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Which is more balanced for 1vs1? TM2,TMB or TMPS3? (Read 67045 times)
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Re: Which is more balanced for 1vs1? TM2,TMB or TMPS3?
Reply #15 - 03/14/15 at 22:17:11
 
Tm2 its just easy to stack freezes as well since there is no "cheapshot" effect if your opponent tries to refreeze you when you are already frozen. TM2 freezes are fairly shitty in homing capability but so many levels have narrow corridors that they seem pretty good. Holland you basically need homing missiles to help freezes land. TMB freezes are pretty good although they are better in TMBO. Less AA cost to use them, and they upgraded the homing properties on them (much needed).
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Re: Which is more balanced for 1vs1? TM2,TMB or TMPS3?
Reply #16 - 03/14/15 at 22:55:39
 
What makes the heavy cars in TMBO better than the one in TMB? I know Warthog has fireballs and that's all I know.
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Re: Which is more balanced for 1vs1? TM2,TMB or TMPS3?
Reply #17 - 03/14/15 at 23:56:20
 
Luis wrote on 03/14/15 at 22:55:39:
What makes the heavy cars in TMBO better than the one in TMB? I know Warthog has fireballs and that's all I know.


Damage output for specials got a huge boost from TMB->TMBO and armor got a slight bump (most cars got this though). Warthog went from like 40ish dmg to 120 dmg. Manslaughter as well. MS can effectively one shot some small cars. Darkside has lag on her side, and Tslides can take clean chunks off people. Minion stayed mostly the same from TMB to TMBO conversion. Warthog as you said also added flameballs which are great, couple WH special with mega guns? You melt people down fast! Most of these examples are seen in the TMBO bible video at some point.

Sweet Tooth is the exception, hes still "meh". They did not alter his damage overall but they decreased the amount of missiles by half, and increased the damage of each (still same damage numbers overall). His best feature is his dodging ability and armour i guess. I guess you could say he is balanced Smiley
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Re: Which is more balanced for 1vs1? TM2,TMB or TMPS3?
Reply #18 - 03/20/15 at 02:19:06
 
I don't think any TM game has ever been designed for, or is nearly as enjoyable in competitive 1v1 in comparison to playing with larger numbers of human players. In every TM title it's easy to exploit an overly defensive and cheap playstyle, whether it be playing hit and run, overstocking your inventory/regenerating your AA and health before initiating an encounter, or abusing the advantages certain vehicles have in isolated confrontations, while they may be balanced in matches with a larger number of players.

I can primarily commentate on TM 2012, since I have decent experience playing 1v1s in that game, though I maintain that 1v1s aren't a true indicator of a player's skill. However, they're definitely fun if you cut out all of the defensive bullcrap. The general rules the experienced community plays by is no health pickups, no cooked remotes (some totally ban remotes, I think they're balanced if free-aimed and used like detnoballs primarily for their staggering effect), no non-standard vehicles (i.e. no Talon, Jugg, or flying Sweet Bot), and to play aggressive in general. This basically means spending minimal time doing weapon routes, and just gathering weapons on the way to meet your opponent and picking them up as the battle shifts through the map, trying to constantly be engaged in fighting your opponent.

Even though the heavier vehicles are generally considered most dominant in TM 2012, 1v1s do give lightweights more opportunity since they aren't disadvantaged by health attrition or excessive pressure like they can be in larger lobbies. A good Crimson Fury can dominate a heavy like Darkside simply with its maneuverability against Darkside's slow turning radius, and even if the Darkside has an inventory full of homing missiles it would struggle even positioning itself to get its reticle locked on. However, there are still some dominant vehicles in 1v1. Shadow is dominant in larger lobbies, and it is also very dominant in 1v1s since it's so well rounded.

However, some vehicles that are mid-tier in team environments are definitely upper-tier in 1v1s. Vermin is the best flanking vehicle in the game, and against only one other opponent it gives Shadow a run for its money as the best 1v1 vehicle. As a general rule, the more open the map is, the better a Vermin does since it can dodge the vast majority of weapons without having to give up armour or the effectiveness/regeneration of its special weapon. There's a person who played Vermin who was pretty mediocre in team matches, but played 1v1 with Vermin solely on Killosseum and was basically unbeatable by virtue of that vehicle and map combination. A lot of the vehicles with decent maneuverability and special regeneration like Death Warrant, Outlaw and Roadkill do well too. The slower mid-weights like Meat Wagon and Roadboat tend to be unfavorable in a lot of scenarios, and while heavies like Junkyard Dog and Sweet Tooth are good against most match-ups, they're especially unfavorable against Shadow or Vermin.

