Let me get this straight. For a new player to do good during
one of their first times playing TMBO TDM, they must must be able to lay beatings on the better players and show they would be able to play at the same level as the
best players when they were in their prime over a decade ago? Holy shit, you're absolutely delusional.
The Truth wrote on 03/09/17 at 23:39:12:
New in TMBO means limited play time with good players. Half the room in those videos only started really playing with kai or the fan server.
Are you saying that after years of playing with players like Darkforce, Mikey, Aced and Roadie, players like Orion and Spag would not have improved and are on the same skill level as someone who was playing TDM for the first time? That's outright insulting towards them. Have you even actually played with them and able to judge them? Guess we'll never really know since you hide under the face of anonymity. If it is true that you remain one of the best TMBO players of all time as Malefactor stated, I'd love to see you put up +1k DD matches while consistently targeting only those you claim to be the better players and prove everyone current players can't compare to anybody who was one of the best.
The Truth wrote on 03/09/17 at 23:39:12:
Main point being this isn't a room full of the best players playing clan battles aka highest level of play which is what you are going by on TM 2012.
You make it out like TM 2012 pros are a bunch of sweaty tryhards after the game has been out for five years. It goes without saying it has slowed down and become a lot more casual in high-skill rooms. It would be equal to the point in time as TMBO when it required XLink to play in North America. I took an eight month break from TM 2012 last year, from April through November, as did a few of the players that I would claim to be among the top ten players in the game. In December myself and most of our clan came back to playing frequently, and the same time a number of the other top players have began hopping on much more often. Clan rivalries certainly still exist and we'll scrimmage here and there for kicks, but no clan is playing excessively and training to get ahead of the rest. We mix teams and balance vehicles to make it fun for both the best players and those who are veterans but not the best, newer players we've helped train and so on. Main point being, the two atmospheres are hardly different.
The Truth wrote on 03/09/17 at 23:39:12:
At that point some people were pissing around which explains there is moments where people just let him hit them.
Geez, are you ever grasping at straws. Everyone was playing and there's no clear sign that they wouldn't be trying. Are you going to claim there was some random issue with the game anytime someone you don't consider in your clique plays a decent match? If there even was an issue with that match, it doesn't account for the others.
The Truth wrote on 03/09/17 at 23:39:12:
I did take a look at the next game in asylum. Mosh was the only one that went after him, everyone else mostly ignored him.
Were people ignoring Luis the same way Darkforce was ignored for a whole three minutes on his first spawn while he was sitting on a sliver of health that match? He barely had a single weapon fired his way that entire duration, yet you say the pros were supposed to be ignoring Luis and primarily targeting him? Sure didn't look like it. And of course it's most likely that Luis and Mosh were going to often encounter each other, since they were both playing heavy brawlers with close quarters specials. Plus I'll bet if the team were to have been jackasses and played to eliminate the weakest players first to reduce the match to a 3v3, Mosh likely wouldn't have lasted much longer than Luis would have.
The Truth wrote on 03/09/17 at 23:39:12:
I'm sure that is a good indicator in a easy combat spamfest like TM 2012 but unfortunately it doesn't work that way in TMBO.
Wow, are you ever a moron. DD is way worse of an indicator of someone's performance in TM 2012. We play with healths, so while you can deal spread damage and spam from a distance all you like, it means absolutely nothing if it's not concentrated and if it doesn't convert into points for your team by finishing the kill. In TMBO, all damage dealt is absolute and can't be negated by standard rules, so is a much more telling stat. There is also a massively greater range of armour for vehicles in TM 2012. Minion has ~1.75 times Grimm/Spectre's HP in TMBO, but Warthog has ~3.33 times Reaper's HP in TM 2012. You can massively boost your DD by targeting the heavies, but managing to deal the same DD to a lightweight has far greater of an impact.
The Truth wrote on 03/09/17 at 23:39:12:
Based on your retard logic, someone could join whatever random room is up on TM2012 and do the most damage. Then be considered as "hanging" even though I didn't play or do nothing against the better players.
Nice try putting words in my mouth. As stated, DD is a bad measure of one's performance in TM 2012. However, it's a much better measure in TMBO.
The Truth wrote on 03/09/17 at 23:39:12:
If you/luis think those high numbers are so good. Then clearly luis is the best, hes better than everyone.
Again, you're making an inference of something I never claimed. You're taking the entire reason I bring up Luis and those games out of context. The purpose was to compare the time he spent playing online before putting up decent scores with veterans in TMBO versus the time spent before putting up decent scores with veterans in TM 2012. It took far longer before he was at the level where a team could be balanced around him in TM 2012, as is the case with any player honestly, while it was possible to balance a team around him in TMBO and have some competitive matches with him present with little experience online required. This shows that your that claim it takes longer to play decent in a veterans lobby in TMBO than TM 2012 is flawed. I'm not even claiming the inverse and saying that TM 2012 would take longer, and honestly just believe it would likely take an equal amount of experience because both games require the same skillsets. All there is to it is that you're wrong. Period.