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Which is more balanced for 1vs1? TM2,TMB or TMPS3? (Read 66987 times)
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Re: Which is more balanced for 1vs1? TM2,TMB or TMPS3?
Reply #75 - 06/06/15 at 16:01:52
 
Malefactor wrote on 06/06/15 at 06:54:42:
Most recent being a "next gen" game, made by A LOT of the original team, that ran FAR worse than ANY Twisted Metals before it INCLUDING Twisted Metal 4 and Twisted Metal III. 

Realistically though, yeah . . . compared to TMB and TM2, Twisted Metal III sucks, and Twisted Metal 4 is EXTREMELY mediocre (BUT it rarely crashes, ALL of the included
features WORK, AND there is dodging over all
).


Damn. The game is far from perfect but it's still a good game. Everyone knows I have my issues with it but it's not enough to not play. Well, almost (besides last night I hadn't played in a year). It's not a game I find myself addicted to, but I still get a thrill from playing when I do play. The almost complete lack of dodging does ruin quite a bit. I'm forced to drive like a maniac to make up for it, but I was also thinking there must be more to the game that I haven't figured out yet.

For awhile I didn't fully understand the dislike for tmps3 but a lot of you have vast amounts of TMBO and TM2pc experience which I do not, and those games have dodging and it's a lot of fun.
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Re: Which is more balanced for 1vs1? TM2,TMB or TMPS3?
Reply #76 - 06/06/15 at 17:40:44
 
Skywalker wrote on 06/06/15 at 16:01:52:
Damn. The game is far from perfect but it's still a good game. Everyone knows I have my issues with it but it's not enough to not play. Well, almost (besides last night I hadn't played in a year). It's not a game I find myself addicted to, but I still get a thrill from playing when I do play. The almost complete lack of dodging does ruin quite a bit. I'm forced to drive like a maniac to make up for it, but I was also thinking there must be more to the game that I haven't figured out yet.

For awhile I didn't fully understand the dislike for tmps3 but a lot of you have vast amounts of TMBO and TM2pc experience which I do not, and those games have dodging and it's a lot of fun.


Skywalker, even if you ignore all of the gameplay criticisms that we didn't like about it, it is impossible to ignore the fact that a dead horse runs better than it does.

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Re: Which is more balanced for 1vs1? TM2,TMB or TMPS3?
Reply #77 - 06/07/15 at 02:07:14
 
Malefactor wrote on 03/31/15 at 01:54:03:
I would reply further, but I think your critical reading comprehension and/or logical thinking just isn't up to snuff.

There's simply nothing more that can be done here.

I thought you were done. Want to go another round? We certainly can. You just cut your losses and decided to toss an insult and disappear, so you have no right to push your opinion when you can't even support it. Prove me wrong, and I'll shut up. It's really quite simple.

What's your PSN ID? I'd love to see how much you actually played of this game, since most of what you say doesn't sound like someone who played it after the patches when you state that it runs poorly. As someone who actually plays the game, the stability issues are relatively minor, especially when you compare it to 989 games.
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Re: Which is more balanced for 1vs1? TM2,TMB or TMPS3?
Reply #78 - 06/07/15 at 05:22:15
 
Muddeh wrote on 06/07/15 at 02:07:14:
I thought you were done. Want to go another round? We certainly can. You just cut your losses and decided to toss an insult and disappear, so you have no right to push your opinion when you can't even support it. Prove me wrong, and I'll shut up. It's really quite simple.

What's your PSN ID? I'd love to see how much you actually played of this game, since most of what you say doesn't sound like someone who played it after the patches when you state that it runs poorly. As someone who actually plays the game, the stability issues are relatively minor, especially when you compare it to 989 games.


We never went the rounds in the first place because you aren't someone you can go the rounds with. You're more like a religious zealot for TM 2012, but with the brains of a Sudafed tablet.