Luis wrote on 03/10/15 at 16:32:37:
To have a good 1vs1 match you will have to play without abusing that weapon. But that doesn't change the fact that the weapon is there. Especially since there are people who love abusing that weapon. So TMPS3 is kicked out for having a weapon like that. That leaves TM2 and TMB.


Not really, all you have to do is agree not to use it. People are decent enough and the good players don't use it in 1v1 by default. If someone needs to rely on remotes to do well in 1v1, they're basically irrelevant anyways.

Shalashaska wrote on 03/10/15 at 17:58:48:
Is the game more balanced without the patches?


You can't play online without the patches. You can play split-screen or LAN games, but it's more unbalanced when unpatched since Shadow's special was even more powerful pre-patch, and some of its closest competitors such as Vermin, Death Warrant and Roadkill were weaker.
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Re: Which is more balanced for 1vs1? TM2,TMB or TMPS3?
Reply #19 - 03/20/15 at 03:58:24
 
Muddeh wrote on 03/20/15 at 02:19:06:
I don't think any TM game has ever been designed for, or is nearly as enjoyable in competitive 1v1 in comparison to playing with larger numbers of human players . . .  . .though I maintain that 1v1s aren't a true indicator of a player's skill. .


Speak for yourself there turbo. 

I could agree with you that this is the case for TM:PS3, but it certainly isn't the case with TMBO. 

Anyone who lived in those server days knows that 1 vs 1 was a highly competitive element to compete in and the best of the best were BRUTAL if you faced them. 

It's not the same beast as 4 vs 4 or 5 vs 5, etc., but it is its own beast and at least in the case of TMB it rocked.
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Re: Which is more balanced for 1vs1? TM2,TMB or TMPS3?
Reply #20 - 03/20/15 at 07:37:24
 
Malefactor wrote on 03/20/15 at 03:58:24:
Speak for yourself there turbo. 

I could agree with you that this is the case for TM:PS3, but it certainly isn't the case with TMBO. 

Anyone who lived in those server days knows that 1 vs 1 was a highly competitive element to compete in and the best of the best were BRUTAL if you faced them. 

It's not the same beast as 4 vs 4 or 5 vs 5, etc., but it is its own beast and at least in the case of TMB it rocked.


My comment about 1v1s not being a true indicator of skill wasn't necessarily directed at the entire TM series, but more so TM 2012. Yes, ability in 1v1s is an indicator of skill in every title to an extent, but it's just not the ultimate indicator. Performance in a team setting is much more telling, in my experience. I've played against players who are freakishly good with Shadow, but when the pressure is on in a team match, their playstyle may not contribute as much in a team environment.

I believe 1v1s exclude many fundamental elements of teamplay such as synchronization, pressure distribution and map control. For me, the thrill of TM is balancing all these elements and playing as efficient as possible. Even in FFA, you need to optimize your weapon routes and try to negate the damage you receive (by finding health) so you don't get pressured into being an easy kill, but 1v1s exclude those elements. It either becomes a battle of pure execution (which is shallow in my opinion), or a trivial match of hit and run, only exposing yourself when in your best interest to do so.

With that said, I have enough experience in 1v1s in TM 2012 to typically dominate, and am capable of selecting basically any vehicle to counter my opponent's selection, but it just lacks the same thrill and intensity. Even though TMBO has more defensive techniques and is generally harder to deal damage on, that only makes 1v1s seem slower and more pointless. I'm not necessarily a fan of FPSs, but I envision a 1v1 on TMBO to be like a 1v1 in CoD, where it just comes down to killing your opponent before they're capable of registering their weapon on you, and void of any other objective that would add depth.
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Re: Which is more balanced for 1vs1? TM2,TMB or TMPS3?
Reply #21 - 03/20/15 at 12:02:02
 
though I maintain that 1v1s aren't a true indicator of a player's skill.

There is absolutely no way anyone could say that, and played TMBO in it's hey day. You sir, are quite incorrect. 1v1 was where it was at to measure up how you stacked against the best that were on that server everyday, or for that matter at this site.

At best, multi-player were mostly just melee fights and brawls. Organized team games didn't happen right away so when you stepped into a 1v1 room with a player, it was personal. It was a focus.

You didn't have to worry about a Ret going up your tailpipe from halfway across the map not knowing if it was for you or not. Every weapon fired at you was to kill you. Not one for this guy, one for that guy, maybe throw a SP at this dude.
OOOHHHHH!!!! OHHHHH!!!! LEMMIE CHASE THE RED BAR!!!!! FREEBIE KILL!!!!!! OOOHHH OHHH!! YES!!! KILL STEAL!!! LOOK AT MUH SKILLZZZZZZ!!!!

