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TM2012 needs to slow down! (Read 80616 times)
Malefactor
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Re: TM2012 needs to slow down!
Reply #90 - 03/10/17 at 05:48:40
 
I respect Mosh to death and he's a solid player, and he plays a lot on the reboot TMBO. He's certainly a Twisted Metal veteran, and the revival wouldn't survive without him.

However, for the record he didn't play through almost all of the original server's heyday as he played Twisted Metal 2 instead. So he's not exactly a veteran of TMBO.
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Muddeh
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Re: TM2012 needs to slow down!
Reply #91 - 03/10/17 at 06:46:51
 
Let me get this straight. For a new player to do good during one of their first times playing TMBO TDM, they must must be able to lay beatings on the better players and show they would be able to play at the same level as the best players when they were in their prime over a decade ago? Holy shit, you're absolutely delusional.

The Truth wrote on 03/09/17 at 23:39:12:
New in TMBO means limited play time with good players. Half the room in those videos only started really playing with kai or the fan server.

Are you saying that after years of playing with players like Darkforce, Mikey, Aced and Roadie, players like Orion and Spag would not have improved and are on the same skill level as someone who was playing TDM for the first time? That's outright insulting towards them. Have you even actually played with them and able to judge them? Guess we'll never really know since you hide under the face of anonymity. If it is true that you remain one of the best TMBO players of all time as Malefactor stated, I'd love to see you put up +1k DD matches while consistently targeting only those you claim to be the better players and prove everyone current players can't compare to anybody who was one of the best.

The Truth wrote on 03/09/17 at 23:39:12:
Main point being this isn't a room full of the best players playing clan battles aka highest level of play which is what you are going by on TM 2012.

You make it out like TM 2012 pros are a bunch of sweaty tryhards after the game has been out for five years. It goes without saying it has slowed down and become a lot more casual in high-skill rooms. It would be equal to the point in time as TMBO when it required XLink to play in North America. I took an eight month break from TM 2012 last year, from April through November, as did a few of the players that I would claim to be among the top ten players in the game. In December myself and most of our clan came back to playing frequently, and the same time a number of the other top players have began hopping on much more often. Clan rivalries certainly still exist and we'll scrimmage here and there for kicks, but no clan is playing excessively and training to get ahead of the rest. We mix teams and balance vehicles to make it fun for both the best players and those who are veterans but not the best, newer players we've helped train and so on. Main point being, the two atmospheres are hardly different.

The Truth wrote on 03/09/17 at 23:39:12:
At that point some people were pissing around which explains there is moments where people just let him hit them.

Geez, are you ever grasping at straws. Everyone was playing and there's no clear sign that they wouldn't be trying. Are you going to claim there was some random issue with the game anytime someone you don't consider in your clique plays a decent match? If there even was an issue with that match, it doesn't account for the others.

The Truth wrote on 03/09/17 at 23:39:12:
I did take a look at the next game in asylum. Mosh was the only one that went after him, everyone else mostly ignored him.

Were people ignoring Luis the same way Darkforce was ignored for a whole three minutes on his first spawn while he was sitting on a sliver of health that match? He barely had a single weapon fired his way that entire duration, yet you say the pros were supposed to be ignoring Luis and primarily targeting him? Sure didn't look like it. And of course it's most likely that Luis and Mosh were going to often encounter each other, since they were both playing heavy brawlers with close quarters specials. Plus I'll bet if the team were to have been jackasses and played to eliminate the weakest players first to reduce the match to a 3v3, Mosh likely wouldn't have lasted much longer than Luis would have.

The Truth wrote on 03/09/17 at 23:39:12:
I'm sure that is a good indicator in a easy combat spamfest like TM 2012 but unfortunately it doesn't work that way in TMBO.

Wow, are you ever a moron. DD is way worse of an indicator of someone's performance in TM 2012. We play with healths, so while you can deal spread damage and spam from a distance all you like, it means absolutely nothing if it's not concentrated and if it doesn't convert into points for your team by finishing the kill. In TMBO, all damage dealt is absolute and can't be negated by standard rules, so is a much more telling stat. There is also a massively greater range of armour for vehicles in TM 2012. Minion has ~1.75 times Grimm/Spectre's HP in TMBO, but Warthog has ~3.33 times Reaper's HP in TM 2012. You can massively boost your DD by targeting the heavies, but managing to deal the same DD to a lightweight has far greater of an impact.

