Vlygar wrote on 04/05/18 at 01:44:13:
In my opinion, there was only 1 major flaw with Head On. that was the stage music. Some tracks were perfect, but most seemed very ill-fitting. I would actually turn off the stage music in the settings and play that way. Other than that, I really love the game and think it's better than Black or 2012.
TMHO had some issues gameplay wise (level design was bland functionally it was solid but the levels lacked personality, heavier cars had balance issues and some other smaller issues) but I thought overall it was a good game. I just couldn't put it over TM2, TMB, or TM2012.
The biggest thing that TMHO lacked, in my opinion, was personality. The levels felt so empty a lot of the time and the characters and ethos of the game seemed to be trying to emulate TM2.
I think Jaffe brought a lot of that personality that made TM1-2, TMB, and TM2012 pop. Campbell, on the other hand, seemed to make Jaffe's big ideas work while still allowing Jaffe's creativity shine through. Sony Santa Monica was also a talented team that could get Jaffe's ideas to work well. Jaffe needs that good supporting cast to make games work, without that he can never seem to get his ideas to work as well as they should.
Honestly, if I were to pick the team to run a new Twisted Metal game it would be Sony Santa Monica with Jaffe doing the stories and consulting, they helped out with some of TM2012 so they have some experience with the franchise and they are a talented team in general.