Luis wrote on 01/25/15 at 03:18:51:
I accidentally did it again. Made a room and turned it off at the waiting room.
Hopefully this glitch will be fixed someday.
I think the main issue here is that it's generally not a good practice to shutdown a console while connected to a server in an online game. Especially inside a game room, particularly if you're the host
lol. It's nothing to worry about. I think several other players have run into the same issue.
With the way the revival server currently works, if you shutdown your PS2 while hosting a game room, a "hollow" entry for your game room and yourself in its player list will persist in the lobby. This is because your player session and game room are still considered to be "open" in the server's database.
If you turn your PS2 back on and login afterwards, a check is performed to ensure you don't already have an open session. If it detects an old session for you that's still open, it'll close out the old session and remove you from any game rooms you were previously showing up as being inside. It doesn't currently close down game rooms you were hosting, though. The end result are those rooms you formely hosted that show up with 0/8 players in them. When the server restarts at 4:30 AM PST every night, those "hollow" rooms should get closed down automatically.
Anyway, if you close your game rooms properly, by leaving them, they'll stop appearing in the lobby. Host migration also works. So if multiple players are in a room and the host leaves (by quitting the room -
not by shutting down their PS2 inside the room), hosting duties will migrate to another player.
I'm starting to look into a means of detecting suddenly lost player connections on the server-side and updating player/room listings accordingly. If it pans out, it should resolve all these hollow player/room problems and improve the accuracy of the website prototype discussed in another thread
.