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server emulation (Read 90478 times)
maartyrr
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Re: server emulation
Reply #60 - 03/02/14 at 10:00:40
 
RoaDiE wrote on 03/01/14 at 15:47:38:
And dont worry there are other players much better than I am that are ready and waiting lol. Grin


Like me? should I repost the video of spectre vs axel Tongue

just kidding, I'm stoked too - are you really able to have more than 8 players in one room? also will we be able to play on the mini junkyard level too?
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Aced14
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Re: server emulation
Reply #61 - 03/02/14 at 10:38:49
 
maartyrr wrote on 03/02/14 at 10:00:40:
are you really able to have more than 8 players in one room?

With the right cheat device hacks, it's possible to open up a room that can hold up to 255 players (maximum value of a single byte), but it's never been tested with more than 9-10 players. What the "extra" players are able to do is also limited. They're not listed in the game room's player list (since it was only designed to show up to 8 entries), and will crash during loading if they try going in-game. The only thing they can actually do from within a game room is chat, and even then their usernames won't appear (or will show up in black - can't recall the exact colour off the top of my head).


maartyrr wrote on 03/02/14 at 10:00:40:
also will we be able to play on the mini junkyard level too?

Yes Smiley. We already regularly play in that level in TMBO via Xlink Kai.

In fact, I originally discovered the level in TMBO, then had a fun/painful time getting it working in TMB (due to level lock-out features...).

To unlock it in TMBO, the host of a given game room needs to be running a cheat device hack that unlocks the level. If the host selects that level, all the "peers" in the room will be able to go in-game within the level, without any issues. Peers may even be able to inherit the level if the host quits while their room's current level is set to Mini Junkyard (assuming the new host doesn't subsequently switch levels).

Edit: I've never publicly posted the TMBO Mini Junkyard cheat device hack I created awhile back. Also never followed up in the Mini Junkyard thread, hmm... Might have to rectify those at some point Smiley.
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RoaDiE
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Re: server emulation
Reply #62 - 03/02/14 at 14:33:32
 
maartyrr wrote on 03/02/14 at 10:00:40:
Like me? should I repost the video of spectre vs axel Tongue

just kidding, I'm stoked too - are you really able to have more than 8 players in one room? also will we be able to play on the mini junkyard level too?


Hah, don't make me retire you when we play again Smiley

And yeah like Aced said that's not gunna happen. If only! But 8 is a nice number.

And mini junkyard is not controlled server side but many of us have it unlocked with codes. It is same level, with some minor changes, and the item pickups are different.  In fact id say I like it better. There are tons of Mega Guns and gas cans to get Smiley
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No23
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Re: server emulation
Reply #63 - 03/03/14 at 06:24:15
 
RoaDiE wrote on 03/02/14 at 14:33:32:
And mini junkyard is not controlled server side but many of us have it unlocked with codes.

True, but when the server is ready, there are chances to have "server driven" events with the mini junkyard enabled for everyone (without the need of a cheatdevice), but it's theory at the moment and needs some testing.
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DARKFORCE
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Re: server emulation
Reply #64 - 03/03/14 at 07:57:19
 
No23 wrote on 03/03/14 at 06:24:15:
True, but when the server is ready, there are chances to have "server driven" events with the mini junkyard enabled for everyone (without the need of a cheatdevice), but it's theory at the moment and needs some testing.


I'm guessing game rooms hosted by the server (with these special abilities) and without the need of a P2P host? Or the other option of *gasp* game updates that save to the memory card?

Just wishful thinking for that last one Wink
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GeneralChaz9
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Re: server emulation
Reply #65 - 03/03/14 at 15:48:49
 
DARKFORCE wrote on 03/03/14 at 07:57:19:
I'm guessing game rooms hosted by the server (with these special abilities) and without the need of a P2P host? Or the other option of *gasp* game updates that save to the memory card?

Just wishful thinking for that last one Wink

Most of us have 8 MB cards, buddy.  Don't get too excited over game updates unless they are under a MB.
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RoaDiE
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Re: server emulation
Reply #66 - 03/04/14 at 13:43:31
 
No23 wrote on 03/03/14 at 06:24:15:
True, but when the server is ready, there are chances to have "server driven" events with the mini junkyard enabled for everyone (without the need of a cheatdevice), but it's theory at the moment and needs some testing.


Wow! Very cool. You never cease to amaze me. I stand corrected.
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Skywalker
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Re: server emulation
Reply #67 - 03/16/14 at 11:21:50
 

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RoaDiE
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Re: server emulation
Reply #68 - 03/16/14 at 21:53:32
 
lol sorry things been slow lately, my busy with college (almost done!), no23 on business, Dark with school/life.

I am glad you are stoked.
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No23
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Re: server emulation
Reply #69 - 03/17/14 at 13:13:01
 
Yep, the project has a slow down at the moment. Nothing too problematic, just the usual things in life Wink But we aren't giving up, what we achieved so far is very promising.
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Luis
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Re: server emulation
Reply #70 - 03/17/14 at 14:30:31
 
I wish people did this with other games too. I would like the server for the PSP version of Lemmings brought back. Will it cost money to keep the server up?
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Re: server emulation
Reply #71 - 03/22/14 at 16:31:28
 
This is pretty cool. I wish you guys success with this. I really haven't seen a project like this for a ps2 Era game.

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Re: server emulation
Reply #72 - 04/02/14 at 14:57:50
 
Wow! Is this really happening?
This looks too good to be true. I really hope you can pull it off.
Keep up the good work!
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GeneralChaz9
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Re: server emulation
Reply #73 - 04/20/14 at 12:53:33
 
Did this project die?  I hope not.
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Aced14
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Re: server emulation
Reply #74 - 04/20/14 at 22:02:13
 
GeneralChaz9 wrote on 04/20/14 at 12:53:33:
Did this project die?  I hope not. 

It's been on hiatus for roughly the past 1-2 months.

This isn't because we've hit any big show-stopping roadblocks or the like. What currently exists could best be described as a promising prototype, but lots of work will still be needed before it's viable enough to launch.

Everyone involved with developing it have been busy with other things recently, but development will likely resume in the near-future Smiley. Btw, this thread isn't the main point development is taking place at, so its lack of activity shouldn't necessarily be taken as a bad sign.

Anyways, here's another screenshot of a custom lobby announcement (subdomain URL is just an example):
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