BrandoTG wrote on 04/13/18 at 17:49:56:
when I heard there was a 3 and 4, and that it was ripped away from Singletrac and handed to 989, My thoughts jumped to Jet Moto 3, which was given the same treatment.
4 was cool, and is the equivalent of JM3. I try to keep it seperate from the other TM in my mind because it's so different, but good in it's own way. I loved the boss at the end of every stage, and the fact you unlock all of them when you beat the game. Although I would have preferred an original soundtrack, like the first 2, but rob zombie is cool too. Speaking of which, you can play as Rob Zombie, they get points for that. I like the calypso/sweettooth switch, I figured it would happen eventually, a carnage-lover like sweet tooth wanting to take the contest, but the ending cutscene for calypso is dumb and confusing, like the rest of the crappy cutscenes. I love the maps in 4, especially Neon City, The Oil Rig, and The Citadel. Even though they are a bit lackluster and gimmicky, I love that you can unlock 8, count em, 8 fuckin maps once you beat the game. The create-a-car is cool, albeit limited. Playing with an AI homie is cool, until they get fucked later on. In coop, you still unlock the bosses/maps, but don't get to see ending movies, so I suppose you could look both charaters' up afterwards if you wanted to. I like that you can choose to have 4 lives each, or pool em, which is cool. Doing an all-boss deathmatch on the unlockable maps is cool.
fuck Moon Buggy
Agree on most of TM4's good points, except I really didn't like a boss per stage (and 2 on Oil Rig). and the SweetTooth as contest leader thing, I don't know, not crazy about it, but being able to play as Calypso was cool (crazy how 989 is the only one to try that). as a fan of Rob Zombie I also thought it was cool to play as him driving the Dragula. The maps are actually nicely designed despite the gameplay, and it's cool the game is loaded with multiplayer maps (that look Tron -ish). But yeah, TM4 despite being an improvement over TMIII still fails to capture the true Twisted Metal spirit so it feels like a standalone car combat game. It ditched the world tour concept, changed the history of the contest, changed Calypso's source of power, muted SweetTooth and gave him a crew of midgets, etc.
The thing with Jet Moto 3 though is it wasn't developed by 989 Studios. It was published by 989 Sports who got a nearby studio Pacific Coast Power & Light to develop the game (the guy heading that studio had worked on the Road Rash series). Singletrac had no interest in making Jet Moto 3 apparently.
I would compare Twisted Metal 3/4 more to the game 3Xtreme. 3Xtreme was a sequel to Sony's ESPN Extreme Games & 2Xtreme. Sony got 989 Studios to make 3Xtreme and they decided to design the characters with polygons as opposed to sprites which caused the graphics to slow the game down, so the series went from fast-paced racing to a dumbed down slow racing.
At least 989 Studios didn't make Warhawk 2 like they were planning to.