Take the 989 games. They have A LOT of flaws but technical problems aren't one of them. I played 2012 for two good months and quit, so I make no personal claims to personal knowledge now, but I talk to plenty of people more honest about the game than you are who still play it, and it still trips over itself constantly.  IT FRUSTRATES THE HELL OUT OF THEM. IT IS STILL THE MOST COMMON COMPLAINT ON ACTIVE BOARDS.

I don't think you're trying to lie to us, I just think you long ago forgot that you were lying to yourself.
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Re: Which is more balanced for 1vs1? TM2,TMB or TMPS3?
Reply #79 - 06/07/15 at 06:14:44
 
Would you look at that?!  This post was made three days ago:

Lord Tony wrote on 06/03/15 at 16:18:53:
I don't see why ESP can't make some stupid kickstarter and just see what happens. Maybe they will meet their goal and fix the damn game. Maybe they won't and it will continue to have network errors. Why aren't they trying?



Yeah . . . yeah I'm way off aren't I?
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Re: Which is more balanced for 1vs1? TM2,TMB or TMPS3?
Reply #80 - 06/07/15 at 08:16:03
 
Malefactor wrote on 06/07/15 at 05:22:15:
You're more like a religious zealot for TM 2012, but with the brains of a Sudafed tablet.

What do you take me for? I've never put down TM2 or Black, and I've never argued that TM 2012 is better than either. I've never argued that you must love this game like a fanboy. You're fine to dislike it, but what I'm not fine with is how you force that opinion without logically explaining it, and personally insult those who don't take the same stance as you.

Malefactor wrote on 06/07/15 at 05:22:15:
Take the 989 games. They have A LOT of flaws but technical problems aren't one of them.

TM4 doesn't have technical issues? You have to be joking. This is how TM4 plays in multiplayer. You can't even play the game in multiplayer to start with. It staggers with two players too, and a number of things will cause it to lag in single player even. Not to mention the unintended glitches that technically break the game like proximity mines on teleporter spawns that insta-kill, firing auto lob/MIRV/Rain 2 into the corner and having it glitch through walls and become basically undodgeable, and how many textures glitch commonly and get you stuck in the environment (maybe that's why they added hyperspace to the game). Those are just a few off the top of my head. You should replay TM4, as well as TM 2012, so you know what you're talking about.

Malefactor wrote on 06/07/15 at 06:14:44:
Yeah . . . yeah I'm way off aren't I?

A lot of people complain about the errors trying to join games because the Quick Online Option feature doesn't work properly. It will always just throw a person into a lobby by themselves, and have to wait for others to join, who typically won't because it's obvious by the automated lobby title that the host doesn't know what they're doing. That's another reason why people falsely claim the game is dead, because you'll rarely get a lobby going with that method. Using the standard method of joining/creating a lobby, there's less issues. So, a large reason lots of unknown players complain about network issues ruining the game, or calling the game dead, is because of ignorance.  I'm not saying he couldn't be having issues joining the standard way, and although there are more-relevant issues that exist, regular players will tell you that they are relatively minor. There's other tricks to help you get into lobbies easier as well, a few of them are in this tutorial.

Malefactor wrote on 06/07/15 at 05:22:15:
I played 2012 for two good months and quit, so I make no personal claims to personal knowledge now

And your PSN ID? Two months is really nothing, because the vast majority of elements which give the game its depth and balance hadn't been discovered yet. Back then I was bitching about the same issues TMA bitched about, but as players got better and more things were discovered, the game evolved greatly. In my opinion, if you haven't played in the two years, haven't played in unranked games with proper settings, and played with veterans of the game, then your opinion is uninformed.
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Re: Which is more balanced for 1vs1? TM2,TMB or TMPS3?
Reply #81 - 06/07/15 at 08:56:32
 
Muddeh wrote on 06/07/15 at 08:16:03:
TM4 doesn't have technical issues? You have to be joking. This is how TM4 plays in multiplayer. You can't even play the game in multiplayer to start with. It staggers with two players too, and a number of things will cause it to lag in single player even. Not to mention the unintended glitches that technically break the game like proximity mines on teleporter spawns that insta-kill, firing auto lob/MIRV/Rain 2 into the corner and having it glitch through walls and become basically undodgeable, and how many textures glitch commonly and get you stuck in the environment (maybe that's why they added hyperspace to the game). Those are just a few off the top of my head. You should replay TM4, as well as TM 2012, so you know what you're talking about..


