering was awkward. The camera was garbage in every POV, especially 1st person view (which was superior in TM1). The entire game feels like a bad parody of TM2 with stereotypical characters and bland maps. The maps in Small Brawl and TM1 are far superior to anything in TM3. And if takes you a long time to get around the MiniGolf Mayhem map there's something wrong with you, not the game... and why are you bugging about a big map in TMSB when TMX had the biggest maps in the entire fucking series? C'mon...
No offense dude, but you have a clear bias. You didn't even explain why you think TMX is the 3rd best TM title even though you admit the lack of dodging is a problem... yet you think I have to make an essay of why TMSB is great and better than TM3 - so you can just dismiss it and say my argument is invalid? LOL Okay then.
And Turbo Dash is ingenious? How so? Because you said so? It was dumb as hell. Turbo Dash cheapened Darkside's slam special, since with Turbo Dash pretty much any vehicle except Talon could do the same. And what good was turbo dash to small vehicles like Reaper, Crimson Fury, and Kamikaze? Turbo Dash just gave big dogs an unfair advantage.
And listen - I did familiarize myself with the TMX controls quickly, and played for years, but that doesn't mean I think the controls were good. I played the so called classic controls, and dual stick controls, and I found them both flawed.
All TMX had going for it was the graphics, but the confused art style of the game bogged that down too.