Malefactor wrote on 04/09/17 at 04:03:04:
Do they travel that slow? Seems like you'd have to jump just hoping they used it. Not that you could really see it and then jump.
Post a picture if you can.
9:33 in the Kamikaze video. There are other examples in the videos, watch them. I'm not going through forty minutes of footage to point every one of them out. Clearly The Truth didn't even watch since he didn't even know the vehicle in the fourth one, so this is a great opportunity to prove you're less of a dunce than he is!
If a player is in range, doesn't receive damage and a red X doesn't appear to show they shielded, nine times out of ten they jumped it. As Doom stated, you can see all of them charging (Axel and Warthog's are especially obvious), you can hear Axel and Warthog's charging, you can hear the shockwave coming and even see Warhog's shockwave on the radar.
The Truth wrote on 04/09/17 at 04:23:09:
No one EVER said you couldn't dodge anything.
And when did I say that you said that? I don't omit the reference of deliberate dodging. You know that. Quit looking like a moron on purpose.
The Truth wrote on 04/09/17 at 04:23:09:
However I'm talking mechanics and gameplay.
Axel's damage mitigation isn't a number, because it doesn't exist to begin with in TM 2012. This might come as a surprise to you, but it has no mitigation in TM 2012. It's not a matter of numbers. It's an entire asset of the vehicle that was removed.
Oh, and at least in TM 2012 you don't get free DD for having attempted a Darkside slam and missing, not to mention the unexplained RNG damage bonuses. At the same time, it would have been nice if TM 2012's Darkside came with a T-Slide and aerial slam bonus. It's give and take between the two versions of the vehicle.
Mr.DooM wrote on 04/09/17 at 05:17:53:
Ummm...
I'm not Muddy...
Hello? Read the name?
Don't worry. We've already established that Malefactor and The Truth are borderline illiterate. They're a good laugh at least. Gotta have some entertainment around these parts.
Mr.DooM wrote on 04/09/17 at 03:57:06:
When do you usually have these lobbies up?
Most of the times we play these rules, we do so later in the night after a regular lobby has thinned out a bit. It's a bit awkward to suggest a rules change when we already got a lobby with the number players being in the double digits, especially due to some struggles with the language barrier. We can definitely set up more lobbies specifically for these types of matches when we know we've got a group wanting to play by these rules.