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Twisted Metal Black mentionned on PS4 by the PEGI (Read 17750 times)
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Twisted Metal Black mentionned on PS4 by the PEGI
09/14/15 at 12:26:13
 
The Pan European Game Information (PEGI) has mentionned the release of Twisted Metal Black on PS4 without further details for the moment. The game will be certainly ported from the original PS2 version already used for the PS3 digital copy launched in 2012.

Source : PEGI
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Re: Twisted Metal Black mentionned on PS4 by the PEGI
Reply #1 - 09/14/15 at 15:29:59
 
This is great news, but I hope they can port TMB over to the PS4 without the same problems of the PS3 version.
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Re: Twisted Metal Black mentionned on PS4 by the PEGI
Reply #2 - 09/14/15 at 17:43:59
 
Neat to see. It'd be cool if PS2 classics on PS4 came with trophy support, as long as the curse of glitched trophies in Twisted Metal doesn't carry over to Black. Although it kinda squashes the (extremely minute) possibility of a HD re-release anytime soon, it's still cool that it appears to be a pilot game for PS2 classics on PS4.
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Re: Twisted Metal Black mentionned on PS4 by the PEGI
Reply #3 - 09/15/15 at 01:36:08
 
I really hope they are not just throwing TMB and other PS2 classics into the PS NOW service. PS Now is overpriced and streams poorly at times.

TMB really deserves an HD version with TMB Online included... if a simple hack n slash series like God of War could get remastered why cant TMB?
If it's just a digital port of TMB those who already have that on PS3 ought to get it free...
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Re: Twisted Metal Black mentionned on PS4 by the PEGI
Reply #4 - 09/15/15 at 23:17:24
 
A TMBO (not just TMB) release on PS4 would be nice.

They would of course need to bring back the server, you know.....the one they had to take down eight years ago.

I guess five years of TMBO was good enough for us  'video game' peasants.
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Re: Twisted Metal Black mentionned on PS4 by the PEGI
Reply #5 - 09/16/15 at 16:12:24
 
Thumpy wrote on 09/15/15 at 23:17:24:
A TMBO (not just TMB) release on PS4 would be nice.

They would of course need to bring back the server, you know.....the one they had to take down eight years ago.

I guess five years of TMBO was good enough for us  'video game' peasants.


A group of people did fulfill one of those requests, so one out of three isn't bad.
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Re: Twisted Metal Black mentionned on PS4 by the PEGI
Reply #6 - 11/21/15 at 03:57:31
 
I wanna play TMBO again b4 i get to old.
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Re: Twisted Metal Black mentionned on PS4 by the PEGI
Reply #7 - 11/21/15 at 16:19:36
 
God of War has larger support than Twisted Metal. Sadly car combat is quite a niche genre. A small spread out following almost to the small point of being a cult following that has faded from memory doesn't garner the money of something that is as fresh and popular as God of War.
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Re: Twisted Metal Black mentionned on PS4 by the PEGI
Reply #8 - 11/22/15 at 03:42:57
 
CaSpeR wrote on 11/21/15 at 03:57:31:
I wanna play TMBO again b4 i get to old.



We'very been waiting for you since xlink, and the "new" server has almost been online for a year, so....
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Re: Twisted Metal Black mentionned on PS4 by the PEGI
Reply #9 - 11/24/15 at 23:52:29
 
This is neat and all but like Mosh said I'd want a HD remaster. This game looks amazing in PS2 emulator on PC so they could at least go that far.

I doubt they'll ever remaster or give us an official server, so we have taken care of half that.

Casper and Thumpy, cmon down and take a trip through memory lane. TMBO awaits...
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Re: Twisted Metal Black mentionned on PS4 by the PEGI
Reply #10 - 11/25/15 at 01:49:31
 
If the recently re-released PS4 versions of certain Star Wars PS2 games are anything to go by, it's likely that all PS2 re-releases for PS4 will be similar to them.

