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Sweetbot Playstation Allstars Battle Royale (Read 71 times)
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I Love Space Jam!

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Sweetbot Playstation Allstars Battle Royale
12/12/18 at 00:31:31
 
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I noticed that the Sweetbot in this game was different from the one in 2012. Didn't really find anything on the designers but I do know it came from Santa Monica Studios. I'm sure Sony owns the rights to it.
So i did some digging and it came down to one way. Running the game on a PS3 emulator and trying to "snap" the geometry. Well I couldnt really find a program that did it. RCPS3 uses DX12 I think or it might be OpenGL and there no programs out there that I know of that hook to the .exe file. I came across this program called RenderDoc which actually showed some progress.
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This is the capture. I was playing against Sir Daniel from Medevil. He was also in the shot. I like doing that with games like this so I can get both characters in one. Sometimes it works sometimes it don't. In this case it separated everything really nice.

Here is the textures I was able to extract from the pipeline.
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RenderDoc also has a Mesh output viewer that allows you to jump to certain draw calls and look at the data in a 3D world kind of. Here is a few pictures I took from the viewer.
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As you can see we can see some kind of mesh in the screen. Now I'm not sure if there is a way to capture this pipeline  but as of now all I got is a viewer and a texture extractor. Which is still nice. I could rebuild him just off this alone. So it actually is beneficial. I will update once I research it a bit more.


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