The Truth wrote on 03/09/17 at 23:39:12:
Based on your retard logic, someone could join whatever random room is up on TM2012 and do the most damage. Then be considered as "hanging" even though I didn't play or do nothing against the better players.

Nice try putting words in my mouth. As stated, DD is a bad measure of one's performance in TM 2012. However, it's a much better measure in TMBO.

The Truth wrote on 03/09/17 at 23:39:12:
If you/luis think those high numbers are so good. Then clearly luis is the best, hes better than everyone.

Again, you're making an inference of something I never claimed. You're taking the entire reason I bring up Luis and those games out of context. The purpose was to compare the time he spent playing online before putting up decent scores with veterans in TMBO versus the time spent before putting up decent scores with veterans in TM 2012. It took far longer before he was at the level where a team could be balanced around him in TM 2012, as is the case with any player honestly, while it was possible to balance a team around him in TMBO and have some competitive matches with him present with little experience online required. This shows that your that claim it takes longer to play decent in a veterans lobby in TMBO than TM 2012 is flawed. I'm not even claiming the inverse and saying that TM 2012 would take longer, and honestly just believe it would likely take an equal amount of experience because both games require the same skillsets. All there is to it is that you're wrong. Period.
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Re: TM2012 needs to slow down!
Reply #92 - 03/10/17 at 09:06:32
 
Darkforce was sitting on a sliver of health because there is this technique you might not of heard of called dodging. Thankfully in TMBO shit doesn't auto hit so you can stay alive a while on low health. Luis's team also had 2 of the top players on it while the other team had 1.

Good joke about TMBO and TM2012 atmospheres being the same, keep em coming you clown

Now stop trying to change the topic you little weasel. It takes longer to play at a competitive level against the best in TMBO than in TM2012. Your videos of luis doesn't prove otherwise. All it proved is he can do a lot of damage on Mosh while everyone else went easy on him because he is new.
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Re: TM2012 needs to slow down!
Reply #93 - 03/10/17 at 12:38:15
 
The Truth wrote on 03/10/17 at 09:06:32:
Darkforce was sitting on a sliver of health because there is this technique you might not of heard of called dodging.

Dodge what? I shouldn't be surprised that you can't read, but as stated, there was barely a single attack directed his way for practically three minutes. Don't just take my word for it, watch his own footage of the match and see for yourself. For instance, during that three minute period Luis got 1v3'd as Dark was sitting on the ramps. Shortly after Dark dropped to ground level and was there for thirty seconds attempting attacks, yet didn't get a single bullet fired his way. Considering how quick the opposing team was to jump on Luis with full health and ignored Dark while he was low and extremely vulnerable, it really puts into question how much slack Luis really got. At the very least, it's evidence enough that his performances can hardly be discounted on that basis.

The Truth wrote on 03/10/17 at 09:06:32:
Luis's team also had 2 of the top players on it while the other team had 1.

You're now saying either Aced or Mikey, who both played competitively on the original server, are not one of the better players? You really feel it's necessary to delegitimize TMA mainstays to try to prove a substanceless point in a thread as mundane as this? Jesus, you're a jackass.

The Truth wrote on 03/10/17 at 09:06:32:
Good joke about TMBO and TM2012 atmospheres being the same, keep em coming you clown

If you have no rebuttal, the best you can do is ignore what you can't disprove or simply resort to slander. Good work.

The Truth wrote on 03/10/17 at 09:06:32:
It takes longer to play at a competitive level against the best in TMBO than in TM2012. Your videos of luis doesn't prove otherwise.

You can provide absolutely nothing empirical to prove what you say. I know that facts aren't kind to you, but no matter how much you want to believe something, it doesn't make it true. It's all wonderfully ironic considering your undercover username on this site. In the Suburbs match the average from the other players was about 500 DD, so even if you completely discount 500 DD on Mosh and friendly fire from his 1k DD total, he was still on par from his attacks against the rest of the opposing team. Consider dealing enough damage to Mosh to almost kill him three times to be a cherry on top.

