Malefactor wrote on 11/28/15 at 04:14:52:
ESP did originally mention five bonus levels instead of four. Maybe you'll get lucky and see what that might have been. However, rumour is the team really struggled figuring out how to handle the guts of the PS2 TMB2 game and that's why the fifth level idea was dumped. Too bad they didn't have more of the Incog team that knew the PS2 so well.
Coleiosis wrote on 12/01/15 at 17:29:37:
I did find an address in the TMHOETE disc while viewing it in PS2dis. It was labeled as "City of the Dead", which may have been the fifth level promised for TML, but never shown.
Looks like I was mistaken about no extra level files being present...
.
Loading screen (taken in PCSX2):
Screenshot (taken in PCSX2):
It appears to be a neutered version of TMHC's "Industrial District" level (name/screenshots sourced from
Miles Woods' blog):
Within the coming days/weeks, I'll create an in-depth thread about City of the Dead with videos, proper unlock codes, maybe more screenshots, etc... I literally just managed to load it in tonight.
Coleiosis wrote on 12/01/15 at 17:29:37:
Also, I found the six other Lost clips from TM1, including the three Apocalypse 9 clips, and the three Channel 7 News clips.
Did you find those on the TMHOETE disc or references to them in its ELF file? Or are you just referring to old TMA versions of those particular clips?
From what I can see on the disc, the "TM1" folder contains 12 PSS videos. In the game's "Twisted Metal 1 - The Lost Ending Movies" section, 12 endings are selectable. In the disc's "MOV" folder, there aren't any other TM1-related videos.
Coleiosis wrote on 12/01/15 at 17:29:37:
But I got so excited when I saw the labels "ENABLE TWEAKS" and "Border Indicators". I looked at the addresses, but I am not sure if I tweaked the commands and values correctly. My ARMAX accepted the codes (after converting them), but I did not see a change. Perhaps I don't fully understand how to change the numbers at the beginning and end of the code displayed.
I presume "ENABLE TWEAKS" is one of these:
- A string that's intended to appear in the pause menu of development builds of the game. Selecting it would launch the debug menu.
- A string for use in a sub-page of the game's debug menu. A togglable number (0 or 1) would likely appear beside this text. Setting it to 0 would exit the debug menu.
As for "Border Indicators", maybe it's meant to control some aspect of the game's menus or possibly the borders around the mini health bars that appear when you get close to an enemy.
Anyway, the debug menu itself isn't present in the retail version of TMHOETE. If it was, there'd at least be a "Table Of Contents" string somewhere in the ELF (AFAIK it's always used as the main title of Incognito's debug menus).