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GTA V (Twisted Metal Modding) (Read 5507 times)
Sharp
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GTA V (Twisted Metal Modding)
11/03/18 at 15:18:15
 
I have been working on this project for some time now. Those who have followed me know this wasn't a easy process. And there is a lot of mixed feelings on models. But at the end of the day it was all for this.

First Mod
1.) Sweettooth
This extraction took awhile to get down. Once I got everything re-assembled and textured it was time to start cutting. Each part needed to be cut out in order for this mod to work in GTA. So I chop the car up and add bunch of stuff. Now for GTA V you have a lot of parts that can fall off so i made it so the car breaks down nice in collision. Overall this process took about 50 hours to make. Overall extraction, re-assemble, texturing took about 100 hours. More to come. Hard to decide what one to do next.

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And here is a few renders from Cinema

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I will post a video once Scripthook updates and I can launch the game. Right now I'm not able to with the current version. But might as well build the mods while I wait. Last update was July so it shouldn't be much longer.
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Hahahahaha
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Re: GTA V (Twisted Metal Modding)
Reply #1 - 11/24/18 at 15:16:25
 
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Thumpy
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Re: GTA V (Twisted Metal Modding)
Reply #2 - 11/25/18 at 14:33:57
 
This video shows that people still care.


Brings joy to my heart and a slight smile with it.

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Sharp
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Re: GTA V (Twisted Metal Modding)
Reply #3 - 11/26/18 at 20:09:51
 
Always this is only the beginning watch and see. So much to come just be paitent everyone I'm trying to do what I can with the time I have. It will have guns and be correct soon I'm new to everything when it come stop GTA V but I'm close.
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Sharp
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Re: GTA V (Twisted Metal Modding)
Reply #4 - 12/11/18 at 20:20:45
 

Still some issues with collision but im just happy to have it driving finally. I'm using trophy truck for the suspension and handling. But I will update the car with the gun mod. I have the guns nodes from the apc on the front but they aren't firing yet. Will update this soon.
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Sharp
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Re: GTA V (Twisted Metal Modding)
Reply #5 - 02/28/19 at 15:13:48
 
Ok I now have guns. And the wheels are correct. Still have collision issues. I think its something to do with the paramaters of the chassis. Still researching. But they updated GTA V last night so i can no longer test mods until a new script hook is released.
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Vlygar
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Re: GTA V (Twisted Metal Modding)
Reply #6 - 03/11/19 at 15:51:43
 
That is freaking awesome!
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Dresheld
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Re: GTA V (Twisted Metal Modding)
Reply #7 - 10/27/21 at 03:53:21
 
Man, that's really great. I guess you had to spend countless sleepless nights to end this project finally. I hope you are thankful for what you have now because it's really looking insane! From my point of view, Rockstar should pay attention to your mod and add something similar to their next game, to GTA VI. I think it's going to be insanely popular amongst all the players. However, I'm inquisitive about one thing. Would it be possible to make a similar mod for GTA 5 for smartphones? I mean, the optimization works differently there, and it would be much more demanding.
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« Last Edit: 10/28/21 at 02:01:44 by Dresheld »  
 
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shanonchif
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Re: GTA V (Twisted Metal Modding)
Reply #8 - 03/04/22 at 21:41:58
 
Wow, your achievement is truly amazing. I am always impressed by people with such abilities who are willing to sacrifice their health and time to create an entertaining game for the general public.
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