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Did TM3/4 have any qualities that you liked? (Read 26316 times)
†Adonael
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Re: Did TM3/4 have any qualities that you liked?
Reply #45 - 04/14/18 at 19:47:26
 
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Re: Did TM3/4 have any qualities that you liked?
Reply #46 - 04/15/18 at 10:42:51
 
MoshfieldAsylum wrote on 04/14/18 at 05:28:49:
Agree on most of TM4's good points, except I really didn't like a boss per stage (and 2 on Oil Rig). and the SweetTooth as contest leader thing, I don't know, not crazy about it, but being able to play as Calypso was cool (crazy how 989 is the only one to try that).


I think it's cool as fuck to play as Calypso, but as a ten year old I wanted to use the train from the intro video, and I still want. I played a lot waiting for it to show as a secret final boss.

MoshfieldAsylum wrote on 04/14/18 at 05:28:49:
But yeah, TM4 despite being an improvement over TMIII still fails to capture the true Twisted Metal spirit so it feels like a standalone car combat game. It ditched the world tour concept


I also thought it was bad that TM4 lost the World Tour concept, but actually only three games used that anyway. I think it can be a bit limiting for devs creating maps, and the transition from 3 to 4 showed that; and then Black returned to the city concept from TM1.
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Re: Did TM3/4 have any qualities that you liked?
Reply #47 - 04/15/18 at 11:15:56
 
†Adonael wrote on 04/14/18 at 19:47:26:

Oh, it's still up there, I'm honored.
(Jet Moto 3: Devil's Canyon)
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Re: Did TM3/4 have any qualities that you liked?
Reply #48 - 04/29/18 at 18:41:24
 
From the comment in this thread, it seems everyone enjoys TM4 more than TM3.  Odd, because I prefer TM3.
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Re: Did TM3/4 have any qualities that you liked?
Reply #49 - 11/06/18 at 16:46:20
 
The only thing I liked about TM3/4 was they were graphically a little better when compared to TM 1/2. Otherwise, garbage. Absolute garbage.
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Re: Did TM3/4 have any qualities that you liked?
Reply #50 - 11/07/18 at 14:00:10
 
I purchased both tm3 and tm4, returned them both to the store within three hours for a full refund.

I'm not joking.
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Re: Did TM3/4 have any qualities that you liked?
Reply #51 - 11/07/18 at 15:54:33
 
I think Twisted Metal 3's only good thing was that rain missiles were actually useful as compared to TM 4. Twisted Metal 4 on the other had is a great simply because there are so many different weapons to kill your enemies with. I wish the original team would have kept some of the weapons as they are super fun to use. The level design was also way better than Twisted Metal 3 but both games suffered from pacing issues.
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Re: Did TM3/4 have any qualities that you liked?
Reply #52 - 03/09/19 at 09:16:12
 
TM3 was better then TM4 989 tryed to keep the foundation of the game so it did "appear" to be a TM and Rob Zombie did fit well in TM but as for TM4 989 said throw everything out and lets just do whatever the fuck we want case in point characters like Drag Queen.... or Meter Maid....
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Re: Did TM3/4 have any qualities that you liked?
Reply #53 - 03/10/19 at 06:42:17
 
Like Thumpy I gave TM3 a chance. Graphics were an improvement despite not caring for the new designs. I lasted longer, a week or so just to see if I was having some mental block to getting into the game. Nope. Game was crap, pure crap.

Played TM4 at Target for maybe 15 minutes, thought the vehicles controlled better than TM3 but had no desire to bring the game home.
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Re: Did TM3/4 have any qualities that you liked?
Reply #54 - 03/16/19 at 19:18:33
 
Twisted Metal 3 is the better game overall. Playing 1v1 in TM3 is a lot better/competitive than TM4 stupid special weapons.
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Re: Did TM3/4 have any qualities that you liked?
Reply #55 - 04/07/19 at 02:56:49
 
I never owned TM4, but I played it a decent bit. I could never really get over the vomit inducing characters and stories in TM4 (even at eight years old, that’s how bad TM4 was in that department). I never asked my parents for the game, and fell out of touch with TM for a while as there was no way I was going to be allowed to get Black at the time.

TM3, even if an objectively worse game, still felt like a TM-esque game with the world locations and familiar cars. I was too young at the time to really recognize the inferiority of TM3 to the official games, or to realize the developer was different. Similarly, the quickness and added homing capacity of the weapons was appreciated by younger me.

