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Let's talk about Twisted Metal 1 (Read 548 times)
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Re: Let's talk about Twisted Metal 1
Reply #15 - 07/22/18 at 10:25:13
 
I still have yet to go completely through TM 1. I was attempting a play through a few months ago. I always had a thing for the Road Kill cars.  (except for black where darkside edges him out slightly.)

Grasshopper is a pretty bad car in concept, Yes. I tend to play her in TM2 as a car without a special because of the way she damages herself constantly.

I need to try and do a run through on TM1 as Darkside. I think that would be entertaining.
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Re: Let's talk about Twisted Metal 1
Reply #16 - 07/22/18 at 10:26:53
 
I have come to the conclusion months ago that ricochet are made to follow you (even you're own ricochet) because they seem to hit the player more often than they should. I mean their just bouncing around in random places. How can they possibility hit the player this much? Shadow is a man in TM2.
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Re: Let's talk about Twisted Metal 1
Reply #17 - 07/22/18 at 23:42:09
 
This is really interesting, I don't have much problem with TM2's medium AI (I play it a whole freaking lot, that's maybe why). I am very familiar with TM2's quirks in regards to handling, hit detection and control lag. You learn some stuff, like never follow Shadow in close spaces because you'll get spammed with his special, do it in open areas and not straight behind. Also never follow Warthog because of the mines. And when you're close Axel and/or Sweet Tooth, try to keep turning because of the Hommings. And Slam, Grimm and Roadkill are the main Freeze shitters.

You get destroyed in levels at random because you have to play more with the AI instead of the levels (although you have to know them before-hand to really take on the bastards), a different set of opponents can make the same level play quite different. You have to know what they do, If you are close a ledge in NY and Shadow or Hammerhead are there, they'll sure as hell will throw you a ricochet, Shadow always throws them (unlike guys like Thumper, that has it with the Napalms or Axel with the Hommings), so take that into account.

As for the ricochets in TM2, I don't think they follow you, it's just that they have HUGE hitboxes, but you can calculate the angle they'll bounce into walls and dodge them. This works more in big spaces, like you can still do it in Hong Kong streets, but in NY's pool tunnel they're harder to dodge.
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Re: Let's talk about Twisted Metal 1
Reply #18 - 07/22/18 at 23:51:15
 
Richard -Dick- Biggs wrote on 07/22/18 at 23:42:09:
This is really interesting, I don't have much problem with TM2's medium AI (I play it a whole freaking lot, that's maybe why). I am very familiar with TM2's quirks in regards to handling, hit detection and control lag. You learn some stuff, like never follow Shadow in close spaces because you'll get spammed with his special, do it in open areas and not straight behind. Also never follow Warthog because of the mines. And when you're close Axel and/or Sweet Tooth, try to keep turning because of the Hommings. And Slam, Grimm and Roadkill are the main Freeze shitters.

You get destroyed in levels at random because you have to play more with the AI instead of the levels (although you have to know them before-hand to really take on the bastards), a different set of opponents can make the same level play quite different. You have to know what they do, If you are close a ledge in NY and Shadow or Hammerhead are there, they'll sure as hell will throw you a ricochet, Shadow always throws them (unlike guys like Thumper, that has it with the Napalms or Axel with the Hommings), so take that into account.

As for the ricochets in TM2, I don't think they follow you, it's just that they have HUGE hitboxes, but you can calculate the angle they'll bounce into walls and dodge them. This works more in big spaces, like you can still do it in Hong Kong streets, but in NY's pool tunnel they're harder to dodge.

This post really made me think.  i think this is my biggest problem.  I don't know the different CPU's strategies and what they do.  In TM1 it was easy to figure out because most of the levels didn't have as many guys to fight, so you would leaern the little quirks that each enemy had little by little.  But in TM2 when level 1 has 6 enemies to fight against everything just becomes a bit of a blur.  I actually did notice Thumper's obsession with rear napalms (that always seem to hit me perfectly) and Warthog's mines, but I never put two and two together and actually thought that this was their "thing" that they do.  Honestly there's just so many enemies in each level and focusing on one at a time and what they do individually just gets overwhelming.  Maybe that's my problem.

