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TM 2012, Minus Auto-Aim (Read 1289 times)
Muddeh
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Re: TM 2012, Minus Auto-Aim
Reply #15 - 04/09/17 at 09:36:21
 
Malefactor wrote on 04/09/17 at 04:03:04:
Do they travel that slow? Seems like you'd have to jump just hoping they used it. Not that you could really see it and then jump.

Post a picture if you can.

9:33 in the Kamikaze video. There are other examples in the videos, watch them. I'm not going through forty minutes of footage to point every one of them out. Clearly The Truth didn't even watch since he didn't even know the vehicle in the fourth one, so this is a great opportunity to prove you're less of a dunce than he is!

If a player is in range, doesn't receive damage and a red X doesn't appear to show they shielded, nine times out of ten they jumped it. As Doom stated, you can see all of them charging (Axel and Warthog's are especially obvious), you can hear Axel and Warthog's charging, you can hear the shockwave coming and even see Warhog's shockwave on the radar.

The Truth wrote on 04/09/17 at 04:23:09:
No one EVER said you couldn't dodge anything.

And when did I say that you said that? I don't omit the reference of deliberate dodging. You know that. Quit looking like a moron on purpose.

The Truth wrote on 04/09/17 at 04:23:09:
However I'm talking mechanics and gameplay.

Axel's damage mitigation isn't a number, because it doesn't exist to begin with in TM 2012. This might come as a surprise to you, but it has no mitigation in TM 2012. It's not a matter of numbers. It's an entire asset of the vehicle that was removed.

Oh, and at least in TM 2012 you don't get free DD for having attempted a Darkside slam and missing, not to mention the unexplained RNG damage bonuses. At the same time, it would have been nice if TM 2012's Darkside came with a T-Slide and aerial slam bonus. It's give and take between the two versions of the vehicle.

Mr.DooM wrote on 04/09/17 at 05:17:53:
Ummm...

I'm not Muddy...

Hello? Read the name?

Don't worry. We've already established that Malefactor and The Truth are borderline illiterate. They're a good laugh at least. Gotta have some entertainment around these parts. Smiley

Mr.DooM wrote on 04/09/17 at 03:57:06:
When do you usually have these lobbies up?

Most of the times we play these rules, we do so later in the night after a regular lobby has thinned out a bit. It's a bit awkward to suggest a rules change when we already got a lobby with the number players being in the double digits, especially due to some struggles with the language barrier. We can definitely set up more lobbies specifically for these types of matches when we know we've got a group wanting to play by these rules.
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Re: TM 2012, Minus Auto-Aim
Reply #16 - 04/09/17 at 11:22:14
 
What in the hell are you talking about? You just go off all over the place. You said "you must have been up in arms that Axel didn't have its grossly overpowered damage mitigation". That damage mitigation is just numbers and has nothing to do with how unique the special is or functions. Once again we are talking mechanics and uniqueness here, not numbers. Get numbers out of your head already. Axel is one of the few cars they actually improved on in TMX. However once again he shares specials with other cars.

Muddeh wrote on 04/09/17 at 09:36:21:
Oh, and at least in TM 2012 you don't get free DD for having attempted a Darkside slam and missing, not to mention the unexplained RNG damage bonuses. At the same time, it would have been nice if TM 2012's Darkside came with a T-Slide and aerial slam bonus. It's give and take between the two versions of the vehicle.


No, you get free damage from everything else instead. Wind damage gives a low amount of damage. They gave her wind damage to balance it out. It is kind of hilarious to see you try and use that as a negative. I don't blame you though when you have absolutely nothing you can say. TMX darkside is a straight shot head on ram. Using and connecting with the special doesn't even feel as good as TMB darkside. TMB darkside has head on and tslide. Then reverse head on and tslide. Then airborne bonuses on top of that. Then you can even use it defensively since dodging plays a big role in TMBO. You can argue they are even or TMX version is better if you want to continue your streak of looking like a moron.

