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My Own Special TM Version (Read 5131 times)
mgruby22
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My Own Special TM Version
07/05/13 at 21:48:54
 
mgruby22 wrote on 07/04/13 at 14:10:06:
http://www.sendspace.com/file/eae4wz

My cleo scripts. Note this mod exists in a legal grey area. Jaffe may not like a gta sa engine twisted metal, especially if I code custom weapons at peoples request, and use art assets which are owned by his company. I don't really care though. I will not teach you how to install these mods, as google has the answer to that and it's called www.gtaforums.com I have yet to receive a cease and desist and will pick this project back up now. I will need to make it clear though that weapon coding takes priority over model porting any day of the week, not even on sundays will stealing the models be high on my list.

I set a precedent with this mod:

http://www.gtagarage.com/mods/show.php?id=2022

when I was 15 years old. Model conversions are no longer allowed on gtagarage and it's associated forum. Again though, it made a lot of noise as I stole the models from the dreamcast game MKgold.



mgruby22 wrote on 07/05/13 at 21:39:32:

Done so far: Jump (perfect)
Molotov/napalm: (no homing at all: Perfect)
Flamethrower: perfect (It makes car fireproof while in use)
Black style Napalms/gas can: sometimes freezes game
Ricos: Not even close to done, it's a tough thing to code.
Ram Damage: Built in and already dependent on vehicle attributes.
Machine guns: Good, but should dial back damage.
Remote Bombs: Perfect


BONUS SCRIPT: The ability to hit people with a bat on motorcycle: note it was intended for another mod which involved a custom animation, and simulated road rash a little bit.



LIST OF IMPORTANT STUFF TO DO:

To increase usability with game pads I will be reworking which buttons control what.


Make it so only one weapon can be selected at once.

Create a HUD device to show selected weapon.

Turn off drive by's (maybe)

Make a list of the key combinations needed to activate each weapon (important for you guys lol)

I have enough "inspiration" for my mod so don't request stuff you just really want.



Also I somehow acquired a full copy of the renderware development tools from 2003, so I should in theory be able to do whatever I want with it, and maybe even do stuff other modders of SA can do, we'll see.


ALSO: I need more skilled modders, but this is not the forum for that. I can't recruit at GTA forums because they are douche bags and don't like model stealing, and accuse me of model theft even with the models I spend hours modeling and texturing.

I RIP THE MODELS FROM A PSP EMULATOR RUNNING TWISTED METAL : HEAD ON, IF YOU WANT TO HELP, DO SOMETHING YOURSELF

FUCK THEIR COUCH


DONATIONS: I MAY start a website to host all of my mods, scripts, ETC for EDUCATIONAL purposes and if I can get the right people I might make it compatible with SA:MP (SAN ANDREAS MULTI-PLAYER)


If anyone on this site is a lawyer, advice for potential cease and desist orders would be nice.


Questions, comments and concerns are welcome.

WE
DESERVE
A GOOD
TWISTED METAL
THAT THE FANS LIKE!


THE GAME WILL BE FREE TO PLAY, CUZ I CAN'T INCLUDE CHARACTERS THAT ARE COPYRIGHTED OR TRADEMARKED IF I'M GOING TO SELL IT IN ANY WAY.

POST CONCEPT ART AND IF I OR ANOTHER TALENTED GRAPHIC ARTIST MAKES IT, YOU WILL BE CREDITED UPON THE MODS RELEASE!
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Kilrgrn
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Re: My Own Special TM Version
Reply #1 - 07/06/13 at 16:27:15
 
That sure would be interesting, as a freelance artist...but I don't work unless if I'm paid.
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Obliverate
The 16th man to successfully perform open heart surgery on himself while drunk. Well, I suppose "successful" is a relative term. It's true that he lived, but for the rest of his life he had to dress as a # leprechaun or his heart would stop.
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Re: My Own Special TM Version
Reply #2 - 07/07/13 at 02:21:39
 
From what I can tell, you want to make a mod for GTA:SA that uses models ripped from TMHO. Don't do this.

For starters, use SA cars or make your own, don't use TMHO models. I don't know if it is legal or not but you can't take money or donations using those models. Plus they look wildly out of place in SA.

Second, this WILL NOT be the mythical 'perfect TM'. There are many reasons but the standout one is that GTA's physics differ greatly from TM. They'd be better served in a V8 or Carmaggeddon mod, games where cars handled remotely like something that travels using wheels. Cars in TM stick to the road, they don't roll or sway or do anything real cars do.

I know you're all giddy and excited for free labour but I doubt you'll find it here. This site is dead and even at its peak it didn't sport many lawyers or 'three-dimensional artists'. 
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mgruby22
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I Love Space Jam!

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Re: My Own Special TM Version
Reply #3 - 07/07/13 at 15:38:01
 
Thanks for providing perspective. Knowing what I know about the SA engine, car physics can be altered quite thoroughly. I might just post the TMHO models in their complete form not in san andreas, just for people to look at and do as they please with.

I wouldn't want to work on another guys crazy mod idea either, so I can't blame you there.

Armor: Through scripting a vehicle can have a set amount of armor which can be warn down, and then the car will be exposed to weapons I will try to implement this. I believe armor amount, and how vulnerable it is to damage is all controllable.


Tipping: There's such a thing as a steed mod for motorcycles which prevents them from tipping. I will look at how that works and see if I can stop cars from behaving in a 'non twisted' way. It will be a tough thing to do, but I think I can do it.


I'll try recruiting on GTA inside, just to see if I can gain interest from modders. I will cease putting actual TM models in the game, that is a great suggestion.


I am crazy as hell, but I like it, so... meh.

I think a lot more can be done with SA than people have done before. I have some tools at my disposal which will hopefully let me do some slick things.

I guess I'll focus on car physics for now, as that is a good point raised.


Good points from both of you, I will seek help within the gta community, but will mostly take suggestions from you guys, as you are the true tm fans I would like to target with this mod.
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