I’ll tell you what.  I’ll drop the sarcasm and the clear jabs at you for a moment and see if it actually makes a difference to the conversation. 

The above is a perfect example of why I don’t believe you can manage a successful debate because a real argument, with actual logic, deals with minutia and subtlety.  You feel like you were posting some powerful counter attack at me with the above video, and yet that video completely proves my point.

A technical issue is a somewhat subjective term that refers as much to what is possible in a point in time as much as anything else.  Take Twisted Metal 4 in the above clip.  You would be correct to point out that the four player has a sloppy frame rate, that it can struggle to keep up, etc., etc.  It also would not be acceptable in today’s day and age for a game.  However, it did not have technical issues, nor was it considered by those reviewing it in the day, to have technical issues.  It’s frame rate was understood to be the best the PS1 could manage in the day.  The programmers who made it weren’t, nor did they have reason to be, embarrassed for that aspect of the product.  IF they had had the ability to patch back in 1998, it’s unlikely any significant changes would be made. 

Contrast that with Twisted Metal 2012, and what we mean by technical issues.  That’s a game made in 2012 that has had and in many cases STILL has the following issues:

1.      Unstable frame rate to the point that the game completely stops.
2.      Consistent and regular game freezes requiring a hard reboot.
3.      Some PS3s can’t even play it.
4.      Can cause a PS3 to completely shut off.
5.      Regular game save issues.
6.      Rooms incapable of hosting the promised number of people.
7.      Fuzzy and indecipherable voice chat.
8.      Non-functioning matchmaker system.

You and I both know we can go on here.  These technical issues are considered unacceptable by 2012 standards and an embarrassment as to what’s possible.  We DO have games that come out where all of these things work.  This game DOES have promised features that never showed up (contrasted with TM4 which, despite what you may think of it, all of the features promised by the box work).  We DO know the developers are embarrassed by it because they have said so themselves.  We DO know reviewers criticized it and assumed they would be fixed early (and then they weren’t).

This is why I say that TM:2012 has technical issues where TM:4 does not. 

If you want to engage me you’d better show you understood any of the above.

Muddeh wrote on 06/07/15 at 08:16:03:
There's other tricks to help you get into lobbies easier as well, a few of them are in this tutorial.
.


Do you hear how you sound here? 

You are actually defending a game that requires TRICKS to get it to WORK.  Do you not see how this is an unacceptable situation (i.e. technical problem) for ANY game?  TM4 didn't require tricks.  TMB didn't require tricks.  TM2 didn't require tricks.  NO good game requires tricks.

Are you really oblivious to the implications of what you are saying?
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Re: Which is more balanced for 1vs1? TM2,TMB or TMPS3?
Reply #82 - 06/07/15 at 12:13:49
 
Malefactor wrote on 06/07/15 at 08:56:32:
I’ll tell you what.  I’ll drop the sarcasm and the clear jabs at you for a moment and see if it actually makes a difference to the conversation. 

Thanks. I saw your pre-edit post, and I appreciate that you revised it.

Malefactor wrote on 06/07/15 at 08:56:32:
However, it did not have technical issues, nor was it considered by those reviewing it in the day, to have technical issues.  It’s frame rate was understood to be the best the PS1 could manage in the day.  The programmers who made it weren’t, nor did they have reason to be, embarrassed for that aspect of the product. 

I'm sorry, but no. Games lagging in multi-player was not the norm for the day, especially considering that there were multi-tap games that were stable coming out three years before TM4 hit the shelves. Typically if a game had issues handling multi-player, the devs would do something like restrict players to smaller environments or strip out some textures to ensure the game ran smoothly at the desired framerate. 989 didn't go to that effort, and just tossed you into the full environments with no adjustments, and wished you luck. Really, multi-player was nothing more than a bullet point on the back of the box to sell the game, so by that, I cannot agree that all of the features promised by the box worked. The game did receive critisism for its multi-player, and I'll paste a few quotes here to prove it.

