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Happy 10 Year Anniversary TMBO!!!! (Read 49721 times)
RoaDiE
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Re: Happy 10 Year Anniversary TMBO!!!!
Reply #45 - 12/01/12 at 23:37:13
 
Its a small corridor like level, and half of the level is under the evil eye of the lightning environment attack (which we dont use). It just restricts movement when its a narrow pass and you can fall to your death on the sides. Skyscrapers is much better for being a level that you can fall to your death on.
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Kilrahi
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Re: Happy 10 Year Anniversary TMBO!!!!
Reply #46 - 12/02/12 at 02:30:33
 
RoaDiE wrote on 12/01/12 at 23:37:13:
Its a small corridor like level, and half of the level is under the evil eye of the lightning environment attack (which we dont use). It just restricts movement when its a narrow pass and you can fall to your death on the sides. Skyscrapers is much better for being a level that you can fall to your death on.


That proves NOTHING.
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Trollbent
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Re: Happy 10 Year Anniversary TMBO!!!!
Reply #47 - 12/02/12 at 03:33:40
 
All of TMBO's levels should of been like Highway Loop because spectre was immune to ram damage and could go right up in anyones face(especially manslaughter) without being in any danger.

My favorite moment in TMBO history is when Synthr came out of a few years retirement and pwned those >< noobs while blindfolded and both hands tied behind his back. He is one buff hero and I have a giant poster on my bar's wall of him in his pirate noob pwning hat.
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Zerathustra
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Re: Happy 10 Year Anniversary TMBO!!!!
Reply #48 - 12/02/12 at 12:39:51
 
Damn, that is one thing Black should have had. Ramming is only palpable towards the end of an enemy's health bar. Yeah, you can experience some pretty cool death-by-ram standoffs, but it's not till that last pinch of health.

I also don't understand the dissension over the environmental weapons for TMBO. I find it a little petulant is all; I mean, what good is it if you can't pay on all the levels? From what I hear, nobody plays Junkyard either because of the eviro attack. Was the weapon really spammed that incessantly?
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RoaDiE
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Re: Happy 10 Year Anniversary TMBO!!!!
Reply #49 - 12/02/12 at 13:20:05
 
Quote:
That proves NOTHING.


I still have vivid memories of 8 players on Snowy Roads, with environments LEGAL.

8 people crammed into HALF of Snowy Roads jsut to avoid the lightning attack at all times was ridiculous.

To Trollbent: Are you.... who I think you are? (check PMs)
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Hellbent
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Re: Happy 10 Year Anniversary TMBO!!!!
Reply #50 - 12/02/12 at 18:34:17
 




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Kilrahi
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Re: Happy 10 Year Anniversary TMBO!!!!
Reply #51 - 12/02/12 at 19:28:46
 
Hellbent wrote on 12/02/12 at 18:34:17:


Thanks for posting those artifacts of TMBO history.

It always weirded me out that clearly the idea of team games had occurred to Incog and yet they left the mode out of TMBO.

So weird.
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Zerathustra
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Re: Happy 10 Year Anniversary TMBO!!!!
Reply #52 - 12/02/12 at 19:33:25
 
Did anybody ever order that Twisted Metal:Black t-shirt offered in the TMB instruction manual. I never did, wish I had though.
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Hellbent
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Re: Happy 10 Year Anniversary TMBO!!!!
Reply #53 - 12/02/12 at 19:56:40
 
Quote:
Thanks for posting those artifacts of TMBO history.

It always weirded me out that clearly the idea of team games had occurred to Incog and yet they left the mode out of TMBO.

So weird.



Sony had weird ideas as to how PS2 online was going to work. They tried to cut the chat function. They likely had a hand in eliminating team functionality from the game as well.

I would blame the elimination of the chat function on ESRB concerns. But games had been doing online chat and clearing ESRB ratings for years before TMBO came out. Many of them published by Sony.

That leads me to believe that Sony had the final word in which functions are included in the game and which functions would be excluded. It would not surprise me if Chat and Team Play were both on the list for illogical reasons. Probably involving Sony's poor grasp on online gaming.

Japanese companies were dragged kicking and screaming into the online world by American and European gamers. That is partially why Nintendo Wii and DS use shitty ass friends codes. Imagine it's also why they tried to remove chat and there are no team modes in TMBO.

There is a really weird design philosophy that seems popular with older japanese designers that involves restricting the hell out of online games. I think it has a lot to do with how games were still marketed as toys. Sometimes adding too much to a formula confuses customers and can kill your game sales. In Japan the gaming demographic is way different then in America or Europe. Which would explain many odd design choices in online games published by Sony or Nintendo.

Another theory is that the way games are rated and looked at in Japan is way different then how they are looked at in America and Europe. So Sony and Nintendo both have difficult times developing online games with both markets in mind. Which results in crazy decisions including elimination of chat functions and game modes.

Also Japanese companies hated spending money to support online functionality in games. That also might have a bit to do with it.
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Zerathustra
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Re: Happy 10 Year Anniversary TMBO!!!!
Reply #54 - 12/03/12 at 01:46:53
 
It is interesting you say that, seeing as Japan's socialogical premise for consumers is scrutinized differently than Western societies. Yet, I think I'd believe the latter theory, because I'm aware of Sony's cupidity & Nintendo's sensitive brand control.
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RoaDiE
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Re: Happy 10 Year Anniversary TMBO!!!!
Reply #55 - 12/04/12 at 18:59:53
 
AAaaaaand today is my ten year anniversary Smiley Dec 4th 2002.
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Kilrahi
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Re: Happy 10 Year Anniversary TMBO!!!!
Reply #56 - 12/04/12 at 20:30:09
 
RoaDiE wrote on 12/04/12 at 18:59:53:
AAaaaaand today is my ten year anniversary Smiley Dec 4th 2002.


Happy ten years!!!!!
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