Muddeh wrote on 03/19/18 at 02:59:52:
In my opinion ram damage is critical for a future TM. I understand and accept why ramming was practically nonexistent in the games where vehicles were generally speedier and had less of a sense of weight. Even if ram damage was substantial, it would rarely be viable without without a freeze combo or a Darkside-esque speed boost. However, I am almost certain that vehicles will have more of a sense of weight in a future TM simply because in modern games vehicles don't control like they do in Black, and unless the next game is super toony, the game will likely sport a more realistic physics engine in which ramming would be expected to be a major element of combat.
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Muddeh, you are a decent poster and have good knowledge on TMX, but when you decide to fluff your post with speculation on what the next TM will be when debating mechanics, it detracts from your post and credibility.
Reason I prefer ramming in TM2 is even as Grimm (even if it was a accident) You could take several rams before becoming roadkill.
In a furball in TMX, be it deathmatch or team death match the ony time a small car like that shines is taking hits on distracted opposition. And how they factored in the tyoe of vehicle in TMX, more so than they used to, made Reaper an heavy target for easy kills.
The argument of skill does come into play, but if you removed that factor, I can almost grantee with equally skilled players Reaper would always loose. Thus every time you play as reaper you are always playing a heavy disadvantage.
Where as in older Twisted, you were at a disadvantage due to armor, but the gap didn't feel quite as heavy as it did with TMX.
Rams did damage, but far less, so if someone sneaks up on you in a furball, they couldn't just one shot you giving a chance of fighting back.
And if two high skilled players VS'd one another Grim VS a heavyweight. It would be much more neck and neck due to 2 factors.
1) Grimm didn't need a gimmick to get his full special damage, to in a tight squeeze it could be used to your advantage.
2) In the older games, while Grimm was weaker you still had a good fighting chance with him because he had more survivability.
I think where things got muddled up for TMX, was when they started trying to balanace AA vs Vehicle type.