I remember the graphics, ai, weapon variety, and mode customization options of TM3 to be above TM2. As dumb as it sounds in retrospect, the voice acting of Calypso during the level starts as well as the voiceovers of the character select screen gave more of a personality to the story than TM2. Mind you, I was young and often was never able to beat TM2 to see the end cutscenes and learn more about the characters. I remember actually being scared of a lot of them as they were pretty dark. TM3 definitely went more after the kids in the story department.

TM3 also had a few cars (not characters) that I think were legitimately good ideas. I loved Auger, and his story of revenge against Twisted Metal for tearing down his life’s work reminded me of something that could have worked legitimately in a mainline game with some tweaks. Same with Firestarter (rip Keith Flint of Prodigy, who inspired the character), the concept was stupid in execution but the groundwork was there for a great car (hot rod driven by pyromaniac psycho). Club Kid had an interesting special, and he was stupid too but could have worked out in the same manner if tweaked. I’ll go out on a limb and say that the Granny Dread character was cool also, she was more memorable to me than the stoners of the last two games. The less said of Flower Power, the better.

The music of TM3 is a mixed bag, as I find it to be better than Black’s but not as good as TM 1 or 2. The menu theme is legitimately one of the best songs in Twisted Metal period, and there aren’t any really bad songs other than perhaps the UFO level theme.
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Re: Did TM3/4 have any qualities that you liked?
Reply #56 - 04/08/19 at 22:58:36
 
chainarmor712 wrote on 04/07/19 at 02:56:49:
I never owned TM4, but I played it a decent bit. I could never really get over the vomit inducing characters and stories in TM4 (even at eight years old, that’s how bad TM4 was in that department). I never asked my parents for the game, and fell out of touch with TM for a while as there was no way I was going to be allowed to get Black at the time.

TM3, even if an objectively worse game, still felt like a TM-esque game with the world locations and familiar cars. I was too young at the time to really recognize the inferiority of TM3 to the official games, or to realize the developer was different. Similarly, the quickness and added homing capacity of the weapons was appreciated by younger me.

I remember the graphics, ai, weapon variety, and mode customization options of TM3 to be above TM2. As dumb as it sounds in retrospect, the voice acting of Calypso during the level starts as well as the voiceovers of the character select screen gave more of a personality to the story than TM2. Mind you, I was young and often was never able to beat TM2 to see the end cutscenes and learn more about the characters. I remember actually being scared of a lot of them as they were pretty dark. TM3 definitely went more after the kids in the story department.

TM3 also had a few cars (not characters) that I think were legitimately good ideas. I loved Auger, and his story of revenge against Twisted Metal for tearing down his life’s work reminded me of something that could have worked legitimately in a mainline game with some tweaks. Same with Firestarter (rip Keith Flint of Prodigy, who inspired the character), the concept was stupid in execution but the groundwork was there for a great car (hot rod driven by pyromaniac psycho). Club Kid had an interesting special, and he was stupid too but could have worked out in the same manner if tweaked. I’ll go out on a limb and say that the Granny Dread character was cool also, she was more memorable to me than the stoners of the last two games. The less said of Flower Power, the better.

The music of TM3 is a mixed bag, as I find it to be better than Black’s but not as good as TM 1 or 2. The menu theme is legitimately one of the best songs in Twisted Metal period, and there aren’t any really bad songs other than perhaps the UFO level theme.


if Twisted Metal III's gameplay were good or had 989 had access to Singletrac's TM engine and the endings were not so stupid and the voice acting not so poor yeah, it'd be a good Twisted Metal game. 

TM3 pretty much doesn't do anything different with the general story. It repeats the world tour concept from 2, keeps Calypso in his blimp, and brings back 10 drivers (Marcus and Needles Kane, Jamie and Carl Roberts, Grimm, Bruce, Axel, Minion, Mr. Ash, and Captain Rogers). It also adds Granny Dread driving Hammerhead who was inspired by Granny Dark, a TM2 character that never made it past the Concept Art stage (presumably she would have driven Darkside).

As for mode customization
The whole CPU Ally idea was kind of neat as it allowed a single player to feel like he or she were playing co-op tournament with a friend. I kinda wish a better TM game had the option.

