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Did TM3/4 have any qualities that you liked? (Read 21146 times)
†Adonael
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Re: Did TM3/4 have any qualities that you liked?
Reply #45 - 04/14/18 at 19:47:26
 
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Richard -Dick- Biggs
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Re: Did TM3/4 have any qualities that you liked?
Reply #46 - 04/15/18 at 10:42:51
 
MoshfieldAsylum wrote on 04/14/18 at 05:28:49:
Agree on most of TM4's good points, except I really didn't like a boss per stage (and 2 on Oil Rig). and the SweetTooth as contest leader thing, I don't know, not crazy about it, but being able to play as Calypso was cool (crazy how 989 is the only one to try that).


I think it's cool as fuck to play as Calypso, but as a ten year old I wanted to use the train from the intro video, and I still want. I played a lot waiting for it to show as a secret final boss.

MoshfieldAsylum wrote on 04/14/18 at 05:28:49:
But yeah, TM4 despite being an improvement over TMIII still fails to capture the true Twisted Metal spirit so it feels like a standalone car combat game. It ditched the world tour concept


I also thought it was bad that TM4 lost the World Tour concept, but actually only three games used that anyway. I think it can be a bit limiting for devs creating maps, and the transition from 3 to 4 showed that; and then Black returned to the city concept from TM1.
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Re: Did TM3/4 have any qualities that you liked?
Reply #47 - 04/15/18 at 11:15:56
 
†Adonael wrote on 04/14/18 at 19:47:26:

Oh, it's still up there, I'm honored.
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Re: Did TM3/4 have any qualities that you liked?
Reply #48 - 04/29/18 at 18:41:24
 
From the comment in this thread, it seems everyone enjoys TM4 more than TM3.  Odd, because I prefer TM3.
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Re: Did TM3/4 have any qualities that you liked?
Reply #49 - 11/06/18 at 16:46:20
 
The only thing I liked about TM3/4 was they were graphically a little better when compared to TM 1/2. Otherwise, garbage. Absolute garbage.
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Re: Did TM3/4 have any qualities that you liked?
Reply #50 - 11/07/18 at 14:00:10
 
I purchased both tm3 and tm4, returned them both to the store within three hours for a full refund.

I'm not joking.
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Re: Did TM3/4 have any qualities that you liked?
Reply #51 - 11/07/18 at 15:54:33
 
I think Twisted Metal 3's only good thing was that rain missiles were actually useful as compared to TM 4. Twisted Metal 4 on the other had is a great simply because there are so many different weapons to kill your enemies with. I wish the original team would have kept some of the weapons as they are super fun to use. The level design was also way better than Twisted Metal 3 but both games suffered from pacing issues.
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Re: Did TM3/4 have any qualities that you liked?
Reply #52 - 03/09/19 at 09:16:12
 
TM3 was better then TM4 989 tryed to keep the foundation of the game so it did "appear" to be a TM and Rob Zombie did fit well in TM but as for TM4 989 said throw everything out and lets just do whatever the fuck we want case in point characters like Drag Queen.... or Meter Maid....
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Re: Did TM3/4 have any qualities that you liked?
Reply #53 - 03/10/19 at 06:42:17
 
Like Thumpy I gave TM3 a chance. Graphics were an improvement despite not caring for the new designs. I lasted longer, a week or so just to see if I was having some mental block to getting into the game. Nope. Game was crap, pure crap.

Played TM4 at Target for maybe 15 minutes, thought the vehicles controlled better than TM3 but had no desire to bring the game home.
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Re: Did TM3/4 have any qualities that you liked?
Reply #54 - 03/16/19 at 19:18:33
 
Twisted Metal 3 is the better game overall. Playing 1v1 in TM3 is a lot better/competitive than TM4 stupid special weapons.
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Re: Did TM3/4 have any qualities that you liked?
Reply #55 - 04/07/19 at 02:56:49
 
I never owned TM4, but I played it a decent bit. I could never really get over the vomit inducing characters and stories in TM4 (even at eight years old, that’s how bad TM4 was in that department). I never asked my parents for the game, and fell out of touch with TM for a while as there was no way I was going to be allowed to get Black at the time.

TM3, even if an objectively worse game, still felt like a TM-esque game with the world locations and familiar cars. I was too young at the time to really recognize the inferiority of TM3 to the official games, or to realize the developer was different. Similarly, the quickness and added homing capacity of the weapons was appreciated by younger me.

I remember the graphics, ai, weapon variety, and mode customization options of TM3 to be above TM2. As dumb as it sounds in retrospect, the voice acting of Calypso during the level starts as well as the voiceovers of the character select screen gave more of a personality to the story than TM2. Mind you, I was young and often was never able to beat TM2 to see the end cutscenes and learn more about the characters. I remember actually being scared of a lot of them as they were pretty dark. TM3 definitely went more after the kids in the story department.

