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Team Hunted/Team Last Man Standing (Read 12430 times)
GeneralChaz9
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Team Hunted/Team Last Man Standing
06/06/14 at 19:21:30
 
These two modes have shown up A LOT recently.  A LOT as in a few times in one day, when usually I never see them. 

Opinions on the modes?  I personally like them, Team Hunted a little more.  Team Last Man Standing can be REALLY frustrating when you are constantly put up against really good opponents and your allies are not very good.  It's not their fault, but the game almost never switches up teams. 

But the modes are nice changes to the normal TDM and DM you see everyday.  I'm also going for the 50 kills with each car trophy and have Jugg and Talon left, so these modes are nice to use those vehicles in.
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Re: Team Hunted/Team Last Man Standing
Reply #1 - 06/06/14 at 20:38:40
 
I like Team Hunted better. Last man standing is too short and having a bad team means you auto lose, unless you find a way to hit and run while actually killing them. People can't always brag about their victories in this game because there are times when the only reason you won was because you had a good team.
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Mr.DooM
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Re: Team Hunted/Team Last Man Standing
Reply #2 - 06/08/14 at 10:36:04
 
Team Hunted and Team Last Man Standing are awesome.
I feel that Team Hunted requires more strategic positioning than TLMS, and with the correct team and tactics and understanding, you can win it everytime
I'm just sick of DM and TDM. Team Hunted, TLMS, and Nuke are much more fun and yet people barely play them.
These people just want to get kills and capture the endgame result. they wanna raise their Skill percentage, and show off their solo abilities.
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Muddeh
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Re: Team Hunted/Team Last Man Standing
Reply #3 - 06/21/14 at 20:39:58
 
TLMS and TH can definitely be fun, but when played in ranked, they don't hold the same level of depth that standard TDM does because of their explicit objectives. I really like TLMS since preserving your life and minimizing your team's number of deaths is more important than purely dealing damage, but the settings for ranked Team Last Man Standing suck because of pooled lives, which basically encourages newb hunting to drain the enemy team's lives before hunting the veterans. Being the first one to die once your team's lives have been depleted is frustrating, especially if it's your first death all match. Having individual lives (as you can in unranked) works far better, since newbs can't drain your full life reserve, and it's more valuable to play as a team so your team doesn't lose players early, as it's far harder to play while outnumbered in the latter portions of the match no matter how many individual lives you have.

Team Hunted can also be neat with large teams and the right settings, since there's plenty of roles for players to take on, such as attacking the enemy team's hunted, protecting their own hunted, weakening the enemy team's players for their own team's hunted to score on, developing a killstreak for when your turn as the hunted comes around, etc.. Unfortunately, most ranked matches usually boil down to the hunted getting easy kills off newbs, and the mode doesn't work well on large maps since it's too easy to prevent the enemy team from scoring by having your hunted use a lightweight vehicle like Crimson Fury, and just run from enemies constantly. TH is another mode that works better for unranked matches, and teams consisting of solely veteran players since the learning curve for this game is steep enough as is, and throwing in extra objectives is too difficult for someone who is still just learning the basics. For newer players, TDM is usually the best mode to play since having allies and less enemies makes things less frustrating, and if you manage to contribute more damage for your team than the number of deaths you take, then you'll a valuable player.
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Re: Team Hunted/Team Last Man Standing
Reply #4 - 06/21/14 at 22:54:03
 
I don't think I have ever played a Unrank Team Hunted and Last Man and it sounds more balanced with those rules. Unfortunately the online is flooded with rank rooms and people love their broken Juggernaut and Junkyard Dog healing combo. No choice but to get use to it.
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GeneralChaz9
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Re: Team Hunted/Team Last Man Standing
Reply #5 - 06/30/14 at 10:15:49
 
Luis wrote on 06/21/14 at 22:54:03:
I don't think I have ever played a Unrank Team Hunted and Last Man and it sounds more balanced with those rules. Unfortunately the online is flooded with rank rooms and people love their broken Juggernaut and Junkyard Dog healing combo. No choice but to get use to it.

I never knew about the Jugg/JD combo until a couple weeks ago.  I was playing Jugg when a JD healed me and I was amazed how much health that gives to Jugg.  It's smart, but broken as hell
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Re: Team Hunted/Team Last Man Standing
Reply #6 - 06/30/14 at 13:06:17
 
Side tangent note, but I like these modes when they are not landslide wins for one team.

For example:

What works well generally in any game, not TM exclusive, is arranging pre-ordained teams.

And I mean arranging each player in a teams based on skill level and car picks. So for example you split up the two best players and put them on opposite teams, and work your way down and do your best to make sure even amounts of skill is on either team. I dont mean in-game skill rating which is BS. This game auto makes teams but often they are unbalanced, and lead to landslides. Or people just hop on whatever team their friends/clan are on.

When you balance teams/car picks you find games to be pretty badass, making games far closer in outcome and everyone agrees this is much more fun.  Can even take it one step further and balance car picks so one side is not filled with beefy cars and the other has all duds.

TLMS and TDM and hell probably TH would work great for this. Healths kind of suck balls in these modes... but they are hard to work around considering JYD.