GameSpot - "The problem is that the frame rate in the multiplayer modes isn't nearly as fast as in the single-player levels. If you play as one of the larger, slower vehicles, you'll end up using the turbo quite a bit out of frustration"

PSX Extreme - "And a final note, TM 4's 4 player action is very choppy (if set on gameplay), and is more smoother on graphics mode (surprisingly), although not a lot more smoother."

And for my own amusement, I looked up the review in an old issue of Official U.S. PlayStation Magaine, which coincided with the criticism. Here's a photo of the review. The funny thing is, two issues prior to this one their cover story was Crash Team Racing, and their praise for the game and its multiplayer. Although there we a few environment textures removed, the game ran perfectly at the same framerate as single player, in tracks and environments as large as TM4 (if not larger). I sure have memories playing CTR with 3-4 players back in the day, and little of TM4, for a good reason. TM4 just was poor, and wasn't a consequence of hardware limitations. It's just a hallmark of a bad game.

Malefactor wrote on 06/07/15 at 08:56:32:
Contrast that with Twisted Metal 2012, and what we mean by technical issues.  That’s a game made in 2012 that has had and in many cases STILL has the following issues:

1.      Unstable frame rate to the point that the game completely stops.
2.      Consistent and regular game freezes requiring a hard reboot.
3.      Some PS3s can’t even play it.
4.      Can cause a PS3 to completely shut off.
5.      Regular game save issues.
6.      Rooms incapable of hosting the promised number of people.
7.      Fuzzy and indecipherable voice chat.
8.      Non-functioning matchmaker system.

A number of the issues are a bit of a stretch.

1.      The game will stutter when there's high ping, but otherwise is stable. It doesn't slowdown in single player. The only exception is that Diesel City sometimes (as in, about ten times in my three years of playing) will lag extremely bad, but I'm not sure what causes it.
2.      I'll agree freezes are annoying. I think the frequency is a bit overexaggerated, since I only get them about once or twice a week on average, but maybe I'm luckier than most.
3.      Haven't heard of this one, would you mind linking it? A couple people I know developed issues playing certain maps, but getting a new disc/playing it digitally fixed it.
4.      Can't say I've ever experienced a random shut down. Only freezes, and a couple times been booted to the XMB, but I've experienced that with other games too.
5.      Haven't heard of save files being corrupted, aside from the skins glitch which is somewhat independent. So you can add the skins glitch in place of this.
6.      Not entirely sure if that's a real issue, since the times it says the room is full, it usually lets me in a try or two later. I'll give you the benefit of the doubt though, in that it's a minor issue.
7.      The voice chat isn't up to par, I agree. Not indistinguishable, but not great. We use Skype to communicate for serious battles, as you guys do for Black.
8.      Not sure what you're referring to here. Teams can sometimes get uneven in ranked matches after teams are locked and people drop out, but that's an issue in any online game really.

Maybe I'm just lucky in the fact that I don't experience as many issues, but I do believe the issues with the game are overexaggerated, especially considering basically all of them don't matter once you're in a match playing. I agree that the game has issues and isn't up to the current standards, so although I don't agree with your point regarding TM4, I get your analogy. You could navigate the menus fine in TM4, but you sure couldn't play it in multi-player without it being a laggy mess. As for TM 2012 aside from the occasional freeze, once you're playing with others who aren't using the internet from the McDonald's across the street, it's generally pretty stable. At least, it's not flawed to the extent of disowning it from the series, as you seem to suggest. As I've stated before, my major gripe is that you seem to be basing your argument off of what others have said, and your early experiences with the game, since it was patched and tweaked up until October 2012.

