Mr.SLaM
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So I've been super inactive lately because of college, but I almost had the chance to intern for Jaffe and work on this game. I didn't get past the second interview for whatever reason. You know what, I'm glad I didn't. This game took over 4 years to develop, and it is absolute trash. I have really lost respect for Jaffe as a game industry vet after this.
So my main complaints after a few games are as follows.
-The humor is awful, like I get being edgy and raunchy can be great, but this game is borderline autistic. It has Jaffe's fucking smug attitude all over it. He can be a really humble guy, but he was let off the chain with this, and it showed. I don't know what is worse, this game, or his super liberal rants on Twitter .
-The weapons and characters are unbalanced as all hell. Some weapons are just unusable, while others wipe the floor. The FU47 was a pea shooter, while the RPG is amazing.
-The levels are pathetically small, and the match sizes are a joke. Want to know why they made the game with smaller lobbies in mind? Because they knew the game would be dead in a month, it has nothing to do with homaging back to Unreal tournament or any other older arena shooters.
-The hold to skip is fucking infuriating. Jesus fuck, that frog can suck my balls. It never shut up.
-The notebook as a menu thing makes everything super tiny. I have a 42 inch tv, I shouldn't have to sit three feet away from it to see what the fuck I'm reading.
Now, there was some okay things about the game.
- I did enjoy the use of the Unity engine. They showed that you could make a professional looking game with it. The presentation is nice, besides the tiny menus and stupid main select screen that gives no hint as to what I'm selecting. Just give everything normal names for the love of god.
- The art is cool. I do like the art style. If everything wasn't so edgy, it would really be something to marvel at.
- I'm a sucker for a nice arena shooters, and as that one review said, the skeleton of one is here somewhere. It needs some refinement
- I like the character based fighting, and reminds a lot of Twisted Metal and Overwatch in a way, if they had an inbred child...
-The animations don't really bother me, as I think I play retro games too much. I'm in it for the gameplay. I really don't give a shit about detailed animations. This isn't Uncharted. People need to stop circle jerking graphics so much.
- It was free, and is another game my friends and I can play together. Although, they fucked that up too. I was playing an unranked with my friend, and we were wrecking the other team, and half way through the game it switches us to other teams. It did that like 3 times. That can't be a feature of the game, it has to be a fuck-up on their part. I hope to god it isn't a feature, because it makes the party system irrelevant. I'd also like to say that you can't do a public death-match with more than two people. Once again, that is retarded. What are we going to do, boost? Are the three of us going to gang up on the one random player in the lobby? That is just some bad game design right there. Drives me up the wall.
You know what guys? I'm glad Twisted Metal is dead. I don't want Jaffe putting his fingers on the franchise anymore. He has lost his touch, or maybe he never had it. I really think the people behind making TM1, 2, and Black so good were his team. Head-On proved we didn't need him, and while that game has its flaws, it is not a solid rendition. Hell, Small Brawl is my favorite, and Jaffe didn't even touch that game to my knowledge. Let's see Scott and some real fans of Twisted Metal get a chance at making a new AAA title for PS4. I would still love a TM1/2 Remaster. The modding thread is already at it!
I'm sure I'm leaving something out of this long winded rant, but that's my feeling this title.
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