Now on to the soundtrack -
The soundtrack of 3 is remembered as the first Twisted Metal to introduce popular music into the soundtrack with the addition of Rob Zombie, and Pitchshifter songs, and thus this game's soundtrack gets a lot of criticism. However what gets lost in the analysis is that a third of the soundtrack is by Lance Lenhart. Lance is not just a random dude, he is the Twisted Metal guitarist from The Pinnacle Group, Singletrac's music group featuring Chuck E. Meyers and Tom Hopkins who did music for their games (TM, Jet Moto, Warhawk) and subsequently for Incog Inc. Lance Lenhart does the TM3 main theme, and the songs in London and Egypt (pretty sure Chuck and Tom are involved too but Lance got the lead in TM3 for whatever reason)... AND Lance is playing lead guitar in the Rob Zombie remix of "More Human Than Human", yet he never gets credit for that for whatever reason even though the additional guitar is what makes that track so dope. I mean, hasn't anybody wondered why the remix of "More Human Than Human" sounds nothing like the original White Zombie track and why it is an exclusive TM3 track?

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Re: Did TM3/4 have any qualities that you liked?
Reply #57 - 01/16/20 at 01:05:45
 
The moves work.

BrandoTG wrote on 04/15/18 at 11:15:56:
Oh, it's still up there, I'm honored.
(Jet Moto 3: Devil's Canyon)


Down there, as far as I can see anyway.
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Re: Did TM3/4 have any qualities that you liked?
Reply #58 - 01/16/20 at 09:02:24
 
Ethan Loch wrote on 01/16/20 at 01:05:45:
The moves work.


Down there, as far as I can see anyway.

hoohohoh its on now, B, I might be back to take that record some day.


I have recently played TM3 and TM4 again, and have come to the conclusion that TM2 sucks, objectively, in every possible way except story. I dunno about how it hangs against HO or 2012, but as far as ps1 TM games go TM2 is probably the worst, if not TM1.

The moves in 3&4 do work, all of the time, as opposed to tm2's combo moves which often refuse to work, regardless of the speed I input them in. It gets worse in splitscreen. I believe it has something to do with the framerate, as I've noticed the handling of my car got weird too when the performance dropped. I've also had grasshopper and slam's special miss for no reason, even if the opponent is perfectly in range. I've even seen the AI waste grasshopper's special and just jump in front of me but never home in.
The AI in tm2 is both mindless and completely broken, using infinite freeze missiles and other weapons whenever they want half of the time, and the other half dropping ricochets and hitting themselves with them. Axel and outlaw using their special 300 times is most noticable bc they dont shut up when they use them.
I'm convinced the AI do almost no damage, if any at all, to eachother, taking away any sense of a FFA atmosphere.
There's no reason everyone in holland should be alive after 2 minutes or so of running around, or an AI who you let run off with a tiny sliver of health but they never die. Especially after playing tm3 and wondering where certain AI went.
The physics make no sense, I can do a 180 mid air and as soon as I hit the ground I'll shoot off into the direction I'm facing when I land, unless i tap handbrake mid-air. Love getting stuck on invisible walls too, especially ones that the game lets me ride through right after they stop me.
The game looks like dogshit, and the framerate is atrocious, especially compared to the 989 TM games and Jet Moto 3, they could have done so much better, even on ps1, but they didn't.

Compare it to tm3&4, where the AI do all sorts of insane but fair and strategic moves, the combos you do w o r k as intended, I can knock people over/be knocked over in TM3, and do crazy air-turbo shortcuts in tm4. How I hit bumps can make my car barrel roll for real, and I can predict and control it. Its a bit weird at first but once I got the hang of it, I really appreciated the actual physics engine, and it was never ever painful to play, unlike tm2 which I wanted so hard to like, but it was painful to try and play through. Nothing in tm3 or tm4 ever broke the flow of gameplay, if I got up against a wall I could jump off it, and if I got knocked off early on I could hyperspace. There's nothing like racing thumper for the health in tm3 and just barely grabbing it before he does. Or the AI knocking you over and then turboing off for the health.

The endings I've seen so far were kind of lame in tm3, and awful in tm4, save for a gem or two, but I liked the calypso track intros, and the track design itself was much nicer in tm3, even the "eh" tracks like hangar 18 or egypt really are interesting and fun to play, and are much better than a literal flat plane or a bowl. The tracks in tm4 are nice and varied too, and I love the unlockable ones. TM4 is a bit more quantity over quality but the quality isnt horrible either, and the create-a-car system is great fun. The remappable controls in tm4 should be a must for every game imo.