Now are you going to post the breakdown of where dodging and firing certain ways to prevent dodging happens in one of your vids? If you don't want to then that is ok. You could back up what you are saying for once. After all you are the jackass that made this thread in attempt to say we are wrong and need to come play again.
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Muddeh
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Re: TM 2012, Minus Auto-Aim
Reply #17 - 04/09/17 at 13:38:12
 
The 'mechanics' of Darkside you mention all equate to numbers and bonuses, that's the point. If you're going to get up in arms about things like the damage mitigation not being present for Darkside, you would need to apply the same term to the damage mitigation not being present for Axel as well. That flew over your head I guess. Point is, arbitrarily calling a vehicle watered down for lacking attributes it previously had is misguided if such attributes worked against skillful play in the first place.

Considering your opinion of how a Darkside slam felt came from the first month when it wasn't even publicly known that using the sixaxis dramatically increased the speed of the ram, your opinion on how the vehicle 'feels' means nothing. People cried for Darkside to be buffed for months, or for it to be easier to deal damage with the special because it simply didn't feel right to them. Thank goodness it never was altered.

I'm not going to spoonfeed you the instances of dodging when they're right there in the video. You already showed you could even be bothered to actually be on topic since you didn't even know what vehicles were even used in the videos, and simply posted to start shit. Nobody gives half a damn if you were to come back and play the game either. Are you really so self-centred that you think this is somehow a plea for you to play? Though, it would save a lot of time if you were just gain a short bit of experience and whoop me and other players as you claim you could. That would actually shut me up, since I actually live in a fact-based reality. You can continue having fun living in your safe space of how you perceived the game in 2012, versus how it actually plays in modern day though.
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Re: TM 2012, Minus Auto-Aim
Reply #18 - 04/09/17 at 18:25:47
 
Except it doesn't equate to numbers you gigantic moron. Her TMB special clearly has more depth in how you can use the special. To get those bonuses you have to use the special in different skillful ways. You don't do anything with TMB axel, you get damage mitigation whenever you use roller ball special. If you use TMB darkside's special defensively, it doesn't auto dodge for you. Take away damage mitigation from TMB axel's special and you still use it the same.

Figures you aren't going to back up your claims of dodging like a little bitch. I want your dumb ass to point out were YOU think dodging occurs because you are counting when people miss and go behind cover. The dodging that actually takes place is no where on the level of dodging in TMBO and the impact it has on the game.

If you don't give a half damn if I come back and play then who the hell is this thread for? Is there some other TM2PC/TMBO invisible posters around here?

The game is majority perceived as a dumbed down spamfest among people who's first online TM experience wasn't TMX or TMHO. That is from 2012 until the end of time.
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« Last Edit: 04/09/17 at 19:51:51 by The Truth »  
 
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Malefactor
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Re: TM 2012, Minus Auto-Aim
Reply #19 - 04/09/17 at 19:46:43
 
Muddeh wrote on 04/09/17 at 09:36:21:
9:33 in the Kamikaze video. There are other examples in the videos, watch them. I'm not going through forty minutes of footage to point every one of them out. Clearly The Truth didn't even watch since he didn't even know the vehicle in the fourth one, so this is a great opportunity to prove you're less of a dunce than he is!

If a player is in range, doesn't receive damage and a red X doesn't appear to show they shielded, nine times out of ten they jumped it. As Doom stated, you can see all of them charging (Axel and Warthog's are especially obvious), you can hear Axel and Warthog's charging, you can hear the shockwave coming and even see Warhog's shockwave on the radar ....
Axel's damage mitigation isn't a number, because it doesn't exist to begin with in TM 2012. This might come as a surprise to you, but it has no mitigation in TM 2012. Itter of numbers. It's an entire asset of the vehicle that was removed..


I already knew that Axel didn't have damanage mitigation.  When we were talking to the developers we imported them not to have it this time, and thankfully, that was one area they actually listened.

I actually think that the jump of the shockwave was pretty cool.  That's the first time you've shown me something in TM:2012 that I've been impressed with.  I wish the Axel in TMB had a shockwave that was jumpable, and travelled so slow.
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Re: TM 2012, Minus Auto-Aim
Reply #20 - 04/10/17 at 00:33:53
 
Axel's special was never a true shockwave until TMPS3. His special in all of the previous games was an all direction attack like an explosion. It sucks that it took them that long to get it right.
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