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Help identifying TM2 sound effects (Read 6146 times)
GodzFire
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Help identifying TM2 sound effects
03/02/15 at 08:35:35
 
Ripped the sound effects from Twisted Metal 2. Problem is besides some effects not being the right speed/pitch, there are a few which I can't identify, and hoping here can help:

First off, the files:
Extracted Sound Effects
Original .vab file (If someone wants it)

Tracklist:
Crash 1
Crash 2
Crash 3
Crash 4
Death Female
Death Male
Energy Shield
Engine 1
Engine 2
Engine 3
Engine 4
Engine 5
Explosion
Fire
Item Pickup 1
Item Pickup 2
Launch Missile 1
Launch Missile 2
Lightning
Machine Guns
Napalm
Skid
Special Axel
Special Dark Tooth
Special Grasshopper
Special Hammerhead
Special Minion & Freeze Blast
Special Mr Grimm
Special Mr Slamm
Special Outlaw
Special Shadow
Special Spectre A
Special Spectre B
Special Sweet Tooth
Special Thumper
Special Twister
Special Warthog
Splash
Teleport
Unknown 1 A
Unknown 1 B
Unknown 2
Unknown 3
Unknown 4 - Turbo?
Unknown 5 - Ricochet Bomb or Turbo?

So there's 5 unknown tracks. Of those one has to be Roadkill's special sound since his is missing. Remember, the sound currently could either sped up, slowed down, wrong pitch.
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Archminion
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Re: Help identifying TM2 sound effects
Reply #1 - 03/02/15 at 15:28:46
 
Thanks for ripping the sounds.

There are some rips of TMB as well and I'll send them over if you like?
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Big Boss
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Re: Help identifying TM2 sound effects
Reply #2 - 03/04/15 at 18:33:41
 
Something curious about some things here and there. Try playing Twisted Metal 2 with Pete's sound driver or whatever it's called, and do Enable Sound Debug Window in the options. You can enable and disable channels. I use this often with MGS1. However, this has lead me to find out that Sweet Tooth's special is played twice at the same time at that normal pitch you hear in "Sweet Tooth Special.wav" and "Dark Tooth Special.wav"

Also, explaining how Dark Tooth's head slamming sound, the godly sound it makes. Is actually a combination of Shadow's special, Mr. Grimm's special, and the Freeze Burst sound.

Experiment around, and see what you find.
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Big Boss
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Re: Help identifying TM2 sound effects
Reply #3 - 08/29/15 at 20:16:00
 
Apologies for the bump. But due to my increased experience with the PlayStation sound formats I've mustered from experimenting and researching, and replacing Twisted Metal 2's sounds. I suggest downloading a copy of this program called: "VABTool"

You can either find it in the PlayStation PSY-Q SDK from here:
http://www.psxdev.net/downloads.html

If not that, then http://www.theisozone.com/downloads/playstation/tools/ps1-psx-hack-tools-v20/

Be certain to right click vabtool.exe and set the program's compatibility to Windows 98 or Windows 98 / ME or whatever the equivalent is on your OS.

Allow me to explain what I know about this.

A "VAB" file, short for "Virtual Audio Bank" typically is what stores sound files for PlayStation, and PlayStation 2 games.

The typical PlayStation/PlayStation 2 equivalent of what is usually either a WAV, AIFF, MP3, OGG, or AU file typically, is a "VAG" file (yes I know you're probably thinking "vagina" LOL) I'm not entirely 100% sure but I'm guessing "VAG" is short for "Virtual Audio Something-That-Starts-With-A-G"

From this point on, I say. Load UACORE.VAB with VABTool after setting the compatibility for VABTool to Windows 98 or whatever, and have a look for yourselves.

Also, here's something else for reference. May come in handy.

http://assemblergames.com/l/threads/complete-list-of-sony-playstation-file-exten...
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