Malefactor wrote on 06/07/15 at 08:56:32:
Do you not see how this is an unacceptable situation (i.e. technical problem) for ANY game?  TM4 didn't require tricks.  TMB didn't require tricks.  TM2 didn't require tricks.  NO good game requires tricks.

By tricks, I meant ways to make it easier to join a room, not methods that you must use to join one. For example, receiving a party invite to join a lobby will get you in pretty much 100% of the time. But yes, it's not up to current standards. However, we should at least celebrate the fact that the game still runs on its original servers, and the fact you can play a match with a large community pretty much whenever you have the urge without having to organize a match like in TM2 and Black. Fact is, it takes some amount of effort to play any Twisted Metal game online, and not meaning to bash the great work that's been done getting Black Online running again, but at least TM 2012 doesn't require a 15 step setup. Just know not to use quick online action, and you'll get into most lobbies on your first try with TM 2012, and there's tricks for the pesky lobbies that give you trouble. So I'm not meaning to defend the game and pretend that the issues don't exist, but as a whole, I don't think they take enough away from the core experience to not warrant playing them, outside of issues you might have with the gameplay mechanics. At least, if you're looking to play vehicle combat online, TM 2012 off par of what other titles have to offer.
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Re: Which is more balanced for 1vs1? TM2,TMB or TMPS3?
Reply #83 - 06/07/15 at 15:27:05
 
Muddeh wrote on 06/07/15 at 08:16:03:
force that opinion without logically explaining it

They use to but they don't anymore

As casually and probably rarely as I've been playing, switching between the two games I can see what they are talking about. It's beyond being different games made at different times. It's the weapons tracking, homing, dodging, ect. All the same thing.

I also think I've been playing more than I been stating. I keep saying I last played a year ago but I think it's more like every 2-3 months. Sometimes a month for me can feel like several.

I've been playing tmbo off and on and they are really good at the game. I believe it when they say they've been playing over a decade. I'm not trying to flatter them with that either. (nobody said so Grin) From what I noticed about the games is, lets say in broad terms of attack: TMBO attacks are more laid back and decisively executed. This leaves a wide range of options and choices for both attacker and defender. In TMPS3 the most common attack I see, and also find myself doing, is: all out frontal assault with everything you got starting with the most powerful Throw stalker missile first+swarm x rocket sidearm+Ram Damage freeze and whatnot= +200dmg Bam you're dead. Of course the objective in most games is to kill your opponent as fast as you can. That is something one can debate with, but the inevitable outcome is that most everyone will just use JYD or Darkside, and the likes of. It becomes a war of small vehicles vs big vehicles, and since most people are more interested in winning than playing, it's a losing battle. It doesn't help that JYD and Darkside almost get x2 turbo than me, and also the same amount of AA. But again the people that play so well with these vehicles have also mastered them. Since I haven't mastered my vehicle of choice I can't say for definite. And you have some great gameplay videos muddy, but I'm still not convinced, and probably wont be until I've said I gave it all I got. which is why I asked for your help.

Malefactor wrote on 06/07/15 at 08:56:32:
1.      Unstable frame rate to the point that the game completely stops.
2.      Consistent and regular game freezes requiring a hard reboot.
3.      Some PS3s can’t even play it.
4.      Can cause a PS3 to completely shut off.
5.      Regular game save issues.
6.      Rooms incapable of hosting the promised number of people.
7.      Fuzzy and indecipherable voice chat.
8.      Non-functioning matchmaker system.



Except for #3 I've experienced all of these and more. Even just the other night I had network errors trying to get into one of the 5 games that were going, BUT I also gave up pretty quickly. In the past I noticed if you tried hard enough and enough times, 8 times out of 10 I can get into a game and get to playing. Then again I also remember being unable to join friend's game's which is unacceptable by far. Then to add to it not able to play on your clan's own team, which is Totally Unacceptable.

In the grand scheme of things though, I would say half of all multiplayers have these issues more or less. Ranging from blockbuster titles down to the flavor of the week.

