The design of the PSVR headset is great and super comfortable. Only problem I have with it is its really difficult to drink beer with the headset on, lol. I haven't used anything other than the Gear VR but the fact that the googles aren't being pressed against your face is a real plus.
The thick cable coming off the back and hanging down behind your back or off to your side, depending on what you try to do to get it out of the way, is a bit annoying sometimes but that's just par for the course with all VR headsets right now other than Gear VR. Thankfully if you do any sort of standing VR you aren't really moving around too much unlike the Vive which is room scale.
So far I haven't really had any issues with the camera reading my position and even the motion controllers aren't that bad at all. There were a couple demos like TumbleVR and Wayward Sky I played that were a bit wack where clearly the devs just didn't program shit right but most of the major titles you'd actually want to play are super solid from my experience. Sometimes, in certain games, the world will do these micro shifts that apparently make some people sick, but I barely experience this and when I do it doesn't bother me. As far as I can tell, there is nothing I've played in VR that makes me sick, nauseous, or uncomfortable though I always assumed this would be the case. I don't know why so many people and reviewers out there are having a hard time playing and experiencing VR without getting sick as no one I know or have let try PSVR has gotten motion sick at all. I think some of these gaming outlets need to start paying me to review VR games because apparently I'm cut out for it because my stomach isn't made out of vagina skin.
Yes the resolution isn't ideal but honestly it doesn't bother me because as a 3D lover, this was always the dream; being completely immersed in 3D 360 degree game worlds. Once you're in there having a cool VR experience the resolution and screendoor effect just fade away for me. The novelty of being able to look all around you supersedes any resolution gripes, especially if the graphical fidelity is higher.
If you got the bundle with the camera and move controllers, the pack in VR Worlds is a great way to get initiated into VR. The way the game loads up and even the interactivity in the main menu with the ball that changes properties depending on what game you are hovering over is a super awesome way to get a feel for what VR is like. Into the Deep which is the underwater shark cage experience is a cool starting point, especially if you are trying to show this off to someone who has never done VR or plays video games. London Heist is dope as fuck and shows more what a triple A experience could be like. VR Luge is the only really weak game of the bunch as its not fun, graphically boring, and doesn't really make you feel like you are riding a luge board down a busy highway. Danger Ball is surprisingly fun for such a simple concept. I like to pop it in every now and again for a quick experience. Scavengers Odyssey was a real surprise for me though as I knew nothing about it before hand. For me, this game is proof of concept that you can freely control a character in first person in VR the traditional way with right and left sticks while looking around independently with your head although the idea that you are in a mech and so your head is technically separate I think makes it feel more comfortable. I still don't understand why all first person VR games can't control like this but I must be in the minority.
Batman VR is clearly the highlight of the launch lineup. It's a fucking fantastic VR experience from beginning to end with lots of cool chapters where you do and experience different things. To me, this is the proof of concept for the technology hands down.
I really like Until Dawn: Rush of Blood as well. The cheesy dark carnival theme park rollercoaster ride mixed with old school light gun gameplay is a perfect fit for VR. Jump scares are a dime a dozen in horror games these days. Its always expected, but when they happen in this game and in VR they really scare the fuck out of you. I screamed out loud multiple times while playing this game and its hilarious. There are enough levels, which are fun to replay, that I feel like this is one of the stronger launch titles, especially for the 20 dollar price point.
I feel like no one is really talking about Bound though. Its an indie game that came out a couple months ago before PSVR launched and I was interested in it then but when they added VR support I definitely had to pick it up and its been one of my favorite VR experiences thus far. Its this weird abstract simplistic platformer where the main characters motions were all motion captured by a real life professional ballerina so the movements are all very fluid and dance like. Its a hard game to try and explain but its a really neat game to play in the traditional way in 2D on a tv screen but becomes really incredible when played in VR. Its one of the only VR games I've played where I really felt like I was in another world. You switch between stationary cameras as you guide your character through the world which is a bit old school and annoying at first until you get used to it but it actually creates these really cool angles that make it fun to look around at in VR as you really get a sense of the scale of things, especially this huge creature that's stalking you the whole game. I think I spent about 4-5 hours playing through this and really enjoyed it so this is another game that for the 20 dollar price point I think is a solid purchase because its completely different than anything else on offer at launch and if you just want to chill out, smoke some weed or do some drugs this is a cool mindfuck of a game. If I ever do LSD again, this will be the first thing I do, lol.
So far those are the only games I've bought myself but I have tried all the demos and free stuff which I will briefly run through some of below:
DriveClub VR: if there is one thing I want to play in VR its a racing game but the demo level wasn't that impressive visually, especially considering that I've played the actual DriveClub game and visually its one of the better racing games I've played this gen if not the best. I hear the full game is actually pretty meaty for a VR game and some of the tracks are visually more appealing but I think I'm gonna hold off on this one for now until later when I'm running out of new VR experiences or it becomes a bit cheaper.
Thumper: I hate rhythm games with a passion and think they are the biggest wastes of time a human being could ever par take in, so this one doesn't do that much for me but there are people out there that put this in their best games of the year list. I don't get it but whatever. To me, this is just like a giant never ending quick time event set to some pretty cool oppressively dark percussive music with a very late 70s progressive rock album aesthetic. Add in VR to the equation, as this game can be played without VR, and I'm a bit more interested but this would be something I'd grab on sale or when I've run out of more interesting VR games to play.
Eve Valkyrie: This seems like something I want to play but the demo cuts off right when you start getting the hang of things and due to the 60 dollar price tag this is a pass for me right now. Sorry but I'm not paying 60 dollars for any VR game unless I'm guaranteed more than 10 hours of gameplay and even then, it would have to be pretty awesome.
Here They Lie: Not a huge fan of the fact that the headtracking basically replaces the right stick on the controller (though I don't know if you can change that) but I think I could learn to get over it to play the full game as the demo seemed kinda cool. I can dig some weird crazy horror psychedelic shit when its in VR. This is at the top of my list for future purchases as it seems like it will be a visual tour de force in VR.
Rez Infinite: I never played this back in the day but like Here They Lie this seems like a game that's made for VR. The 30 dollar price tag isn't that bad but I was mostly going for a bunch of 20 dollar games when I first got the headset but Rez is at the top of the list for future purchases as well.
RIGS: The game seems really fucking cool but the demo ends right when you are getting into it. You can play it multiple times but its kind of a pain to do so back to back. I would most definitely pick this up if it weren't for the 50 dollar price tag.
Battlezone: Plays well and seems really cool, but like Eve Valkyrie I'm not paying 60 bucks for a VR title. Will keep an eye on this for a price drop.
Job Simulator: Seems totally up my alley where its just a stupid game made with every random dumb thing a player might try to do in a VR environment in mind but the demo was so short that I couldn't really gauge how much I actually wanted to play this sooner rather than later. This is on my to buy list as well though as a cool jokey game is a nice change of pace.
So far I'm happy with the slow trickle of new PSVR games every week as well. Unless you are just going hard on PSVR every day, there should be enough games to play and fuck around with for a while and I plan on spreading out my enjoyment of this device over the coming months as I still like playing regular games and just supplementing in VR games here and there when I'm in the mood.
This tech is already super compelling, at least to me, so the only thing that will kill VR or PSVR will be lack of support in the long run. Personally I'd be ok with one or two new VR experiences a month. I don't want to spend all my time in VR and that's ok. However, even this week I'm probably going to forgo buying Dishonored 2 in favor of Eagle Flight and Robinson: The Journey for PSVR because I'd rather have some really top tier VR experiences over a traditional triple A game.