TM3 also had a few cars (not characters) that I think were legitimately good ideas. I loved Auger, and his story of revenge against Twisted Metal for tearing down his life’s work reminded me of something that could have worked legitimately in a mainline game with some tweaks. Same with Firestarter (rip Keith Flint of Prodigy, who inspired the character), the concept was stupid in execution but the groundwork was there for a great car (hot rod driven by pyromaniac psycho). Club Kid had an interesting special, and he was stupid too but could have worked out in the same manner if tweaked. I’ll go out on a limb and say that the Granny Dread character was cool also, she was more memorable to me than the stoners of the last two games. The less said of Flower Power, the better.

The music of TM3 is a mixed bag, as I find it to be better than Black’s but not as good as TM 1 or 2. The menu theme is legitimately one of the best songs in Twisted Metal period, and there aren’t any really bad songs other than perhaps the UFO level theme.
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Re: Did TM3/4 have any qualities that you liked?
Reply #56 - 04/08/19 at 22:58:36
 
chainarmor712 wrote on 04/07/19 at 02:56:49:
I never owned TM4, but I played it a decent bit. I could never really get over the vomit inducing characters and stories in TM4 (even at eight years old, that’s how bad TM4 was in that department). I never asked my parents for the game, and fell out of touch with TM for a while as there was no way I was going to be allowed to get Black at the time.

TM3, even if an objectively worse game, still felt like a TM-esque game with the world locations and familiar cars. I was too young at the time to really recognize the inferiority of TM3 to the official games, or to realize the developer was different. Similarly, the quickness and added homing capacity of the weapons was appreciated by younger me.

I remember the graphics, ai, weapon variety, and mode customization options of TM3 to be above TM2. As dumb as it sounds in retrospect, the voice acting of Calypso during the level starts as well as the voiceovers of the character select screen gave more of a personality to the story than TM2. Mind you, I was young and often was never able to beat TM2 to see the end cutscenes and learn more about the characters. I remember actually being scared of a lot of them as they were pretty dark. TM3 definitely went more after the kids in the story department.

TM3 also had a few cars (not characters) that I think were legitimately good ideas. I loved Auger, and his story of revenge against Twisted Metal for tearing down his life’s work reminded me of something that could have worked legitimately in a mainline game with some tweaks. Same with Firestarter (rip Keith Flint of Prodigy, who inspired the character), the concept was stupid in execution but the groundwork was there for a great car (hot rod driven by pyromaniac psycho). Club Kid had an interesting special, and he was stupid too but could have worked out in the same manner if tweaked. I’ll go out on a limb and say that the Granny Dread character was cool also, she was more memorable to me than the stoners of the last two games. The less said of Flower Power, the better.

The music of TM3 is a mixed bag, as I find it to be better than Black’s but not as good as TM 1 or 2. The menu theme is legitimately one of the best songs in Twisted Metal period, and there aren’t any really bad songs other than perhaps the UFO level theme.


if Twisted Metal III's gameplay were good or had 989 had access to Singletrac's TM engine and the endings were not so stupid and the voice acting not so poor yeah, it'd be a good Twisted Metal game. 

TM3 pretty much doesn't do anything different with the general story. It repeats the world tour concept from 2, keeps Calypso in his blimp, and brings back 10 drivers (Marcus and Needles Kane, Jamie and Carl Roberts, Grimm, Bruce, Axel, Minion, Mr. Ash, and Captain Rogers). It also adds Granny Dread driving Hammerhead who was inspired by Granny Dark, a TM2 character that never made it past the Concept Art stage (presumably she would have driven Darkside).

As for mode customization
The whole CPU Ally idea was kind of neat as it allowed a single player to feel like he or she were playing co-op tournament with a friend. I kinda wish a better TM game had the option.

Now on to the soundtrack -
The soundtrack of 3 is remembered as the first Twisted Metal to introduce popular music into the soundtrack with the addition of Rob Zombie, and Pitchshifter songs, and thus this game's soundtrack gets a lot of criticism. However what gets lost in the analysis is that a third of the soundtrack is by Lance Lenhart. Lance is not just a random dude, he is the Twisted Metal guitarist from The Pinnacle Group, Singletrac's music group featuring Chuck E. Meyers and Tom Hopkins who did music for their games (TM, Jet Moto, Warhawk) and subsequently for Incog Inc. Lance Lenhart does the TM3 main theme, and the songs in London and Egypt (pretty sure Chuck and Tom are involved too but Lance got the lead in TM3 for whatever reason)... AND Lance is playing lead guitar in the Rob Zombie remix of "More Human Than Human", yet he never gets credit for that for whatever reason even though the additional guitar is what makes that track so dope. I mean, hasn't anybody wondered why the remix of "More Human Than Human" sounds nothing like the original White Zombie track and why it is an exclusive TM3 track?

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