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Re: Which is more balanced for 1vs1? TM2,TMB or TMPS3?
Reply #84 - 06/07/15 at 18:44:21
 
Muddeh wrote on 06/07/15 at 12:13:49:
Thanks. I saw your pre-edit post, and I appreciate that you revised it.

I'm sorry, but no. Games lagging in multi-player was not the norm for the day, especially considering that there were multi-tap games that were stable coming out three years before TM4 hit the shelves. . . .



Frame rate issues were TOO the norm for the day.  I grew up in that day!  It happened in numerous games other than FPS and over head dungeon crawlers.  It happened in Vigilante 8 as another example.

In fact, they STILL plague games TODAY.  Yes, we all noticed it, and we all dreamed off day for something better, but it's mentioned in the same way that gamers today wish that Borderlands on the Vita didn't have a lower frame rate.  We WISH it was better, but we don't actually believe the programming for it was awful.

That's not what we're referring to with technical issues in TMX.  NO ONE thinks it's excusable for a PS3 to be unable to play a PS3 game, or to shut off regularly, or to have to have "tricks" to get into rooms. 

Those are real technical issues.

Edit: I should say I never played CT Racing and so I can't evaluate that claim. Assuming it had the same amount of on screen action, same level sizes, and same player counts it seems like it had to use a combination of tricks for four player (lower frame rates, reduced level detail, reduced gameplay options). Even TMB, heralded for its technical prowess, reduced the frame rate from sixty to thirty for multiplayer and cut the available levels for four player. Borderlands is a modern example that did the same. If so though, CT Racing was no less than a marvel for its day.

Double Edit: I read several reviews of Crash (IGN for example) which confirms your opinion of its technical amazement, but by the way, also made it clear they were shocked and this was not the norm.

Skywalker wrote on 06/07/15 at 15:27:05:
In the grand scheme of things though, I would say half of all multiplayers have these issues more or less. Ranging from blockbuster titles down to the flavor of the week.


I should mention your entire reply here was a thoughtful one and I appreciate the feedback. 

You're also right . . . YES all games have SOME very minor issues that we have to accept.  However, as a counter example, this week I playing "Dying Light" online.  It ran for three hours and I never once ran into any issues I had to accept, nor did I have to do any tricks to get people to play with me.

I regularly play Diablo 3 online for PS4 and PS3 and during the last eight months of doing so I ran into ONE game breaking problem . . . and it turned out to be a PSN issue in the end. 

Those experiences are light years better than a TMX day on any given day of the week, and that SHOULD piss the fans of Twisted Metal off.  We shouldn't pretend it's okay.
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Re: Which is more balanced for 1vs1? TM2,TMB or TMPS3?
Reply #85 - 06/07/15 at 23:56:19
 
Malefactor wrote on 06/07/15 at 18:44:21:
Frame rate issues were TOO the norm for the day.  I grew up in that day!  It happened in numerous games other than FPS and over head dungeon crawlers.  It happened in Vigilante 8 as another example.

The norm was to slightly lower the frame rate and adjustment the environments to make multi-player stable. Completely jittery and unplayable multi-player, like TM4, was not the norm. As stated already, my issue doesn't lie in the fact that the game doesn't run as well in multi-player, but the fact that it could have worked. 989 just didn't invest any effort into making the multi-player stable, and I don't see how you can defend this. I've own plenty of multi-player games on the PlayStation, and while the rest have some of the tweeks I mentioned above, they all play smooth and stable at their desired framerate.

In my experience with the Vigilante 8 titles, they ran slower than in single player, but it was still steady and very fun. They knew better than to slap 4 player multi-player into it to get a bullet point on the back of the box, because it wouldn't have worked. I've played games in the last five years that have slower framerates online, but it's a stable framerate and doesn't take away from the experience. TMIII and TM4 are the only original PlayStation game that I own that are a total crapshoot, and although I'm not an expert, I doubt many acclaimed games had unplayable multi-player. You can name some off, if you believe unplayable multiplayer to be the norm of the day.