I'll start paying more attention to that though.  And so far I've only recognized Mr. Slam as the freeze spammer.

Honestly though at this point I don't even know if there are any "easy" CPUs in TM2.  TM1 had a bunch of easy "fiiller" vehicles that were just simple to take down and didn't do anything special.  But TM2 I don't think so.  Every single one of them has their little annoying thing that they like to do or something about them that just pisses me off.  Honestly maybe Hammerhead is the easiest, because usually he's pretty simple to take down and doesn't put up much of a fight.  But I don't know, he's done some annoying things as well.


EDIT: I beat it with Mr. Slam tonight first try.  I made it all the way to Holland without dying.  Unfortunately I died on Holland and Dark Tooth killed me a second time.  That Dark Tooth fight was so intense because Mr. Slam is very slow and you only have so much turbo.  Seriously without shield I don't think I would have beaten it.  That is the first time Dark Tooth has killed me so far in this.  But then again this is the first time I've made it to him with a slow car.

I like Mr. Slam quite a bit actually.  He's a fast killer, he wrekcs house on pretty much everybody.  Special combined with ram combined with shooting them inside of my special, nobody can survive it.

I forgot to mention that when I started this challenge I made it a point that I wouldn't purposely knock anybody off the edge no matter what, as I consider that to be kind of a wimpy way to win.  I mean imagine if in TM3 I just knock Primeval off the cliff, or if in TM4 I just set 3 Proximity Mines down in the teleporter so that Sweet Tooth just dies instantly.  That's no fun.

However I did kill two people in Antarctica by knocking them off with ricochets, but I'm letting it slide because it wasn't my intention.  The fight got pretty crazy and I was just using the weapons I had to protect myself and, well...shit happens.  If it's a heat of the moment kind of thing or if I'm just defending myself and the enemy happens to go off the edge, I'm not gonna count that.  But I do sometimes make sure that I don't try to knock anybody off because like I said, that's no fun.  It's a lot harder to prevent this in TM2 though.  In TM3 and TM4 it's a lot easier to prevent.

So that's 5 down now.  Minion, Outlaw, Spectre, Thumper and Mr. Slam.
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« Last Edit: 07/23/18 at 01:11:55 by mninp »  
 
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Re: Let's talk about Twisted Metal 1
Reply #19 - 07/23/18 at 11:19:31
 
I never thought that the ricochet followed you but it tends to lure itself near your vicinity. Maybe the vehicle you are acts as a magnetic rod of sorts and the ricochet's trajectory tends to head toward you. Then again, with all the evading I do, I probably end up in its path without realizing it.

AI behavior is one of my favorite elements in TM2. Some may do something out of their repertoire. Like Thumper, he's all fire. Be it Napalm, his special, fire missile. Occasionally he'll use the homing which always gets me by surprise as it lunges my car onto another AI.

There is no easy AI in this game for sure, especially when they're in unison. Once you get ahold of how to use each character properly, you can set the odds against them like Mr. Slam. Come to think of it, I beat the game without dying with all big vehicles. Almost did it with Hammerhead haha. Has anyone else found it easy with the bigger vehicles?
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Re: Let's talk about Twisted Metal 1
Reply #20 - 07/23/18 at 12:55:36
 
You can escape Twister's special with a ricochet. This is why when Twister is in the stage only use you ricochet on this car.



These are funny. Twister takes damage by her own special.


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Re: Let's talk about Twisted Metal 1
Reply #21 - 07/24/18 at 01:53:43
 
No luck today guys.  I made it all the way to Hong Kong with Mr. Grimm.  I died twice on Holland (Roadkill's boomerang on the way back killed me both times) and I ran into Hammerhead in Hong Kong trying to escape from Axel.  That was a REALLY good run too, I'm so pissed about that.

I was surprisingly doing really well with Twister.  I made it all the way to NY without dying, and when I had one enemy left I fell off the cliff because Twister is so damn fast that it's hard for me to judge how much momentum she has and how long it takes for her to slow down.  Then I did it again in Antartica...I was making a turn and the slide took me off the edge and into the water.  Without those two deaths I think I had about a 20% shot of making it through Holland and Hong Kong withtwo lives.

