Thanks for providing perspective. Knowing what I know about the SA engine, car physics can be altered quite thoroughly. I might just post the TMHO models in their complete form not in san andreas, just for people to look at and do as they please with.
I wouldn't want to work on another guys crazy mod idea either, so I can't blame you there.
Armor: Through scripting a vehicle can have a set amount of armor which can be warn down, and then the car will be exposed to weapons I will try to implement this. I believe armor amount, and how vulnerable it is to damage is all controllable.
Tipping: There's such a thing as a steed mod for motorcycles which prevents them from tipping. I will look at how that works and see if I can stop cars from behaving in a 'non twisted' way. It will be a tough thing to do, but I think I can do it.
I'll try recruiting on GTA inside, just to see if I can gain interest from modders. I will cease putting actual TM models in the game, that is a great suggestion.
I am crazy as hell, but I like it, so... meh.
I think a lot more can be done with SA than people have done before. I have some tools at my disposal which will hopefully let me do some slick things.
I guess I'll focus on car physics for now, as that is a good point raised.
Good points from both of you, I will seek help within the gta community, but will mostly take suggestions from you guys, as you are the true tm fans I would like to target with this mod.