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TMX Concept Art (Read 3758 times)
MoshfieldAsylum
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TMX Concept Art
11/23/18 at 01:08:24
 
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« Last Edit: 05/21/22 at 15:33:17 by MoshfieldAsylum »  
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MoshfieldAsylum
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More TMX Concept Art
Reply #1 - 04/24/20 at 02:58:27
 
https://www.artstation.com/dyatomi/albums/1910488


More TM 2012 concept art, from Donald Yatomi. Shows early concepts for Sweet Boss & Grimm Boss, Calypso's grinder missile launcher, and Dollface sketches. Also shows Dark Tooth concept art for TM Head On. The Grimm Boss concept is notable in that it shows it wasn't always planned to be a monster truck, as it had tank treads like Warthog.

https://www.artstation.com/dyatomi/albums/1910488


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« Last Edit: 05/21/22 at 15:43:55 by MoshfieldAsylum »  
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V-Wing
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Re: TMX Concept Art
Reply #2 - 06/16/20 at 20:21:45
 
Ooph.. all of it beautiful.

I love concept art so much. Especially when it's from some of the best games made on this planet. Gorgeous.
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MoshfieldAsylum
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Re: TMX Concept Art
Reply #3 - 05/25/22 at 19:36:14
 
https://youtu.be/P-1BNE_0vRQ

I made a music video (with my music) using Donald Yatomi's TM concept art.
It's too bad the associated boss fights of the game like 'Carnival of Carnage' weren't that popular or good, as the art is certainly in the right spirit. Even with Twisted Metal Head-On Dark Tooth; while I prefer TM2 Dark Tooth by a mile, the look of TMHO Dark Tooth is good and seems to have been kind of the inspirational template for the TMX Boss concepts in particular the Brothers Grimm/Hammerhead/Slayer design. But interesting concepts do not always translate into interesting game-play. It's one thing for the boss to have a gimmick, but when the whole fight has a gimmick it becomes a problem, such as being limited to a helicopter in the final fight.
But starting with the 989 games TM boss fights have become too gimmick driven as a whole, as opposed to TM1-2 where the opponents might have had gimmick specials and max stats but they felt like real boss fights (*except when you're fighting a floating clown head I guess), but starting with TMIII you had gimmicks that were more of a nuisance; from deactivating switches in the blimp in tm3, having a fight every level in TM4 to make the tournament drag on needlessly, or needing to shut down boss shields in TM Black (which wasn't THAT bad). TMSB even had a weird finale where it goes back and forth from boss fight to last man standing match with regular AI opponents. TM Head-On then started with the super giant bosses with Tower Tooth who appears after Dark Tooth 2.0 is destroyed making Dark Tooth 2.0's existence meaningless, *why even bring DT back?* and then Twisted Metal 2012 did 3 giant boss fights, with one so big it's basically the map itself.
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