So far I've gotten the closest with Warthog and Mr. Grimm (made it to Hong Kong with both).  The others range from "it's gonna take more practice" to "how am I gonna beat this".

One other thing I forgot to mwntion is that why does your freeze and regular missiles sometimes target an enemy who you aren't directly looking at?  Roadkill (for example) will be in front of me a little bit down the road and my freeze or my missiles to target the guy to the right of me but behind the building.  It's so annoying and in the heat of battle this can actually get you killed.

And yes, I have started to notice Mr. Grimm's obsession with freezing you.  But I still think Mr. Slamm is worse with it (funny that both "Mr." characters love the freeze missile...Mr. Freeze reference lol?).  Mr. Slamm actually killed me from full health with just freeze missiles and machine guns.  It was ridiculous, like how does the game expect me to deal with that?

As much as I love TM2 (I love all the TM games honestly), I think TM1 has better designed combat.  Yeah you can die a lot quicker in TM1 by ramming into the wrong person or getting wrecked by Sweet Tooth or something, but the AI in TM2 are just out of this world.  Also I hate how the levels are nmostly open (except Holland, Holland's awesome).  I miss the street style of TM1 where the stages had more linear paths everywhere.  I feel like those types of levels take more skill instead of relying on luck since you can use the layout to your advantage.  The only TM2 level that has a similar feel is Hong Kong.  But the way most of the levels are designed, the game wants you to be aggressive and go toe to toe with everybody.  TM1 was a lot more of outwitting your opponents by taking certain paths and adapting certain strategies.  With TM2 it feels like I can't find my niche on these levels.  I have to just knock out a couple guys early on and then formulate a plan from there when the crowd thins out a bit.  But my plans in TM2 are always made up on the fly.  In TM1 I had specific plans for each stage, and those plans were only changed on the fly if a certain character was after me like Darkside or something, then I would have to adjust my plan a little.


EDIT: Out of nowhere today I beat it back to back to back with Sweet tooth, Axel and Warthog.  And with Warthog I got a NO DEATH RUN!  Almost did it with the other two, but I accidentally drove off the edge in Antarctica with Sweet Tooth and Dark Tooth killed me as Axel.  Oh well.

But yeah so now that's 8 down.  6 more to go.  The ones I'm pretty confident in are Shadow and Mr. Grimm, but the other four, Roadkill, Twister, Hammerhead and Grasshopper...those are gonna be tough.


EDIT 2: I beat it with Shadow after only one death in Paris.  I tried it with Mr. Grimm again, but I got a game over in New York.  Mr. Grimm's armor is so low in this game, it feels even lower than all the other low armored characters.  A few missiles, freezes and machine guns and you're done.

But I'm done for today.  Tomorrow I'll try Roadkill first, then alternate between everyone else.
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« Last Edit: 07/24/18 at 22:22:16 by mninp »  
 
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Re: Let's talk about Twisted Metal 1
Reply #22 - 07/25/18 at 17:30:14
 
Beat it with Roadkill after dying on Moscow and Holland.  That was intense.  In Hong Kong tgere was a point where I was one machine gun bullet from death and I was trying to get the full health but I had no turbo and jump wouldn't come out.  I tried to get it three times and failed.  I was certain I was a dead man, there were two enemies in the building with me.  In a last ditch effort I drove around the building looking for the turbo in one of the corners, using shield when I can.  I ended up getting the health somehow, nobody attacked me once.  It happened again when Dark Tooth came.  He rammed me and hit me a few times which put me at like 1% health, so I turbo'd away from him and went for the full health, and for some reason he didn't try to follow me.  I was so lucky in that level.

Only have Mr. Grimm, Twister, Hammerhead and Grasshopper left.


EDIT: Only tried it once today, with Twister.  I made it to Holland with all of my lives and I lost all of them in Holland.  I can't believe it.  Holland is impossible with Twister, her armor is just too damn low.  Twister is actually not a bad character to use I don't think, her biggest weakness is her damn armor.  You can get around the fact that her special hurts you by using shield and dropping remote bombs when you get an enemy inside of it, and it makes Twister a fast killer, that's how I basically destroyed everything up until Holland.  Her armor just can't keep up with the open flat stage that is Holland.  And I tried my best to avoid enemy fire and abuse shield when I could.  I even got the full health TWICE.  There's just too much chaos going on around her and she can't keep up with the random damage she receives from missiles flying everywhere.