I wish I could say tm2 was fun despite its flaws, but when it comes down to life or death and the shield decides not to work or the AI decide to shoot 300 freeze missiles for free, or I get stuck on an invisible wall bc the collision decides to crap out for no reason, it ruins the game. It's a shame bc I grew up with it and used to love it as a kid, and part of me still does, because when it works it can be really fun, but the flaws make it so painful, its just not worth it. A good game is fun even when you lose. If only I knew when I was a kid how shit it really was. It might be better online, but I highly doubt it.

Objectively speaking, TM3 and TM4 are much much better, at least gameplay-wise, than TM2.
3 and 4 are very similar, yet play different enough to where they feel like different games, and I like playing both, and they're both good in their own way.
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Re: Did TM3/4 have any qualities that you liked?
Reply #59 - 01/17/20 at 15:53:50
 
BrandoTG wrote on 01/16/20 at 09:02:24:
hoohohoh its on now, B, I might be back to take that record some day.


I have recently played TM3 and TM4 again, and have come to the conclusion that TM2 sucks, objectively, in every possible way except story. I dunno about how it hangs against HO or 2012, but as far as ps1 TM games go TM2 is probably the worst, if not TM1.

The moves in 3&4 do work, all of the time, as opposed to tm2's combo moves which often refuse to work, regardless of the speed I input them in. It gets worse in splitscreen. I believe it has something to do with the framerate, as I've noticed the handling of my car got weird too when the performance dropped. I've also had grasshopper and slam's special miss for no reason, even if the opponent is perfectly in range. I've even seen the AI waste grasshopper's special and just jump in front of me but never home in.
The AI in tm2 is both mindless and completely broken, using infinite freeze missiles and other weapons whenever they want half of the time, and the other half dropping ricochets and hitting themselves with them. Axel and outlaw using their special 300 times is most noticable bc they dont shut up when they use them.
I'm convinced the AI do almost no damage, if any at all, to eachother, taking away any sense of a FFA atmosphere.
There's no reason everyone in holland should be alive after 2 minutes or so of running around, or an AI who you let run off with a tiny sliver of health but they never die. Especially after playing tm3 and wondering where certain AI went.
The physics make no sense, I can do a 180 mid air and as soon as I hit the ground I'll shoot off into the direction I'm facing when I land, unless i tap handbrake mid-air. Love getting stuck on invisible walls too, especially ones that the game lets me ride through right after they stop me.
The game looks like dogshit, and the framerate is atrocious, especially compared to the 989 TM games and Jet Moto 3, they could have done so much better, even on ps1, but they didn't.

Compare it to tm3&4, where the AI do all sorts of insane but fair and strategic moves, the combos you do w o r k as intended, I can knock people over/be knocked over in TM3, and do crazy air-turbo shortcuts in tm4. How I hit bumps can make my car barrel roll for real, and I can predict and control it. Its a bit weird at first but once I got the hang of it, I really appreciated the actual physics engine, and it was never ever painful to play, unlike tm2 which I wanted so hard to like, but it was painful to try and play through. Nothing in tm3 or tm4 ever broke the flow of gameplay, if I got up against a wall I could jump off it, and if I got knocked off early on I could hyperspace. There's nothing like racing thumper for the health in tm3 and just barely grabbing it before he does. Or the AI knocking you over and then turboing off for the health.

The endings I've seen so far were kind of lame in tm3, and awful in tm4, save for a gem or two, but I liked the calypso track intros, and the track design itself was much nicer in tm3, even the "eh" tracks like hangar 18 or egypt really are interesting and fun to play, and are much better than a literal flat plane or a bowl. The tracks in tm4 are nice and varied too, and I love the unlockable ones. TM4 is a bit more quantity over quality but the quality isnt horrible either, and the create-a-car system is great fun. The remappable controls in tm4 should be a must for every game imo.

I wish I could say tm2 was fun despite its flaws, but when it comes down to life or death and the shield decides not to work or the AI decide to shoot 300 freeze missiles for free, or I get stuck on an invisible wall bc the collision decides to crap out for no reason, it ruins the game. It's a shame bc I grew up with it and used to love it as a kid, and part of me still does, because when it works it can be really fun, but the flaws make it so painful, its just not worth it. A good game is fun even when you lose. If only I knew when I was a kid how shit it really was. It might be better online, but I highly doubt it.

Objectively speaking, TM3 and TM4 are much much better, at least gameplay-wise, than TM2.
3 and 4 are very similar, yet play different enough to where they feel like different games, and I like playing both, and they're both good in their own way.


Hey, every series, franchise, movie, book . . . whatever . . .

has THAT guy.

With Twisted Metal, that guy is you. Congratulations.
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