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Did TM3/4 have any qualities that you liked? (Read 59523 times)
Coleiosis
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Re: Did TM3/4 have any qualities that you liked?
Reply #30 - 10/14/17 at 14:59:35
 
Ironically, one of the TM3 levels was later reused in TMHO (Egypt to be specific). They also reused Tokyo, but split up into two different parts (rooftops and streets). Tongue

I will admit, TM4 has much better gameplay than TM3, although the control mapping is not the same as the rest of the series. However, I always change the mapping back to the original and save it that way.
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Re: Did TM3/4 have any qualities that you liked?
Reply #31 - 11/07/17 at 00:37:13
 
Cheats.

Holy shit TM3's physics cheats make it an A+ Twisted Metal game. So much stupid shit can happen.

Other than that, TM4 was okay and TM3 was pretty bad.
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Re: Did TM3/4 have any qualities that you liked?
Reply #32 - 11/12/17 at 07:06:50
 
TM3 had NO qualities that I liked.

TM4 was an improvement over TM3 but was not worth investing my time into.
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Re: Did TM3/4 have any qualities that you liked?
Reply #33 - 12/15/17 at 00:35:23
 
I'd say the levels were cool in both games aswell as the addition of Rob Zombie music. The main thing I took issue with in TM3 was that if you chose a big vehicle it moved excruciatingly slow and the endings outright sucked. I wont rag on the FMVs as it is a PS1 game.

I enjoyed the bonus maps you get for beating TM4 aswell and it's car creation as limited as it was. As a middle schooler I would make vehicles for me and all my friends and have my friends vehicles controlled by AI on those bonus maps. The downside to TM4 is the vehicle drivers are horribly silly but the vehicles themselves I found alright.
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Re: Did TM3/4 have any qualities that you liked?
Reply #34 - 02/03/18 at 05:57:49
 
One of the biggest things, which also didn't return in Black, was the ability to play a deathmatch between 4 people on one console, and also to be able to deathmatch vs CPUs during a split screen match. It was always annoying in TM 2 when we wanted to play on Hong Kong or the Jet Moto level against bots instead of just 1v1. I also liked the Create-A-Car back then and TM4's levels. But the controls and story in both were garbage.
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Re: Did TM3/4 have any qualities that you liked?
Reply #35 - 02/05/18 at 10:06:05
 
Fish20 (Darth612) wrote on 02/03/18 at 05:57:49:
One of the biggest things, which also didn't return in Black, was the ability to play a deathmatch between 4 people on one console, and also to be able to deathmatch vs CPUs during a split screen match. It was always annoying in TM 2 when we wanted to play on Hong Kong or the Jet Moto level against bots instead of just 1v1. I also liked the Create-A-Car back then and TM4's levels. But the controls and story in both were garbage.

4-Player Death Match was possible on TMB, just no CPU, as far as I know.
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Re: Did TM3/4 have any qualities that you liked?
Reply #36 - 02/05/18 at 20:49:19
 
Fish20 (Darth612) wrote on 02/03/18 at 05:57:49:
One of the biggest things, which also didn't return in Black, was the ability to play a deathmatch between 4 people on one console, and also to be able to deathmatch vs CPUs during a split screen match. It was always annoying in TM 2 when we wanted to play on Hong Kong or the Jet Moto level against bots instead of just 1v1. I also liked the Create-A-Car back then and TM4's levels. But the controls and story in both were garbage.


There was four player death match in Black, just no CPU.
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Re: Did TM3/4 have any qualities that you liked?
Reply #37 - 02/20/18 at 04:19:39
 
TM3 and TM4 had good soundtracks for licensed music. The soundtracks fit the ethos of the series and the late 90's. Although I think TM2's original tracks stand the test of time more.

The graphics of both games featured more detail and the weapons fly across the maps farther. Another positive was the AI. The AI in both games was better than TM1 and TM2. In TM1 and TM2 the cars seem to just wander the map and go after you when you are in their range. It's a very bland approach to AI. The TM3 and TM4 AI's from what I remember would go after health pickups and battle each other a little bit.

TM4 also had some decent level designs and customization options. The biggest issues for both games were the handling of the cars (TM4 adjusting the handling worked better but was still an issue), the level design (TM4 did have some unique levels), and the ethos and story of the series was completely fucked up (No compelling new characters and the stories were terrible.)

Overall I think that TM3 and TM4 were a moderately talented developers imitation of the series. They improved on somethings (Graphics and AI) but they completely missed the boat on other (Story, level design, and gameplay.)

A lot of casual fans fondly remember the 2 games even though they are the black sheep of the series. They just didn't add up to being good games or even get the ethos of the series right.
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Re: Did TM3/4 have any qualities that you liked?
Reply #38 - 03/14/18 at 22:15:28
 
Looking back at it, I enjoyed these games as a child until I got ahold of TM2 a few years later. TM1 was my first game ever but watching the demo from TM3 made me think that it would be similar to TM1 but was I totally wrong...