So yeah beating it with Twister is gonna be tough.  I'm gonna try Hammerhead next tomorrow, then I'll give Grasshopper another shot.  I like rotating between all the characters just so I don't get sick of using the same guy over and over again.
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« Last Edit: 07/26/18 at 03:26:17 by mninp »  
 
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Re: Let's talk about Twisted Metal 1
Reply #23 - Yesterday at 05:12:28
 
I beat it with Mr. Grimm today.  It was a very smooth run, I only died once on Holland and that's it.  Still can't do it with the other ones.  I made it to Antarctica with Grasshopper without dying and I lost two lives there and I died once on Holland.  I think I can do it with her but it's gonna rtequire a very good run, like what I had with Mr. Grimm.

Hammerhead is a lost cause at this point.  I got a game over on New York.  I have full confidence that he is the worst vehicle in the game.

But I think practicing with these "bad" characters is making me a much better TM2 player.

I started to develop specific strategies for each level finally, after doing them so many times.  I'll go through each level and give my thoughts on each.

LA- I have yet to lose a singhle life on this level, so I have no strategy except just to kill enemies.  I've come close to a death once or twice because I was careles, but this level is very easy.  And is it just me or are the enemies MUCH less aggressive here than on later levels?  This level feels like Easy mode compared to all the others.  Most of the time the enemies kind of just wander around aimlessly, with a couple of them just driving on the roads.  Very strange.

Moscow- The third hardest level in the game in my opinion.  This level is pretty much a luck shoot.  The enemies I have here will determine whether I die or not most of the time.  Sweet Tooth, Mr. Slam, Spectre, Shadow and Axel are all ridiculous to have on this very small stage.  Also, there's not much in the way of health.  Sometimes one of the enemies will grab the one up top casually because it's in the way, and sometimes the healths in the center won't ever appear at all.  I don't really have a strategy for this one either except just try to avoid as much damage as possible and take guys out fast.

Paris- One of the harder levels, and it's mainly because of the layout.  Irt's very easy to get abushed down one of the very short streets. or get frozen from far away since everything is so smushed together and the roads are straight.  However today I actually developed a really good strategy for this one while trying to survive it with Hammerhead.  First, blow up the Eiffel Tower.  Then take on any guys down below that you can.  Get both of the healths on the bottom when you need to.  When those are exhausted and you need your next health, get up top and grab that first health.  Now this rooftop area is your "base".  Anyone that starts to come down the ramp, just unload aeverything you have at them.  Rinse and repeat.  If I get low on health I just drive to the other building and get the last one.  If enemies start to give you a hard time and you're taking too much damage, drive off the rooftop and station yourself in the building with the Mona Lisa and kill anyone that comes down the street.  If things get hairy, go back up top.  I haven't died on Paris yet with this strategy.

Amazonia- The second easiest level in the game, I barely ever die here.  The layout is so advantageous to you since the enemies wil never willingly drive on the lava to chase after you and it's easy to set up ambushes here.  I don't have a strategy for this one because it's so easy.  Minion is easy too, he's only killed me...twice I think.

New York- This level can either be a joke or take all three of my lives, depending on a few different factors.  But today I developed a strategy that, while not as good as the Paris one, still increases my odds by a lot.  At the start I try to get to that one rooftop that has the pool drop down section and I immediately break the box that surrounds it.  I make this rooftop my "base".  Anyone who tries to come at me I'm ready with freezes and I unload everything on them.  Now at the beginning of the level this can be difficult if there are enemies there already, but if that happens I'll kill whoever is near me at the beginning, and then I'll do the best I can to try to take that rooftop from them.  Sometimes it works out great, sometimes not so much.  But my strategy on this level usually works with no deaths.