So TMB's PS4 re-release will probably look close to what TMB already looks like in PCSX2 in 1080p, albeat at a slightly lower resolution, in a 4:3 aspect ratio and with borders in all directions (including very small ones at the top/bottom). The PS4's PS2 emulator natively renders games at a higher resolution. Won't make a difference for 2D elements (like menus/FMVs), but it'll be obvious in-game. Performance may also be better. The PS4 version will likely also include trophies (achieved by detecting changes in the live memory of the PS4's PS2 emulator - much like regular game hacking).


If you don't care about trophies or the convenience of playing on a console, PCSX2 will still be the way to go for TMB due to these factors:
  • Better, more customizable graphics options
  • Fullscreen support
  • Better performance (potentially)
  • True 16:9 widescreen support (via hacks bundled with the emu - developed by No.47 and I)
  • Support for cheat device hacks (which can be used to unlock Mini Junkyard among other things)


If anyone's looking for a good read about the PS4's PS2 emulator and comparisons against those same games running on a PS2 (via an original PS3), I'd recommend the following Eurogamer articles:
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Re: Twisted Metal Black mentionned on PS4 by the PEGI
Reply #11 - 11/25/15 at 02:25:28
 
And yes most importantly they won't be able to select "DarkHawk" in the character select screen if they use PS4 version!  Cheesy
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Re: Twisted Metal Black mentionned on PS4 by the PEGI
Reply #12 - 11/28/15 at 04:20:51
 
RoaDiE wrote on 11/25/15 at 02:25:28:
And yes most importantly they won't be able to select "DarkHawk" in the character select screen if they use PS4 version!  Cheesy


Not only that, but you have to keep in mind the audience.  Most of us TMB players are console players primarily.  I still am.  Consequently, I'm not interested in fiddling around with it on a PC.  Also, I'm not interested in putting extra equipment to an archaic PS2 and getting it going either.  Finally, while widescreen hacks can be amusing to see, and interesting, the originally game and its frame rate was not optimzed for that kind of processing going on at once.  While I'd take widescreen if there was no trade off in performance, from a technical perspective, without optimization, that's impossible, and this has been born out by Aced's usage of it in our games.

True backwards compatibility is what all of us dream about so that if our PS2 busts it's no big deal because we have a PS4.  Sadly, while there are rumors out right now of PS2 backwards compatibility all evidence points to you being able to PURCHASE a PS2 digital copy, but nothing where you'd stick in your old game and have it run.

Even if they did go that route, it'd probably not include old school online support since Sony killed all support for those old games and to them it wouldn't make financial sense to spend emulator effort programming for it.

Finally, did No. 47 really spend a ton of time working on the widescreen stuff?  Hell people.  The server is what most people care about.
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Re: Twisted Metal Black mentionned on PS4 by the PEGI
Reply #13 - 11/28/15 at 07:55:53
 
Malefactor wrote on 11/28/15 at 04:20:51:
Finally, while widescreen hacks can be amusing to see, and interesting, the originally game and its frame rate was not optimzed for that kind of processing going on at once.  While I'd take widescreen if there was no trade off in performance, from a technical perspective, without optimization, that's impossible, and this has been born out by Aced's usage of it in our games.

PS2 widescreen hacks generally have little to no discernible performance impacts in the vast majority of games. Running games in PCSX2 will almost always improve performance and most likely reduce any potential bottlenecks caused by widescreen hacks. Having said that, many people have used widescreen hacks on real PS2 hardware without a problem Smiley.

TMB and TMBO aren't exactly known for perfect, flawless performance under all circumstances (especially the latter...). I've always found TMB to perform more smoothly than TMBO. In the old days of TMBO I can recall regularly running into pretty bad slowdown. From time to time I play TMB with widescreen hacks in PCSX2 and my real PS2 and don't really perceive anything I'd consider to be unusual slowdown, even when my viewport is jam-packed with battling cars. But I've rarely played it without widescreen hacks in recent years.

Regarding TMBO widescreen performance, I think more testing is warranted. If TMB is anything to go by, TMBO's 3D engine probably isn't the bottleneck. My guess is that the network code bogs the game down when too many cars are on-screen at once. As a result of widescreen hacks, that scenario is more common - and consequently, its performance impacts. But there's nothing stopping a 4:3 viewport from containing all 8 cars at once and running into similar snags. Just speculation on my part in any case.