Malefactor wrote on 06/07/15 at 18:44:21:
Those experiences are light years better than a TMX day on any given day of the week, and that SHOULD piss the fans of Twisted Metal off.  We shouldn't pretend it's okay.

Yes, it does piss me off that the game wasn't supported better than it was, but as a fan of the series, what's the point of beating a dead horse about it? The issues take away from the overall experience, but once again, not to the extent that the game becomes unplayable or unenjoyable. It's a classic case of a diamond in the rough, with a unique experience that you can't get with every FPS clone, even if they have no technical issues. If the issues with TM 2012 are all that the community harps on, what's the likelihood of seeing a new TM when all that's associated with the series in recent years is negativity?

TM 2012 players don't use this forum because it's a hostile environment, which only divides us and makes the community of TM supporters seem much smaller than it is. I show my support for the series by posting videos, using forums and playing the game because I want a new, better TM, and we're not getting one when the issues with the game are overexaggerated and constantly brought to the forefront of every conversation because a portion of former-players are bitter. Along with the TM 2012 community, I want to see a new Twisted Metal, and I want it done right, so I praise it the game its many successes. So yes, I do tend to focus on the positive elements more so than the negatives, but what pisses me off more is when people claim it's a poor game simply because of occasional network errors. I can't do anything about people being impatient, and it's their loss for not experiencing the depth that reveals itself the more you play, but it does irk me when unknown players bash the game without giving it a fair chance and having an updated, informed opinion, especially within the community of veterans.
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Re: Which is more balanced for 1vs1? TM2,TMB or TMPS3?
Reply #86 - 06/08/15 at 02:54:39
 
I guess we'll have to disagree on the TM4 example.  I personally don't feel like it could have been much better than it was.  The CTR game is a rare example of what could be, but I don't think many people actually felt TM4 was bad in that regard.

As to the new game, I think that's where we differ the most.  In my opinion, the game is a lot worse than most video games.  It's not just a kind of sort of worse, it's a WAY worse.  The fact that here we are years later and people still feel it's got serious problems is very unusual for video games.

You propose the idea that it's better as fans to support it anyway so that the community is divided, but I oppose it on the concept that as consumers we get what we ask for.  Take pre-ordering games.  Consumers continue to do it and it has allowed sloppier and sloppier game releases.  Same holds true for Twisted Metal.  If we support a Twisted Metal title JUST because it has Jaffe's name on it, or ESPs, but it is fundamentally flawed, then IF we ever get another game they might allow the same crap to continue.

Fifteen years ago TMA refused to accept the 989 games based on their quality.  The result was TMB.  Why aren't we refusing to accept a shoddy product today?

You get what you wish for, in the end.  Cry
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Re: Which is more balanced for 1vs1? TM2,TMB or TMPS3?
Reply #87 - 06/08/15 at 04:33:02
 
Malefactor wrote on 06/08/15 at 02:54:39:
I guess we'll have to disagree on the TM4 example.  I personally don't feel like it could have been much better than it was.

I would still disagree and say that more could have been done to accommodate multi-player in TM4, or better yet, just leave it out entirely since it was borderline broken. But then again, it's really a mute point since 989 could have done more with basically every single aspect of the gameplay mechanics in the first place, and I'd rather have had them put more effort into that. So, we can agree to disagree.

Malefactor wrote on 06/08/15 at 02:54:39:
As to the new game, I think that's where we differ the most.  In my opinion, the game is a lot worse than most video games.  It's not just a kind of sort of worse, it's a WAY worse.

As for the issues with TM 2012, we can't really continue further with that either since we disagree how the occasional errors and freezes impact the experience. I would still argue that the majority of this forum, which largely hasn't played in three years, is not informed of how the game runs in current day. I'd welcome you to play with us online and train a bit. We haven't talked much about the game's mechanics, but that's another aspect misrepresented a lot by the forum's lack of experience and expertise with the title. It's really not far off of the techniques used in Black, but most notably plays faster and has a greater emphasis on team synchronization and pacing.