Antarctica- In my opinion, this is the hardest level in the game.  This level is so chaotic because it's so open and you csn die so fast here.  Right away if Sweet Tooth is in the level I find him and try to end him immediately.  After that I get my bearings and go in the teleporter to gather weapons and let my energy refill.  After that I try to take out the isolated enemies, sometimes even going up to the top to scan from above.  I try to stay out of the crack in the ground because that's death valley in there, it's so easy to get destroyed by ricochets, specials and everything else.  With a little bit of luck (this level is pretty luck reliant) a couple enemies will also kill themselves.  I actually had one run where three enemies killed themselves on this level so I only had to take out four of them myself.  Usually I'll die once or twice here, but I've been getting better at it.

Holland- The second hardest level in the game.  Only easier than Antarctica because there's so many healths.  My strategy is to find the closest guy to me and throw everything I got at him.  Then I'll drive around and do some drive by hits.  If I see an enemy standing still I'll go for a freeze, use shield to protect me from other enemies and throw everything I got at him.  Other than that I just try to survive and gather weapons.  The good thing about this level is that teh enemies usually mess each other up pretty badly here.  Just this last run Spectre went from full health to red health and I don't know how because I hadn't fought him yet.  Thsi level is very luck based as well, and typically I'll die once here, maybe twice if I get realy unlucky.  But sometimes I'll get through without one death, which is really nice.

Hong Kong- I love this level, it's probably my favorite in the game.  My TM1 strategy works wonders here.  Drive around the level and if any vehicle tries to get at me, I freeze them and unload everything I have.  Ifr more than one enemy comes at me at the same time, I'll attack once or twice, then turbo the hell out of there.  Rinse and repeat.  There's a lot of healths in this level as well, which makes surviving pretty easy.  Dark Tooth is harder than Minion, but for the most part he's not too bad.  He kills me maybe 20% of the time, but with all the healths in this level it's really not that hard to survive him.  His second form is a joke.  I just spam everything I have when I see him and he goes down.

So that's my strategy for TM2 right now.  I have a lot of the weapon locations memorized now, even some of the ones inside the cars in Paris and Hong Kong.  But in TM2 I don't really care what weapon I get, since they all serve a good purpose unlike in TM1 where you would seek out certain weapons.

I only have to beat it with Twister, Hammerhead and Grasshopper now.  This is gonna be fun.

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Re: Let's talk about Twisted Metal 1
Reply #24 - Yesterday at 08:08:42
 
mninp wrote Yesterday at 05:12:28:
Antarctica- In my opinion, this is the hardest level in the game.
I disagree with this. The only reason you're saying it's the hardest is because you refuse to use the cheese which is pushing the enemies off the stage with the ricochet. The reality is Antarctica is one of the easiest stages and people shouldn't be losing a life here. You don't even have to fight the enemies you can avoid them and wait for the stage to kill them all. Whether you think the ricochet trick is cheating or scrubby doesn't change the fact Antarctica is an easy stage. TM2 ricochet breaks rooftop stages in this game. Me and my brother use to do that New York strategy you mentioned. I don't do that anymore because the ricochet pushing works better.

mninp wrote Yesterday at 05:12:28:
Holland- The second hardest level in the game.  Only easier than Antarctica because there's so many healths.
This stage is known by fans the hardest stage in the game. The destruction of the windmill containing the full health can mean the end of your no death run on hard difficulty depending on how generous the regeneration of the other healths are. Knowing how to dodge homing missiles can be a big help here because Axel and Sweet Tooth are going to be spamming those. Spectre is usually the first one to die when I'm playing the game. This stage is the fight of your life of TM2.
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Re: Let's talk about Twisted Metal 1
Reply #25 - Yesterday at 16:06:30
 
The only reason why I implemented the "no knocking enemies off the cliff" rule in this is because of TM3 and 4, where the games become laughably easy if you are allowed to do this.  I mean you can just knock Primeval off the edge and win.  You can place 3 Proximity mines in the teleporter and kill Sweet Tooth in less than 30 seconds.  And if I make that a rule for 3 and 4, I have to keep it for all the other games so that it's fair.  Because if I make exceptions, then I'm basically just picking and choosing and adjusting the difficulty to make things easier on myself and that's not the point of this challenge.

So yeah, as much as I would love to be able to make Antarctica an easy stage (it's the stage that kills me more than any other), as it stands right now it's the hardest for me.

