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Twisted Metal: Harbor City (Read 29666 times)
Ripzsaur
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Re: Twisted Metal: Harbor City
Reply #30 - 07/18/12 at 17:18:57
 
Archminion wrote on 07/18/12 at 17:17:03:
Corey Kruitbosch released a lot of stuff for HC and he was the guy who said they were so close.

It was still an early game though and I still have reason to believe that HC was a separate game from TMHO

Then why doesn't he patch together everything there is and release it for a quick buck?
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Re: Twisted Metal: Harbor City
Reply #31 - 07/18/12 at 17:26:25
 
That's how I feel too. Anything! Glue it together somehow, something is better than nothing! Excuse my nearsighted vigor but,... I mean, what were they doing back in 2007 when they scrapped together 4 meager areas and labeled them "levels"? They apparantly had the right to use that subjective material, I'm not certain if owning the rights was an issue to release the Harbor City related subject matter...

What I do ask is, what were they doing? They had enough time to create a documentary (loved it btw), tell us they were working on TMPS3, but didn't get enough of a chance to mold together but grains of what truely exists of this now considered relic of the past? Yes, I'm thankful to my core for TMPS3, but it took immensely more to conjure the combined effort for that than it would have to complete Harbor City. Did Sony honestly think TMHO was important enough to hault Habor City's production in order to sell more psp's? What kind of business management is that? The psp flopped anyway, the Vita following that demise and the best way to recuperate the franchise while the audience was waiting was a port of TMHO? Some of this looks flimsy to me, what's the big deal?!
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Re: Twisted Metal: Harbor City
Reply #32 - 07/18/12 at 17:26:58
 
Becuase life doesn't work that way. Big buisness looks for the most popular product and milk the hell out of it. Its like asking why they never just don't put all of the levels and characters from a game into its sequal. It never happens and if it does, its either modded in or you have to pay. I wish videogames did work that way. It would be nice to play on all of the maps from every other Call of Duty. But they don't, they want $$$$.
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Re: Twisted Metal: Harbor City
Reply #33 - 07/18/12 at 17:33:43
 
I agree. I assuming we've all seen this link to Corey's old blog back in 2007, but here it is. He took it down so it's just a single page.

http://www.hivemind.com/pages/pics_pro-games-tmHC.htm

He states that there is "enough kickass material to make a whole game".

and originally, TM:L was supposed to include 5 to 7 levels. That information came straight from Jaffe's blog. There are 5 to 7 levels out there that I feel should be released. I'm just in awe that they (as Zera stated) didn't try to keep TM:HC alive by releasing it with TM:HO port. I would substitute TM:HO for TM:HC if given the opportunity. Hell, I'd pay someone to allow me to do that.

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Re: Twisted Metal: Harbor City
Reply #34 - 07/18/12 at 17:36:04
 
That's where big business loses money though. They hinder it dry until it wields no more fruit. You have to replenish your stock before you start butchering and harvesting again. That's why you have big money run the show, while the creative source dwindles idley beneath it, giving it the tit only every so often to make it crave more, starving, and the work then suffers while selling less.

It has to be possible,... it has to be. *clasps at the sky*

TMA is alive for BLACK, that's why it was created, then we all got smerfed out of it's sequel. Makes no sense at all...
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Re: Twisted Metal: Harbor City
Reply #35 - 07/18/12 at 17:45:36
 
Mr.SLaM wrote on 07/18/12 at 17:26:58:
Big buisness looks for the most popular product and milk the hell out of it.

This is why I hate big businesses....

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Re: Twisted Metal: Harbor City
Reply #36 - 07/18/12 at 17:47:09
 
I am stunned! They had that much of the game far along, almost ALPHA?!?!? Wow, wow, wow,.... that hurts. Fucking Sony. Wow...

Is this really one of those incidents where, no matter how much you scream, no one can hear you from space?!
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Re: Twisted Metal: Harbor City
Reply #37 - 07/18/12 at 18:38:00
 
Firstly Mr. K doesn't own any of this stuff so he couldn't just 'patch' it altogether and throw it out there for us.

Also when Jaffe stated that there were '5 to 7 levels' you all need to think about this again.

There are at least 2 levels used for the Sweet Tour segment so those likely make up the rest of the lost stuff that Jaffe wanted to use.

He's never stated that these were vehicular levels.

Finally when you think about it maybe HC was scrapped because it weren't that great?

TMHO is solid.
TMPS3 is solid (offline anyway).

Maybe along with the on foot levels HC might have killed the franchise quicker?

Also please read Jaffe's very latest tweets for some depressing (but realistic) views from the guy on TM in general.

:|
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Re: Twisted Metal: Harbor City
Reply #38 - 07/18/12 at 18:52:39
 
Woah, hang on, he mentioned play mechanics not being the primary poise of his concern in the future possibly. So, not entirely bad, but not good either I guess.

I love the on-foot idea of Harbor City, I'm envious and would have loved to see how it turned out. I always wanted a different way to explore the Twisted Metal Black universe and that concept answers my prayers.

I think we all would have found difinitive enjoyment in the on-foot missions honestly. That is partly what makes me so obsessed in Harbor City.

Does anyone realize that jaffe never worked on harbor city?
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Re: Twisted Metal: Harbor City
Reply #39 - 07/18/12 at 19:49:22
 
Zerathustra wrote on 07/18/12 at 18:52:39:
Woah, hang on, he mentioned play mechanics not being the primary poise of his concern in the future possibly. So, not entirely bad, but not good either I guess.

I love the on-foot idea of Harbor City, I'm envious and would have loved to see how it turned out. I always wanted a different way to explore the Twisted Metal Black universe and that concept answers my prayers.

I think we all would have found difinitive enjoyment in the on-foot missions honestly. That is partly what makes me so obsessed in Harbor City.

Does anyone realize that jaffe never worked on harbor city?

Really?  Shocked

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Re: Twisted Metal: Harbor City
Reply #40 - 07/18/12 at 20:32:27
 
I tweeted him about Harbor City, and the response blew my mind as well. So, it looks like the old incog team that later came to a close, lacked a Jaffe some where during it's dismount.
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Re: Twisted Metal: Harbor City
Reply #41 - 07/18/12 at 21:58:50
 
wow that surprises me. I wonder why it lacked jaffe. Did he mention?
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Re: Twisted Metal: Harbor City
Reply #42 - 07/18/12 at 22:08:46
 
No mention, perhaps someone else can try? I may have run out of grace, but I don't know for certain lol. I'm really interested...Tweet him Ripzsaur, be concise presumably.   Smiley
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Re: Twisted Metal: Harbor City
Reply #43 - 07/18/12 at 22:20:37
 
I might just do that. See what kind of information I might be able to find out for us TM:HC junkies.  Grin
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Re: Twisted Metal: Harbor City
Reply #44 - 07/18/12 at 22:30:15
 
It's worth a shot, what he has in his brain is more than what you'll get on a lucky surf around the net. I'm on a detective excursion, maybe I'll start an epidemic. Of course, I can't take all the credit, Kilrahi started the post lol.

I wonder if it was merely the ESP team that created TMHO that was responsible for TMHC with Scott being the lead in design... This I did ask, with no response from Jaffe.
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