-Kilrahi- wrote on 02/29/20 at 23:35:26:
You're being a bit simplistic and overly dichotomous in the above. People don't think that way, and game companies don't sink millions into a game getting it 85% or more done, and then cancel it last minute earning nothing - only to release nearly the exact same template but not as complex in 2012 with all of the confidence in the world based on fears of grand theft auto taking over the world.
That doesn't mean Chad is lying. That means he wasn't writing the history of TMHC's cancellation when he wrote that blurb and he was just giving one powerful reason that they were clearly worried about. You also assume a lower level employee necessarily knew EVERY thing going on with the game.
It's cancellation is long, complex, and I've typed it out numerous times. If you're interested join the TMBO Discord and you can see my argument for Jaffe's involvement.
The TMA discord? I'm in there, just not sure how to find that comment you made.
In any case, to me it always sounded like it was cancelled because there were 2 new systems coming out - the PSP and PS3 - and Incog had been told by Sony to make games for those instead of working on a game in a niche, almost entirely dead genre. I would also assume that a lot of the employees themselves would have been interested in developing games on these new platforms, particularly PS3. You'd think that after Warhawk's development started and the game inevitably ended up being more taxing to create, that Scott would then pull folks away from TMHC to help on that project.
I'm not tryna say Chad's point about its cancellation is the only reason, just that out of everything I've seen and been able to assume myself that Jaffe never really factored into it all that much.
In any case, I look forward to tracking down your Discord write-up, thanks for the info.