And I think The Fight of Your Life in TM1 is way harder than the Holland level.  TFOYL is a very tiny stage with 5 enemies and no healths, it's extremely difficult to do without losing a life.  It would be easier to beat the entire TM1 without losing a life, just because with all the chaos going on around you in such a small smace, you're bound to rack up unavoidable damage.  At least Holland is much bigger and gives you a ton of healths (I think there's 4 healths and a full health).
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Re: Let's talk about Twisted Metal 1
Reply #26 - Yesterday at 19:50:07
 
I commend your fairness rule you made for yourself. I also stopped using ricochets for the most part on these type of levels for the sake of difficulty. I went as far as not using the shield altogether. Still, Antartica is easier than Holland. All you gotta do is keep the enemies separate, stay away from the edges, and try not to fall into the crack. Every time I do, I struggle plenty to get out of there and will either be greatly weakened or die.
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Re: Let's talk about Twisted Metal 1
Reply #27 - Yesterday at 20:18:03
 
I played the stage last night and beat it without shooting the enemies. This rooftop stage has problems. You're free to play however you want. I just don't like when people say this stage is hard when they are self opposing themselves because it isn't true. You're not the first one I heard that from. Mr. Slam seems like the smartest one when it comes to this stage. He was always the last one to fall. Also this always annoyed me you're pushing the enemies off with the ricochet, Mr. Slam has a chance of not sliding off the ice after being pushed.
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Re: Let's talk about Twisted Metal 1
Reply #28 - Yesterday at 20:37:37
 
Infernal wrote Yesterday at 19:50:07:
I commend your fairness rule you made for yourself. I also stopped using ricochets for the most part on these type of levels for the sake of difficulty. I went as far as not using the shield altogether. Still, Antartica is easier than Holland. All you gotta do is keep the enemies separate, stay away from the edges, and try not to fall into the crack. Every time I do, I struggle plenty to get out of there and will either be greatly weakened or die.

Wow, you made a rule aginst using shield?  God damn dude, that's insane.  Shield is literally the only thing saving my ass in this game.  I'm getting a lot better at using it at just the right time and knowing when to use freeze and when to use shield and how to manage my energy between the two.  It still doesn't always work when I want it to, but that's the price you have to pay in this game I guess since I heard it's a problem that a lot of people have.

Anyway...I beat it with Twister!  That was the most intense playthrough in this entire challenge so far.  First of all, in the first level they give me Sweet Tooth, Mr. Slam, Axel, Shadow, Spectre and Mr. Grimm.  Literally the six hardest enemies.  I almost died on level 1 for the first time.  Moscow went pretty smooth since thy gave me easy enemies.  Paris took me a long time playing the waiting game on the rooftops.  I almost died on Amazonia because Axel and Mr. Slamm decided to ambush me.  Then I almost died on Minion because shield didn't work and I was sitting in front of him like an idiot and he rammed me.  I almost died on New York because Warthog kept spamming his special and I had no energy and Twister wouldn't go down into the damn pool.  I had about two near death experiences on Antarctica.  I had one death on Holland, but overall Holland went pretty smoothly compared to the last time with Twister, where I lost all three lives on that level.  Then Hong Kong...wow.  I had a sliver of hp and missed the jump to the full health FOUR TIMES with both Roadkill and Mr. Grimm inside the room with me (I was out of turbo and I kept barely missing the jump to the full health).  To make matters worse, when I mised the jump, my momentum flew me outside the building like a rocket and down the street so I had to go back in again...all four times.  Then at one point I was all out of healths driving around everywhere, so I had to get the full health AGAIN (thank God it was back).  I feel like that entire levelwas me turboing out of the way of everybody, spamming shield and looking for healths.  I don't know how I made it.  I was in panic mode the whole time.  Then I get to Dark Tooth and...he kills me before I even got him down halfway.  I was near full health and one ram got me.  At this point, with one life left, I was ready to flip out, just thinking about getting a game over to Dark Tooth after all this fighting to win.  But by playing it extra careful, I won.  The second form went down easy, like always.  I didn't use my special on Dark Tooth once, because I was afraid I would just die from it.  To think that at any point if I had died when I should have, I would have gotten a game over on Dark Tooth.