In TMBO 1v1 was a measurement of skill. Especially at this site. You didn't hold swagger here until you proved yourself 1v1.   
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Re: Which is more balanced for 1vs1? TM2,TMB or TMPS3?
Reply #22 - 03/20/15 at 15:47:53
 
Just because it was popular due to TMBO being slow and 1v1s being a frequent event, it doesn't make them any less shallow. There's a good reason why you require six players to start a ranked match in TM 2012, since playing anything less than 3v3 on the majority of maps is shallow since the terrain is too large to be controlled or coordinated effectively with teammates. 2v2 in unranked on a few specific small maps can be a real test of skill, though.

Please don't get me wrong and misinterpret what I'm saying to think 1v1s are meaningless. 80% of the time if you beat someone in a 1v1, you'll probably outperform them in TDM too, but for the reasons I previously mentioned, it's not a true indicator. Reply to what I post rather than putting words in my mouth. Someone who pansies around spamming in any TM will accomplish nothing because they deal spread damage that is easily negated (probably just with mercy bonuses, let alone other healing methods) and doesn't generate points, unless you're playing carnage where being cheap is more advantageous. Having high damage is one thing, but concentrating it is another. Leave your swagger and your braindead posts at the door if you think you have something meaningful to contribute.
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Re: Which is more balanced for 1vs1? TM2,TMB or TMPS3?
Reply #23 - 03/20/15 at 19:35:51
 
I agree that 1vs1 tactics are different that team games. I  have never played team Twisted Metal before so my tactics don't not work in team games.
However I think 1vs1 is where it shows who is the better player.
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Re: Which is more balanced for 1vs1? TM2,TMB or TMPS3?
Reply #24 - 03/20/15 at 22:20:08
 
Team is more fun than 1vs1. TMBO and all TMs that came before it didn't had teams so I can see why 1vs1 was a competitive way to play against each other in previous TMs. That has changed in TMPS3 because that game revolves around heavily on teams.
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Re: Which is more balanced for 1vs1? TM2,TMB or TMPS3?
Reply #25 - 03/21/15 at 01:38:16
 
Muddeh wrote on 03/20/15 at 07:37:24:
I'm not necessarily a fan of FPSs, but I envision a 1v1 on TMBO to be like a 1v1 in CoD, where it just comes down to killing your opponent before they're capable of registering their weapon on you, and void of any other objective that would add depth.


I agree with a lot about Teams > 1vs1 personally mainly because in TM2 you can run to win - it wasn't designed for PvP outright, so some "rules" need to be put in place to fix that, and they do marvelously at making the game more combat heavy (like you do for 2012). I think you might be a bit too used to TM2012 though, because the rest of the games play pretty decent with less numbers. Its a good ebb and flow, feels like a ballet with all the moves. And absolutely there is a difference between a supreme "awesome" 1vs1 player who runs and a legit fighter. One has some skills.

Do i have teams as a preference though? Yes. I do think different skill-sets come out in both modes, and I do think teamwork is most important, it's an added layer of spatial awareness where you have to keep track of teammates well-being and how to time combos effectively with them, or pull off a save. So yes I agree in those regards.

However I wouldnt agree about TMBO being like an FPS or bad for the 1v1s or slow - in fact its just the right speed in my books and there are plenty of tools to whip the shit out of runners. First one to spot and first one to spam the trigger wont guarentee them a win at all. In fact because of defensive options and all that added depth you need to think before you pull the trigger, typically, or it's a wasted shot and your opponent laughs without wasting a shot or AA for shield Wink

BTW a true 1vs1 should be a mirror match. Same car picks. No countering cars.
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Re: Which is more balanced for 1vs1? TM2,TMB or TMPS3?
Reply #26 - 03/21/15 at 05:26:03
 
I think what Roadie said is a pretty good summary of things.

First, it doesn't surprise me at all that people who pay TM:2012 don't think 1 on 1 is a true test of skill.  That game has the weakest . . . by far . . . of all the TM 1 on 1 experiences.  One of the biggest testaments to just how bad it is is that the designers wouldn't even allow pure 1 on 1 combat online.  That speaks volumes.

I feel safe in saying that TMB was the best one on one experience.  One on one is not the same as large multiplayer matches.  There is crossover, but many excellent one on one players weren't so good in multiplayer AND there were many amazing multiplayer players that absolutely sucked at one on one.  There were some players that learned both.

Which is more fun?  Come on, that's totally subjective.  I loved both modes but 1 on 1 was always more tense for me.  Multiplayer was more joyful.  Both have their place.  They also share some skill sets, while having other areas that aren't the same.

