Muddeh
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The idea of wild cards sounds about the same as a group of athletes got together to play some 3v3 basketball, and some random drunken hobo decided to wander on the court and decided they wanted to play, not caring about which hoop they shoot at or if they just run around without dribbling the ball. It wouldn't take away from the balance, but it certainly would be a pester that takes away from the intensity of the game. Still, I'm glad you guys find it fun.
I can say though that Mosh was indeed frequently booted because he would constantly fuck around with any and every opportunity we gave him to play. And being Mort's buddy, we gave him tons of opportunities over the years. If any banned vehicles were left unlocked, he'd use them. He'd toss health taxis with Junkyard, he'd fly around with Sweet Bot. He would frequently even commit suicide on mass just to mess with scores. I feel bad for Mort since he'd have to apologize for Mosh's antics fairly regularly, and if he wasn't with Mort then, yeah, he got the boot because he was a dick.
We could make passworded rooms or even apply a skill filter. We don't though. I can't speak for the community as to why you or others might have been booted years ago. I can say in those days there were a lot of rooms meant for scrimmage between clans and often weren't locked since sending messages containing the password through the PlayStation 3 XMB is really inconvenient. And again, without forum posts with mention of being booted frequently, I don't believe it was an issue but rather just a convenient complaint.
For the first handful years, a lot of high-skill players still played a lot of ranked and there were still a number of players who cared about the leaderboards, so it was still frequent that you could play against high-skill players outside of unranked rooms. Playing ranked is where I and most others developed our foundations in the way of map knowledge, driving skill and basic pacing/AA usage/survival instincts. Without those skills, getting pummelled by high-skill players doesn't help since newbs won't have the vehicle control, inventory or sense of when to pick their battles to be able to actually put up a fight or learn from their encounters.
Players can still develop those basic skills against weaker players, or with some crash courses. This comes from my experience of helping players over the years. If you feed newbs to the wolves in a competitive environment it just discourages them. It's like saying a kid could learn ice hockey quicker if they were made to play with and against NHL players, rather than against kids of the same age to build up skills like skating, puck handling and positioning on the ice. The same applies to TM and it's safe to assume N/A players or those that deal next to no damage and die a ton haven't developed that basic foundation, and are much better off learning in a more suitable environment.
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