Regarding this thread's original topic (driving through walls in TMHOETE)...
Before discovering City of the Dead, the initial collision detection hack I found allowed me to drive through enemy cars (although partial bumps/ram damage would still occur). It also made collision detection "looser" when driving into the inner corners of walls (similar to that hack-less trick for going through walls in TMB/O - but less difficult). Sometimes it was possible to go through wall corners, but usually it'd make your car fall partially underground and trigger a teleport event from the game engine. Disabling the teleport events causes cars to endlessly fall underground.
Later on I found a hack that disables all forms of collision detection, but it's way too powerful. It makes it possible to go through both walls and ground, so utilizing that hack will make your car endlessly fall under levels and teleport until it runs out of health and dies. I thought I could maybe counteract it with anti-gravity hacks, but disabling gravity in TMHOETE doesn't work like TMB - you have no control of your car in mid-air. Coming up with a specialized-enough hack that only disables collision detection on walls is probably possible, but would be like finding a needle in a haystack since TMHOETE's ELF file lacks debug symbols (e.g. function/variable names). There are a few more things I haven't tried yet, but drive through wall hacks are on the backburner for me now.
If there happens to be a leftover debug camera mode in the game, maybe that would be a better option for exploring outer level boundaries. I've enabled debug cameras in some other Incognito games in the past... It was possible to freely control the camera and it ignored physics/collision detection.
Varia31 wrote on 12/21/15 at 07:12:04:
It would have been nice if "City of the Dead" was available to play on the disc. I look forward to seeing more content!
Technically it is
. Anyone that owns a TMHOETE disc and a cheat device will be able to play it once I release a proper unlock code.
Coleiosis wrote on 12/28/15 at 19:07:50:
Is it safe to make a commercial about this find?
I'm wondering if Aced14 would allow a video about this to be posted on YouTube.
Not sure what you mean by "commercial" :S. If you're thinking of trying to hype up the level's discovery in advance, I'd recommend against it. IMO there wouldn't be any value in making a video devoted to just a couple of screenshots.
In any case, it's not like I "own" the level or anything lol. Feel free to make your own videos of it as you see fit once unlock codes are out
. As long as you're not literally downloading and reposting any of my videos as your own, I have no concerns.
Aced14 wrote on 12/16/15 at 06:42:35:
Within the coming days/weeks, I'll create an in-depth thread about City of the Dead with videos, proper unlock codes, maybe more screenshots, etc... I literally just managed to load it in tonight.
DARKFORCE wrote on 12/28/15 at 23:24:30:
I believe Aced14 will make a video, but I'm unsure as to when he'll get to it.
Coleiosis wrote on 12/29/15 at 02:10:25:
I'm sure he's taking his time, don't worry.
My plans haven't changed since my last post. I won't commit to a specific date, but it should be before the end of January if things work out.
I want to do justice to City of the Dead with a worthwhile thread similar to what was done for
TMB/O's Mini Junkyard level (a hidden unreleased level that was leftover on retail TMB/O discs).
I'm still developing a good unlock code for CotD at this time. I'm looking to inject an entry for the level into TML's level select menu. That way, it'll be just as easy to pick as any other level. Unlike Mini Junkyard, there doesn't appear to be any leftover "hooks" for CotD in TML's level select menu. Since TMHOETE's ELF file lacks debug symbols, I also can't get much insight into how its level select logic works. Those factors have complicated things somewhat. I'm still hopeful I'll be able to do it, but it'll require a more invasive code. If it doesn't pan out, maybe I'll just settle on a "force level" hack of some sort.