MoshTMA wrote on 03/28/18 at 07:25:03:
https://www.gamespot.com/articles/jaffe-leaving-eat-sleep-play-studio-shifting-t...Take a look at the article that came out in 2012 when Jaffe left ESP.
Keep in mind EatSleepPlay was founded by both Jaffe and Campbell. Instead of Jaffe staying with EatSleepPlay he left because
1- He did not want to travel to Salt Lake City to work on the game, and wanted to start a new local studio in San Diego.
2 - He did not want to work on mobile games like Scott Campbell wanted to. Jaffe makes the dick-ish remark "I have zero plans to make games like Farmville and Angry Birds." EatSleepPlay's eventual mobile game Cars Vs. Bosses was Twisted Metal-ish though.
Those 2 reasons are pretty selfish and I don't doubt Scott Campbell was pissed. What's Scott supposed to do, bring Salt Lake City to San Diego for the convenience of one guy over everyone else? And Jaffe may not be into mobile games, but to ditch the studio he co-founded and leave it all on Scott C.'s lap wasn't right. On top of that, Jaffe said he'd stick around and help EatSleepPlay perfect TMX - which never really happened. The patches were ineffective for the most part and didn't stop TMX's bleeding. Then he goes on to make Drawn to Death - spends about 4 years on that game only for it to be DOA on launch. How is it he spent as long on Drawn to Death as he did on TMX when he didn't have to travel 300 miles? Meanwhile EatSleepPlay goes out of business - with Jaffe's San Diego studio eventually going out of business too. If I'm Scott Campbell I'm thinking it was a mistake to deal with Jaffe to begin with. why would he want to put himself through that again? as for Jaffe's point-of-view, I wouldn't know - I don't think he has anything against Scott - but It's very unlikely Scott would work with David again. That may be speculation based on facts, but it's not like they would ever publicly feud because that would be unprofessional.
There are some other reasons too that make it seem like there was a bit of a break up.
I don't have time to go dig through all the sources. They're out there, and I read them, if you want to find them some digging will pull them out. Here's the big things that I saw:
1. Jaffe made several crass and crude remarks, particularly referencing women, during the development of Twisted Metal 2012 that offended quite a number of people both inside and out of the video game world. At first he was pretty firm that he did nothing wrong and refused to apologize, even doubling down on it at times.
Then from out of nowhere he apologized. Why? In his twitter, he explained that he found out his comments had offended members of his own company. No doubt Scott, as co founder, played a role in trying to address what sounds like for all intents and purposes low team member morale within ESP. In Jaffe's words, once he offended members of his own staff he couldn't argue anymore that he hadn't crossed a line.
2. Shortly after leaving ESP Jaffe strongly hinted that him and ESP had had a number of arguments over how nasty the new Twisted Metal could be. He further went on to indicate this had always been the case with his career, pointing out that with TMB he was constnatly censored (the baptism scene in Preacher's story being one of the most obvious), that with Twisted Metal: Small Brawl he had wanted a much more "adult" game (WTF?! . . . I Mean seriously, WTF?!), that he wanted "Heartland" (cancelled) to be really nasty and Incog resisted, that he wanted "Calling All Cars" to be much more "adult" (with references to more sexual material . . . again WTF . . .), and that with the new Twisted Metal (which keep in mind started out with a goal of teen) the fight had again surfaced.
He was excited to head out on his own, have complete control, and make the game he had always wanted to make.
The result? Drawn to Death . . . a game full of insults, "adult" humor, dicks everywhere . . .
He finally got what he wanted, but it looks to all of us who saw it that it was a good thing he lost those fights in all of the previous games.