That's just another reason I love TMB so much.  It had the best of both worlds.
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Re: Which is more balanced for 1vs1? TM2,TMB or TMPS3?
Reply #27 - 03/21/15 at 13:42:54
 
Reply to what I post rather than putting words in my mouth. Someone who pansies around spamming in any TM will accomplish nothing because they deal spread damage that is easily negated (probably just with mercy bonuses, let alone other healing methods) and doesn't generate points, unless you're playing carnage where being cheap is more advantageous. Having high damage is one thing, but concentrating it is another. Leave your swagger and your braindead posts at the door if you think you have something meaningful to contribute.

Gauntlet thrown.

Everyone here knows of me to be a really nice guy. I normally don't rise to bait or anything like that but you; You caught me at a pretty nice stage in my life. Where normally I just take things like water off a duck, I'm not going to let this go.

1st off, I ain't putting words in your fucking mouth. The only thing I stated was that for TMBO, and TMBO only was where 1v1 was at. I know very well that TMX is not made for 1v1 games. Am I a little jaded for TMBO? I don't hide it. But to tell me to keep my "brain dead opinions to myself" when I actually played the fucking game in its "OMFG....GOLDEN AGE" is just telling me your willing to be ignorant about most anything.

I didn't fucking come at you with attitude. Re-read my fucking post. You want to take my tone of text as hostile there, you need to lighten the fuck up. All I did was say that you are incorrect about what 1v1 meant for TMBO only, and that if you truly played it, you wouldn't have made that statement.

And if I look at the post correctly......it asked what TM is more balanced for 1v1??? That's what really set me off here. Don't ask for my God damn opinion, and then turn around and tell me that I need to keep it to myself, or leave them at the door.

So when it boils down to a matter of opinion as to what a preference is, that's all fine by me. They are like assholes and every body fucking has one. I don't begrude when someone has a different one than me, and everyone at this site will tell you that.

But you can take your fucking atty and shove it up yours BRO.

I leave a more civil discussion to Road because he basicly said what I said. I guess in a nicer way? I don't fucking know.

And just because I'm a fucking Admin doesn't mean you got to kiss my ass, but  that don't mean I'm going to let you fucking disrespect me either.


BTW a true 1vs1 should be a mirror match. Same car picks. No countering cars.

That statement comes from someone who played.
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Re: Which is more balanced for 1vs1? TM2,TMB or TMPS3?
Reply #28 - 03/21/15 at 15:17:21
 
I've notice this pattern. Jabs and hooks are thrown at someone that makes themselves a target. This builds tension and pressure until the person explodes (if they're normal anyway) Unfortunately it's often directed at the wrong person. Magnum is not a confrontational person but neither is muddy. It's obvious the rift between the two games will never close. Ok, whatever. Each opposing party is missing out on either or. I'm playing both games and having a blast. Am I lighting fires and blazing trails? fuck no. I don't even want to upload my TMX match from last night it was so bad, but I might because I haven't uploaded anything TM in awhile. Even so, it was intense fun. I have to say nothing but pros are playing this game now, or at least last night anyway
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Re: Which is more balanced for 1vs1? TM2,TMB or TMPS3?
Reply #29 - 03/21/15 at 21:46:04
 
Skywalker wrote on 03/21/15 at 15:17:21:
I've notice this pattern. Jabs and hooks are thrown at someone that makes themselves a target. This builds tension and pressure until the person explodes (if they're normal anyway) Unfortunately it's often directed at the wrong person. Magnum is not a confrontational person but neither is muddy. It's obvious the rift between the two games will never close. Ok, whatever. Each opposing party is missing out on either or. I'm playing both games and having a blast. Am I lighting fires and blazing trails? fuck no. I don't even want to upload my TMX match from last night it was so bad, but I might because I haven't uploaded anything TM in awhile. Even so, it was intense fun. I have to say nothing but pros are playing this game now, or at least last night anyway


Sorry but I have to comment on this. Not mad at you, just clarifying!

I dread reading that it is always TMB > all (hence the "two games"). It is not and was not some TMB centered movement vs the new game. It was all of the TM2PC fans as well, hell IM THE TM2PC GUY. I love it more than TMBO... and I still dislike the new game. It was really a "old games that had ____" vs "new game that was missing ____". Not a TMB exclusive thing at all. Hellbent and company did a fantastic job skewing what our issues were because I still see this false implication today on youtube comments.

I have no issues if people like the new game, and my issues are not coming from some TMB centered world.

Anyways, continue to talk balance lol.
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