Plus it's stupid to discount damage dealt on Mosh anyways for how much playtime he's surely put into the game in the first place. Mosh definitely showed no sign of taking it easy on Luis. Heck, I would even be inclined to say Mosh was targeting him since he had held a grudge against our clan for us smashing him in TM 2012 when he'd pull out his pussy Talon and Jugg in ranked, which happened more matches than not. Luis was a member of our clan at the time, so it's entirely possible. And in that case, of course Luis is going to end up dealing more damage to Mosh when he's being singled out and forced into combat with him many of times.
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Re: TM2012 needs to slow down!
Reply #94 - 03/10/17 at 19:10:00
 
Weapons don't move light speed and auto hit so no one could easily take dark out. He didn't give them a shot, he had cover nearby and was staying by his team. The car hes using isn't the most threatening and I'm sure people were more worried about Roadie as darkside.

There is a huge skill ceiling in this game. I know this is very hard for you to understand coming from TM 2012 where almost everyone is equal. 2 tops players on 1 team vs 1 on the other is huge especially with team car choices as well. I'm sure you weren't able to comprehend dark and roadies teamwork where they were gang banging everyone. Noooo, it was luis's massive damage!

Wow, amazing there was one point in the game where 3 people shot something at luis. It was still mostly mosh with 2 warthog specials. Feel free to point out where Mikey, Spag, and Aced really went after him. While you are at it feel free to point out the grand total of damage he did to the top player on that team(mikey). Hint: he did more friendly fire damage than damage to him
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Re: TM2012 needs to slow down!
Reply #95 - 03/10/17 at 23:03:55
 
Ok. This is one thing I can actually share a little insight  on.

Being brand new to tmbo  the first few matches I played were with Spag and Crimson.  Yeah Spag died a few times, but he mostly dominated in basically a 2 v 1 match with two noobs. Crimson would get off a lot of specials and what not doing damage to both of us, but 95 % of the time spag won in those matches.

There is quite a difference in skill when its boiled down to simple matchs but in TDM the team will work together to help bring down skilled opponents and use strategy a bit. I've been playing almost every saturday since I started  and in a one on one scenario where my team isnt around the likes of Dark, Mikey, and a few others would just slaughter me.

Mosh isn't really a slouch either.
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Re: TM2012 needs to slow down!
Reply #96 - 03/11/17 at 00:17:45
 
Muddeh wrote on 03/10/17 at 12:38:15:
Plus it's stupid to discount damage dealt on Mosh anyways for how much playtime he's surely put into the game in the first place. Mosh definitely showed no sign of taking it easy on Luis. Heck, I would even be inclined to say Mosh was targeting him since he had held a grudge against our clan for us smashing him in TM 2012 when he'd pull out his pussy Talon and Jugg in ranked, which happened more matches than not. Luis was a member of our clan at the time, so it's entirely possible. And in that case, of course Luis is going to end up dealing more damage to Mosh when he's being singled out and forced into combat with him many of times.


Okay this is a little too much, we don't really target people like this. I certainly don't believe Mosh does at least.
Mosh has a pretty aggressive playstyle and from what I see it looks more like he was going for the foe closest to his size. Instead of picking on the smaller vehicles.

Oh and one thing I noticed on the video is Luis attacks immediately on spawn. We have a little 5 sec spawn attack courtesy rule. No blasting on start like that lol.

I won't hold that against him but yeah, just chill out for a bit when you spawn.




And as Adonael mentions, teamwork is very crucial on here. Some combos can really change the game around, from what I noticed from playing for 2 years is that Dark / Roadie have insanely good teamwork as well as Aced / Mikey do.

Finally though, I started playing February 2015, I have gotten much better from the beginning. The more I played with the main crew the better I got basically.

But enough rambling, I still want you to play with us Muddeh. Don't give a damn about how good you do or whatever, just play. You're in the discord with us so just let me know when you want to play man.
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Malefactor
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Re: TM2012 needs to slow down!
Reply #97 - 03/11/17 at 15:37:56
 
I know a guy that would be more than willing to do a recorded match against Luis, or a series of matches, in Stadium (where there are no walls to hide behind) if you'd like a better measurement of the skill gap.
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