It might be possible to modify TMBO's widescreen hacks to improve performance, but it'll necessitate extensive testing with large groups of players (ideally 8) under controlled circumstances.



Malefactor wrote on 11/28/15 at 04:20:51:
True backwards compatibility is what all of us dream about so that if our PS2 busts it's no big deal because we have a PS4.  Sadly, while there are rumors out right now of PS2 backwards compatibility all evidence points to you being able to PURCHASE a PS2 digital copy, but nothing where you'd stick in your old game and have it run.

The PS4's disc drive doesn't support CD-based media. So PS1 and various PS2 discs are physically incapable of being read by it Sad.



Malefactor wrote on 11/28/15 at 04:20:51:
Finally, did No. 47 really spend a ton of time working on the widescreen stuff?  Hell people.  The server is what most people care about.

I think you're getting No23 confused with No.47:
  • No23 is primarily responsible for having gotten the TMBO revival server off the ground from a development standpoint. He's been kind of like a mentor to our other developers (me and DARKFORCE - along with other contributors).
  • Long ago, No.47 developed field of view (FOV) widescreen hacks for the NTSC-U version of TMB. I later added a bunch of additions/fixes and ported the hacks to most variants of the game. He's not a TMA member.

Different people have different hobbies and interests. Like it or not, the developers that come up with these kinds of things in their free time don't owe anything to anyone. Their priorities are their call.

The TMBO revival server certainly isn't complete nor perfectly stable, but it's advanced quite a bit overtime. Fixing current stability issues is likely to be substantially more difficult than adding support for features was earlier on.

Btw props to DARKFORCE for all his recent notable development contributions Smiley!
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Re: Twisted Metal Black mentionned on PS4 by the PEGI
Reply #14 - 11/28/15 at 20:19:15
 
I was getting #47 mixed up with #23.  I didn't think #47 was the name of the guy who fixed up the server, but since I'd never heard of a #47 I assumed I was remember wrong.

Also, keep in mind, I don't think anyone owes anyone anything really, but I know there are influential people behind the server reboot, and limited assistance from external sources, and so to me if we use our influence to push for some priorities it's too bad.  That's my concern there.  However, you have to live your life and if you are the one personally designing widescreen hacks, and you get a big thrill out of the result, that is and always will be your perogative. 

Twisted Metal: Black was always highly regarded for its frame rate optimization.  Slowdown in the offline mode happened occasionally, but it was certainly infrequent. The online mode had it a bit more often which makes sense - there is way more shooting typically going on in an online game (and more car movement - just more physics accross the board). 

However, even in TMBO it was still rare EXCEPT if you were an unlim player.  Because there was no limitation on ammo, and more particularly, no significant limitation on reticles - which when you think about it is the weapon with the most moving parts, if you played unlims you would see quite a bit of slowdown as all players would shoot 90% rets for the whole game. That may be where people's memory of TMBO slowdown is coming from (as I recall Aced you were, if not a hardcore unlims player, a regular unlims player).

With widescreen hacks you are broadening the amount of screen that is being shown, which necessarily is causing the PS2 CPU and GPU to crank more crap out then it was optimized for.  Add to that the online gaming, and it seems like it's a recipe for disaster.  There are times it isn't heinous, but there are certainly times that it is and it's far more frequent than when people play without the hacks.  Add to that the fact you're giving one player an edge that wasn't intended in the real game and it's squirmy in my book - not worth pushing for a ban hammer, but squirmy, especially with the downgraded performance that so often comes with it. Is there a way to improve the performance?  Well I don't know.  You'd have to figure out a way to optimize what was never optimized.

Finally, yeah PS4 doesn't support CD which was always a WTF moment for me.  Setting up that kind of stuff is cheap crap these days . . . at least I thought so. However, does anyone know if the laser could, through programming, be made to do so?  Or is this just a lost cause?  My assumption is they are different lasers for different tasks but does anyone know for sure?
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