Its a bit of extra work but when you have a community where everyone kinda knows everyone its not a big ordeal.
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Re: Team Hunted/Team Last Man Standing
Reply #7 - 06/30/14 at 15:16:37
 
Speaking of online skills, the online froze today and after I rebooted the PS3 and the game, my skill was dropped to zero. It doesn't effect me since the skill doesn't really show how good the player is, but now I can surprise people that a N/A player whooped their team. In Hunted, your health fully recharges when you become the Hunted. Something funny happened today. I was fighting Outlaw and when he was almost dead, he became the Hunted and got his health back. I killed him quick with three power missiles.

RoaDiE wrote on 06/30/14 at 13:06:17:
Side tangent note, but I like these modes when they are not landslide wins for one team.

For example:

What works well generally in any game, not TM exclusive, is arranging pre-ordained teams.

And I mean arranging each player in a teams based on skill level and car picks. So for example you split up the two best players and put them on opposite teams, and work your way down and do your best to make sure even amounts of skill is on either team. I dont mean in-game skill rating which is BS. This game auto makes teams but often they are unbalanced, and lead to landslides. Or people just hop on whatever team their friends/clan are on.

When you balance teams/car picks you find games to be pretty badass, making games far closer in outcome and everyone agrees this is much more fun.  Can even take it one step further and balance car picks so one side is not filled with beefy cars and the other has all duds.

TLMS and TDM and hell probably TH would work great for this. Healths kind of suck balls in these modes... but they are hard to work around considering JYD.

Its a bit of extra work but when you have a community where everyone kinda knows everyone its not a big ordeal.
Impossible to do at the moment. You can only switch teams in a Unrank room and those rooms are obscure. There's a lot of rank rooms and it will arrange the teams for you. I think even if a Unrank room was made, people will keep switching to the good team.
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Re: Team Hunted/Team Last Man Standing
Reply #8 - 06/30/14 at 15:46:02
 
Yeah thats what I meant, unranked for this.

Really? People play ranked primarily still? waaaaaat
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Re: Team Hunted/Team Last Man Standing
Reply #9 - 06/30/14 at 17:40:27
 
Yeah ranked is played a lot more than Unranked, which is why we keep having these unbalanced teams, Juggernaut and Talon problems. People complain about these two vehicles and yet they keep making these rank rooms like idiots, where you can't ban them. But then again in a unraked room, the host has the option to kick someone out of the room and no one wants to get booted.
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GeneralChaz9
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Re: Team Hunted/Team Last Man Standing
Reply #10 - 07/01/14 at 21:00:43
 
Everyone plays ranked because they like to get their ratios up, their stats up, their trophies, etc.  After the trophies bugging for me, and that I'm lvl 30, ranked doesn't even matter for me anymore. 

I was part of that problem.  I bet if there were more unranked, everything would be so much better.
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Re: Team Hunted/Team Last Man Standing
Reply #11 - 07/01/14 at 22:02:57
 
I forgot about those killstreak and turbo dash upgrades. You have to increase your rank to get them by playing ranked, which is unfair for anyone that is playing online for the first time.
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Re: Team Hunted/Team Last Man Standing
Reply #12 - 07/14/14 at 16:17:01
 
I tend to avoid unranked rooms that aren't high-skill lobbies, since the settings tend to either not get touched whatsoever (default unranked settings are worse than ranked settings), or get tampered in a negative way more often than positive. The majority of unranked lobbies I enter without a veteran as host often have unlimited weapons, unlimited Juggernaut (which is the default setting), weird radar settings, friendly fire allowed, etc.. When a skilled player is present, it usually attracts more skilled players, which makes an unwelcome environment for newb players, so it's not surprising to me that ranked rooms still continue to thrive.
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Re: Team Hunted/Team Last Man Standing
Reply #13 - 07/17/14 at 17:06:17
 
The only high skill Unrank rooms I see are the clan battles. When I see everyone is in a clan, I get out because I know their gonna boot me, which is annoying when that's the only Team Deathmatch room. I play Deathmatch when I have no choice.

There's a lot of people that still doesn't know how Hunted works. If you're not the hunted and you kill someone that is also not the hunted, your team is not going to score. I take advantage of this to get my health back. Don't kill yourself. Your team will lose one point.
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Re: Team Hunted/Team Last Man Standing
Reply #14 - 07/23/14 at 05:18:46
 
Most unranked rooms I come across are high-skill rooms, but then again, I usually don't even bother checking unranked rooms with obscure titles I don't recognize. For the most part, clan scrimmages and battles are held in locked lobbies, so I have no issues sticking around in a lobby even if there's a major clan presence. I'll totally admit that a few people who host unranked high-skill lobbies can be elitist, and instantly kick names they don't consider to be worthy competition, which is rather unjustified since there are still plenty of new players who pick up on the game fast. High-skill unranked is a totally different environment than ranked matches, and as long as players are making honest efforts, I don't see why they should be given the boot. When you strip away a lot of the cheapness that ranked matches allow, it really shows the game's hidden depth.
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