TMIII and TM4 had nothing to celebrate or hold up as a success. In mine and thousands of other users opinion who still log games on the monthly leaderboatds, TM 2012 has a reason for people to keep coming back for more, and the veterans I play with and have gotten to know, some personally, are no less fans of the Twisted Metal series than those who use this forum.

Malefactor wrote on 06/08/15 at 02:54:39:
If we support a Twisted Metal title JUST because it has Jaffe's name on it, or ESPs, but it is fundamentally flawed, then IF we ever get another game they might allow the same crap to continue.

I would criticize the issues with the game more if they hadn't already been beaten to death. I already have done my fair share of criticizing in the past, but in the meantime, the positive parts of the game get overshadowed. So when I try to promote the game in current day, I'm not trying to ignore the issues and suggest they're acceptable, but I'm trying to represent that as a community, we're still passionate about the brand and want to see games continue to be produced. If it's entirely negativity all the time, we're basically saying we won't even invest in the brand anymore, so there has to be some common ground between supporting the series and demanding more.
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Re: Which is more balanced for 1vs1? TM2,TMB or TMPS3?
Reply #88 - 06/08/15 at 08:42:42
 
I think you keep coming back to Twisted Metal 2012 because you love car combat a ton and it's the first car combat game you've ever known in an online setting which is naturally thrilling.

I think if I were in your shoes I may be able to forgive it's atrocious technical issues for the love of car combat too.

I'm not in your shoes though, and while it may be tempting to believe all of TMA are angry old farts that simply couldn't change, the fact is we aren't. More than 90% of us were being quite serious when we said the core gameplay of 2012 bored us to tears.

I think if you were in our shoes, and had played TMBO for five years aggressively, you too would feel the only thing this new game has to offer is fresh blood, and that just wouldn't be enough. Before you scoff, keep in mind historical statistical analysis of the fan base backs me up.

I gave 2012 up years ago and have never looked back. It offers nothing for me, but since it is Twisted's last hurrah, I'm glad someone can get some type of thrill from it.
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Re: Which is more balanced for 1vs1? TM2,TMB or TMPS3?
Reply #89 - 06/08/15 at 11:26:52
 
I still think you twist my lack of online play in previous TMs to make my opinion less relevant. All I can say is that I had the same gripes as TMA during the initial months, and I wasn't having a fangasm over the game like you seem to suggest. For the first number of months I really tried not to invest myself too deeply in the game, so I stayed out of clan action until I determined it was a game that I really wanted to pour myself into. Once the community started upholding restrictions against cheap tactics/things that just didn't belong in vehicle combat game, and players with their clans evolved, the scope of the game got way more interesting. You quit during a period where people bitched about Darkside being underpowered, Axel being overpowered, and there was really no grasp of team tactics at all. That's completely flipped upside down now. If the level of competitiveness and the frequency of errors remained as what it was during those initial periods, no way I'd be playing or supporting the game. But fact is, things are different now, and you seem to be ignoring that point totally.

We've spent this much time talking about the game, so surely you have the time to actually play the game to prove me right or wrong. As a fan, I owe it to myself to play Black Online with you guys, and in the same regard, I believe those who formed negative opinions and abandoned 2012 relatively shortly after launch owe it to themselves to give the game a second chance. I believe fans of Black would be really surprised by how TM 2012 in modern day parallels it, with a more intense pace. I've watched countless hours of archived footage of Black Online, and while watching isn't the same as playing, I've witnessed basically all techniques in Black mirrored in the tactics we've developed in 2012. The major difference is the emphasis on teamplay rather than individual play, and as TMA realized by trying to impose team variants in Black's FFA infastructure, teams games are really where it's at. Those I play with largely see it the same way, where Black and 2012 are far more similar than originally thought. In time I'll be creating my own tutorials on the techniques of 2012 (similar to the Black Online Bible), because sadly, too few of the pros actually have recording devices to document things, and while everything to be known about the game is buried away in others forums, it's not easily accessible.
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