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Newest Jaffe Interview (Read 805 times)
MoshfieldAsylum
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Newest Jaffe Interview
08/17/16 at 05:55:41
 
http://venturebeat.com/2016/08/11/veterans-show-how-to-do-a-game-publishing-deal...

What do you all think of this gem of a quote?† Grin

"Iíve seen a number of teams, ones Iíve been on and ones Iíve been peripheral to, who donít seem to get that your marketing and your support from the publisher toward the end is in direct relation to how good your game is. All the marketing in the world wonít help a game that doesnít have a commercial hook and doesnít have good execution. I donít think a lot of developers get that. Itís very easy to fall into a mentality of, ďWeíre doing a game with Sony. Uncharted had this and that and the other. Why didnít we have collector cups at Subway?Ē Well, itís because Twisted Metal isnít as potentially lucrative as Uncharted. Just fucking deal with it. Thatís Sonyís choice to make."

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Magnum
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Re: Newest Jaffe Interview
Reply #1 - 08/17/16 at 11:36:39
 
That's funny.† I can't super size my meal at Subway either.

Last I checked, the commercial for the game I purchased never dictated how the game play was.

If I get that collector cup at Subway, will the network errors go away? Ohhh wait....† †
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---===THE Applejuice Guy===---
Like sucks, then doesn't swallow. So throw it a towel and tell it to fuck off and get out.
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Muddeh
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Re: Newest Jaffe Interview
Reply #2 - 08/23/16 at 02:42:54
 
What a load of shit. Aside from it being subjective what makes a game "good" to begin with, it all really comes down to money, and if the publisher believes they will make a return on investment for putting funds into marketing and support. Every time I've logged into Steam the past week, promos for no No Man's Sky pop up and are shoved down my throat. The game is getting utterly roasted, but it's clearly turning a massive profit nonetheless.

The Twisted Metal reference is pretty hit and miss as well, since Sony did invest a lot in various promotions and marketing up until release, but support by the time the game went live vanished. They neither dropped it early, nor committed to milking out what they could out of it. It could have been patched into a far better product, or at least tweaked quicker, but it didn't happen, and Sony shot themselves in the foot. There were a number of factors involved, but it is sound to say that Sony's own perception of it not being as potentially lucrative was a primary reason the game struggled to generate revenue past launch.
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