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Twisted Metal Black Emulation + Extraction (Read 111 times)
Sharp
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I Love Space Jam!

Posts: 71
Twisted Metal Black Emulation + Extraction
12/11/18 at 23:56:31
 

I'm terrible I know but this is playing on my laptop using PCSX2 with a Logitech controller. Runs amazing. I wanted to play this world because last computer it was really laggy. This computer runs it alot better. Still slows down when there's alot going on but for the most part I rarely noticed it.
I will post more here along with how to rip models and textures.
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Sharp
Superhero Accountant
****
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I Love Space Jam!

Posts: 71
Re: Twisted Metal Black Emulation + Extraction
Reply #1 - 12/12/18 at 12:55:22
 
I was finally able to extract the UV maps from the game. I dont like how the models are projected tho. I have the  un-projected models but now I would have to go back in and split each mesh where the mesh is split now. Then copy the UV tag from  one polygon to another. I'll update more when i figure it out.
I made my own Bump and Spec maps so it gives it a little more detail. But these are coming out really good so far. Here is a couple renders.
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Here is the UV Mapping
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Download
https://drive.google.com/file/d/1oSsl__s0cbUndrw2sfDGjaqSIk8grp4V/view?usp=shari
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