TM3 Positives:
- Like others stated, very few levels in this game had good design (London, Blimp in particular). Although, I came across a video stated to be the TM3 beta with some of the original levels having greater design than its final release. You will even see it if you take a really close look at Egypt in the TM3 demo. Its final release was the worst level in TM history and nothing will top that IMO.
- I appreciated the AI actually chasing for the health pickups.
- Auger (vehicle only), Club Kid's special
- The LA remix and London music tracks. Lance Lenhart made some good music there.

TM3 Negatives:
- Wishes/stories are godawful. You can do some of them in real life already so why join the tournament?
- Lack of AA. Aside from invisibility, you can only freeze, rear, and jump. Major step back.
- Car flipping...
- No ram.
- Don't know if it was my copy but my game would constantly freeze, particularly if you fell to death.

I feel like this game had some potential as 989 had access to the SingleTrac engine originally based on the video posted by Marltoro but they had lost the rights of using that engine and had to start all over again. But that's all speculation at this point.

TM4 Positives:
- They learned from their mistakes somewhat in the physics and gameplay aspect. Cars didn't flip anymore but handling could've been better.
- Some cars had nice designs and finishers. The Super versions of old classics were nice.
- Level design was better this time around despite some of the silly stuff like that bedroom or the carnival.
- Custom car creator. The concept was nice but could've used work.
- MIRV/Rain 2/Auto Lob. These weapons were nice to use I will admit.

TM4 Negatives:
- Once again, the stories. Characters were even worse than TM3. Bosses had no characters so it was weird if you were someone like Super Thumper. Guess Bruce doesn't exist here or is dead?
- I remember the frame rate lagging tremendously if you kept lighting the acid pools on fire.
- Car creation feature was very limited.

(Both games ran slowly if you had at least 3 people playing at once.)

It seems like few of these ideas were recycled like the Auto Lob transforming into the Satellite in TMB and the Joneses vehicle design becoming a part of Warthog in TMB. These were not the best of games (TM3 in particular being the worst) but it did its temporary fulfillment for me at least. I still wonder what TM3 could have been working under its original build. I also wonder why I took so much time in writing this out or how I remember all this.
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Re: Did TM3/4 have any qualities that you liked?
Reply #39 - 03/27/18 at 05:46:36
 
The fact the longer I stare at this image the more I laugh, because the head on TM3's sweet tooth looks constipated.

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Re: Did TM3/4 have any qualities that you liked?
Reply #40 - 04/13/18 at 17:49:56
 
I didn't learn about these games until many years later. I only had Brawl as a kid, played 2 once when my friend brought it over, and had Black for about a week in third grade before my mother saw the cutscenes lol (namely the first Shadow one). When I heard there was a 3 and 4, and that it was ripped away from Singletrac and handed to 989, My thoughts jumped to Jet Moto 3, which was given the same treatment.

3 sucked, I have nothing to say about it. It's an empty 4.

4 was cool, and is the equivalent of JM3. I try to keep it seperate from the other TM in my mind because it's so different, but good in it's own way. I loved the boss at the end of every stage, and the fact you unlock all of them when you beat the game. Although I would have preferred an original soundtrack, like the first 2, but rob zombie is cool too. Speaking of which, you can play as Rob Zombie, they get points for that. I like the calypso/sweettooth switch, I figured it would happen eventually, a carnage-lover like sweet tooth wanting to take the contest, but the ending cutscene for calypso is dumb and confusing, like the rest of the crappy cutscenes. I love the maps in 4, especially Neon City, The Oil Rig, and The Citadel. Even though they are a bit lackluster and gimmicky, I love that you can unlock 8, count em, 8 fuckin maps once you beat the game. The create-a-car is cool, albeit limited. Playing with an AI homie is cool, until they get fucked later on. In coop, you still unlock the bosses/maps, but don't get to see ending movies, so I suppose you could look both charaters' up afterwards if you wanted to. I like that you can choose to have 4 lives each, or pool em, which is cool. Doing an all-boss deathmatch on the unlockable maps is cool.

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Re: Did TM3/4 have any qualities that you liked?
Reply #41 - 04/14/18 at 05:28:49
 
BrandoTG wrote on 04/13/18 at 17:49:56:
when I heard there was a 3 and 4, and that it was ripped away from Singletrac and handed to 989, My thoughts jumped to Jet Moto 3, which was given the same treatment.

4 was cool, and is the equivalent of JM3. I try to keep it seperate from the other TM in my mind because it's so different, but good in it's own way. I loved the boss at the end of every stage, and the fact you unlock all of them when you beat the game. Although I would have preferred an original soundtrack, like the first 2, but rob zombie is cool too. Speaking of which, you can play as Rob Zombie, they get points for that. I like the calypso/sweettooth switch, I figured it would happen eventually, a carnage-lover like sweet tooth wanting to take the contest, but the ending cutscene for calypso is dumb and confusing, like the rest of the crappy cutscenes. I love the maps in 4, especially Neon City, The Oil Rig, and The Citadel. Even though they are a bit lackluster and gimmicky, I love that you can unlock 8, count em, 8 fuckin maps once you beat the game. The create-a-car is cool, albeit limited. Playing with an AI homie is cool, until they get fucked later on. In coop, you still unlock the bosses/maps, but don't get to see ending movies, so I suppose you could look both charaters' up afterwards if you wanted to. I like that you can choose to have 4 lives each, or pool em, which is cool. Doing an all-boss deathmatch on the unlockable maps is cool.