That's why I try to act like every single life is my last life.  Because you need every single one of them until you're watching the credits.  Man...that was ridiculous.

Hammerhead and Grasshopper left.  Then I go on to Hard mode.
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Re: Let's talk about Twisted Metal 1
Reply #29 - Yesterday at 20:46:11
 
Luis wrote Yesterday at 20:18:03:
I played the stage last night and beat it without shooting the enemies. This rooftop stage has problems. You're free to play however you want. I just don't like when people say this stage is hard when they are self opposing themselves because it isn't true. You're not the first one I heard that from. Mr. Slam seems like the smartest one when it comes to this stage. He was always the last one to fall. Also this always annoyed me you're pushing the enemies off with the ricochet, Mr. Slam has a chance of not sliding off the ice after being pushed.

I hear what you're saying.  I'm just saying that I think it's the hardest if you don't knock people off or wait until they fall by themselves.  Enemies still fall off when I play, and that's fine, but I'm not going to camp up top until they all die, that wouldn't be satisfying to me at all.  So I just play it like a normal level and I only camp up top when things get crowded down below, which sometimes works and sometimes doesn't (Spectre and Warthog can still get me from the bottom).


EDIT: I beat it with Hammerhead!  It was my first run after I beat it with Twister.  I was so close to getting a no death run too, but Dark Tooth's HEAD killed me, of all things to kill me.  Still, I don't care, I beat it with Hammerhead, I basically did it all without dying, it feels awesome.

Only Grasshopper left.  I got this.  Hopefully I'll have it done today.  If I lose a few times I'll pick it up tomorrow.  If I win, I'll start Hard today just to get a taste of what I'm in for.

By the way fun fact, but when I beat it with Mr. Grimm, Twister and Hammerhead, it was my fourth try with all of them, which means they are tied with Darkside and Crimson Fury in TM1 Hard mode with the most amount of attempts it took me.  I still haven't done a fourth attempt with Grasshopper yet, but if I don't make it with her on this next attempt, then she'll hold the record.

But overall I beat it with most of these characters on the second or third tries, and I don't even think I got a game over once on Medium in TM1, so that's why this has taken me so much longer than TM1 did on Medium.  Heck, in TM1 Hard mode I think I beat it with most of them on the first try.


EDIT: I lost with Grasshopper.  I died three times on Antarctica.  It was total bullshit.  The first time I legitimately died.  The second time I get spawned right in front of Warthog, he takes off more than half my health in one second.  The third time I spawn and start driving, someome rear fires a richochet at me and I go off the cliff and die.  I didn't even have time to get out of the way.  I spawned, then I died seconds later.


EDIT 2: I lost on attempt number 5 and 6.  The first time I died twice on Moscow because they gave me Sweet Tooth, Mr. Slamm, Axel, Warthog and Hammerhead, then I got a game over on New York because I randomly got richochet b y a guy above me and went right off the edge.  The next attempt I made it all the way to Holland without dying.  I died twice on Holland and then I died on Hong Kong, which I haven't died on in a long time I don't even remember when (not counting Dark Tooth, I mean the regular enemies).  I was doing my hit and run strategy because they gave me really hard enemies (I think the only ones missing were Shadow, Outlaw, Roadkill and Hammerhead).  But I accidentally drove right into Thumper when turning a corner, had no energy left for shield and he roasted me near death, then Twister comes out of nowhere and finishes the job.  Dammit, I had near full health too, I didn't kill anyone yet but I was doing pretty good, I had a few guys down less than halfway and hadn't gotten a health yet.  This is getting ridiculous.  I can't beat it with Grasshopper.


Luis, I was watching your videos and you should do a chalenge like the one I'm doing, but more difficult because you're pretty insane at these games.  You should do this challenge without getting any healths.  I don't even know if this is possible.  Think it can be done?  Beating every game with everyone on every difficulty without getting any healths?  I know for a fact it can be done in 3 and 4 because those games are piss easy compared to the rest of the series (but not getting healths would still be hard).  Small Brawl is possible since you get your lives back each level.  Head On I'm not too sure about as I've only played that game twice in my life, and I couldn't even tell you the levels in that game.

It's 1, 2 and Black that I'm not sure about being possible.
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