fuck Moon Buggy


Agree on most of TM4's good points, except I really didn't like a boss per stage (and 2 on Oil Rig). and the SweetTooth as contest leader thing, I don't know, not crazy about it, but being able to play as Calypso was cool (crazy how 989 is the only one to try that). as a fan of Rob Zombie I also thought it was cool to play as him driving the Dragula. The maps are actually nicely designed despite the gameplay, and it's cool the game is loaded with multiplayer maps (that look Tron -ish). But yeah, TM4 despite being an improvement over TMIII still fails to capture the true Twisted Metal spirit so it feels like a standalone car combat game. It ditched the world tour concept, changed the history of the contest, changed Calypso's source of power, muted SweetTooth and gave him a crew of midgets, etc.

The thing with Jet Moto 3 though is it wasn't developed by 989 Studios. It was published by 989 Sports who got a nearby studio Pacific Coast Power & Light to develop the game (the guy heading that studio had worked on the Road Rash series). Singletrac had no interest in making Jet Moto 3 apparently.

I would compare Twisted Metal 3/4 more to the game 3Xtreme. 3Xtreme was a sequel to Sony's ESPN Extreme Games & 2Xtreme. Sony got 989 Studios to make 3Xtreme and they decided to design the characters with polygons as opposed to sprites which caused the graphics to slow the game down, so the series went from fast-paced racing to a dumbed down slow racing.

At least 989 Studios didn't make Warhawk 2 like they were planning to.
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Re: Did TM3/4 have any qualities that you liked?
Reply #42 - 04/14/18 at 08:39:31
 
MoshTMA wrote on 04/14/18 at 05:28:49:
Agree on most of TM4's good points, except I really didn't like a boss per stage (and 2 on Oil Rig). and the SweetTooth as contest leader thing, I don't know, not crazy about it, but being able to play as Calypso was cool (crazy how 989 is the only one to try that). as a fan of Rob Zombie I also thought it was cool to play as him driving the Dragula. The maps are actually nicely designed despite the gameplay, and it's cool the game is loaded with multiplayer maps (that look Tron -ish). But yeah, TM4 despite being an improvement over TMIII still fails to capture the true Twisted Metal spirit so it feels like a standalone car combat game. It ditched the world tour concept, changed the history of the contest, changed Calypso's source of power, muted SweetTooth and gave him a crew of midgets, etc.

The thing with Jet Moto 3 though is it wasn't developed by 989 Studios. It was published by 989 Sports who got a nearby studio Pacific Coast Power & Light to develop the game (the guy heading that studio had worked on the Road Rash series). Singletrac had no interest in making Jet Moto 3 apparently.

I would compare Twisted Metal 3/4 more to the game 3Xtreme. 3Xtreme was a sequel to Sony's ESPN Extreme Games & 2Xtreme. Sony got 989 Studios to make 3Xtreme and they decided to design the characters with polygons as opposed to sprites which caused the graphics to slow the game down, so the series went from fast-paced racing to a dumbed down slow racing.

At least 989 Studios didn't make Warhawk 2 like they were planning to.

Yeah, that's right, it was only pubbed by 989, I keep forgetting to mention that, like, it's in my head, but it doesn't register for some reason, heh. I meant it's the same in the sense that jm3 and tm4 are, in my mind, standalone games, rather than games that capture the essence of their predecessors, but are good in their own right. I remember hearing about beef between sony and singletrac being the reason tm3 was taken away. (I just looked it up, it's on the wikipedia page for the TM series, with no cited source, so I'm gonna take that one with a grain of salt 'til I get a source) (always gotta double-check facts lol)
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Re: Did TM3/4 have any qualities that you liked?
Reply #43 - 04/14/18 at 11:23:40
 
BrandoTG wrote on 04/14/18 at 08:39:31:
I meant it's the same in the sense that jm3 and tm4 are, in my mind, standalone games, rather than games that capture the essence of their predecessors, but are good in their own right.


I'm glad that I'm not the only person in the world who enjoyed Jet Moto 3. (honestly I think Jet Moto 3 is more fun than the first 2 games just because of the pacing and track design)

Fuck Planet X versus Expert AI though.
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Re: Did TM3/4 have any qualities that you liked?
Reply #44 - 04/14/18 at 17:54:56
 
math_skill wrote on 04/14/18 at 11:23:40:
I'm glad that I'm not the only person in the world who enjoyed Jet Moto 3. (honestly I think Jet Moto 3 is more fun than the first 2 games just because of the pacing and track design)

Fuck Planet X versus Expert AI though.

Hell yeah, Jet Moto 3 is great. I held a world record for a time on a track in that game, if only for a day. I got beat by one of the greats. Felt good to have friendly competition though.
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