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Twisted Metal: Harbor City (Read 30346 times)
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Re: Twisted Metal: Harbor City
Reply #15 - 07/09/12 at 07:13:27
 
Definately mind bending what ifs. Kinda depressing.

I still have TMHO PS2 disk with the playable demo of TMB2. My kids play it all the time. I sometimes play with them. It's sad to think of what could've been.
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Re: Twisted Metal: Harbor City
Reply #16 - 07/09/12 at 11:27:21
 
Sadly though, that isnt TMB2. That is TMB Lost. It runs off TMHO engine and has all the fun (Shit) car/projectile physics of TMHO. Its essentially just TMHO playing with skins from TMB2 Sad
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Re: Twisted Metal: Harbor City
Reply #17 - 07/09/12 at 13:56:13
 
I thought the reason why it's called Twisted Metal Lost is because Lost was suppose to be TMB2 but got canceled, meaning it's a lost TM.
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Re: Twisted Metal: Harbor City
Reply #18 - 07/09/12 at 16:43:48
 
Yes. but what you play on the disc isnt really the gameplay that was in TMB2. The engine, physics are not there. Instead it just uses the TMHO engine entirely. So its just a TMB-skinned TMHO.
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Re: Twisted Metal: Harbor City
Reply #19 - 07/09/12 at 18:04:38
 
Yeah, which is why it was disappointing to me since I saw all the Black ambiance, but then it felt like Head-On.

Stop with the what-if's, man! You're making ME depressed now lol.
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Re: Twisted Metal: Harbor City
Reply #20 - 07/09/12 at 23:42:27
 
Now, I've seen the majority of those Images a long time ago including the "mask test" vid. I never got around to posting them because I thought this was long discussed so I didn't want to look like a jackass reporting them. But the promo vid and the story board, that was all brand new to me, and it depresses me too. I saw the promo in tmho:ete too along with marrt, and hellbent lol.
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Re: Twisted Metal: Harbor City
Reply #21 - 07/09/12 at 23:51:27
 
Road-Kill_3197 wrote on 07/09/12 at 23:42:27:
Now, I've seen the majority of those Images a long time ago including the "mask test" vid. I never got around to posting them because I thought this was long discussed so I didn't want to look like a jackass reporting them. But the promo vid and the story board, that was all brand new to me, and it depresses me too. I saw the promo in tmho:ete too along with marrt, and hellbent lol.


Do you remember where you found the mask test video?  I'm curious if it had other stuff I haven't seen. 

Yeah, if I remember right there were four fans in the documentary, and oddly enough they all ended up being from TMA.  The other two were Nightshade . . . and me.  Back when I was fat.

Life as a hardcore . . .
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Re: Twisted Metal: Harbor City
Reply #22 - 07/09/12 at 23:58:47
 
I honestly do not remember, but it was either Flikr, or one of the ones already linked. But I was looking for tmps3 stuff right Before it came out( that's how I found sweet tooths C.O.C and leaked it here)
When I get home on saturday-Sunday I will try and find the page.
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Re: Twisted Metal: Harbor City
Reply #23 - 07/10/12 at 14:02:53
 
Oh, so you were the fourth that I didn't recognise? Good to know lol. I thought it was one of many vets that had disappeared over the years.
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Re: Twisted Metal: Harbor City
Reply #24 - 07/17/12 at 17:43:51
 
Thank you kilrahi so much for this. I really am ensanguined by the fact that all that hard work and possibly complete TMB2HC was scrapped. I can't imagine how intenesly close it was to being on shelves. I'll never fucking believe it, and never stop being vexed by it. Well, at least this helps with some of the closure to the deceased masterpiece. *sighs* I'm depressed now too...
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« Last Edit: 07/18/12 at 01:14:53 by Zerathustra »  

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Re: Twisted Metal: Harbor City
Reply #25 - 07/18/12 at 03:40:32
 
Calm down mate,

It can't have been that close.

It was never even officially announced.
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Re: Twisted Metal: Harbor City
Reply #26 - 07/18/12 at 08:39:53
 
True, but you know, I went snooping around and found this flickr account of this guy, cor23 who claims he did some level design and textures on the game. He also mentions that the material used for TMHO:ETE's lost levels were minimal for what they could have included, indicating a substantial amount of finished or near finished work that could have feasibly made it into the copy. There was a plethora of train yard level sets, waterfront harbor settings. Mentions a few other people who also contributed to the work. He referenced to the Chinese downtown area photo I'm sure most of you have seen of Harbor City, saying that it was an extremely massive city level. I'm curious why many of these tidbits never made it into LOST. I couldn't help but feel compelled to write him a few questions, nonetheless, I didn't end up doing so. I didn't want my obsession to take hold of my sanity as I clenched to the reality that went so far into production all to waft into thin air. It's just tantalizing, like that catch phrase from Al Pacino in The Devil's Advocate, "Look but don't touch, taste but don't swallow". There are so many pieces to the story, it drives me mad is all.

So, are we coercing Mosh to tweet Jaffe about some of this stuff or what? Shocked

Edit: IMO, ESP should just gather all the unfinished work, complete the game and put it up on the psn. It could still be relevant.
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« Last Edit: 07/18/12 at 11:35:34 by Zerathustra »  

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Re: Twisted Metal: Harbor City
Reply #27 - 07/18/12 at 16:42:14
 
Zerathustra wrote on 07/18/12 at 08:39:53:
True, but you know, I went snooping around and found this flickr account of this guy, cor23 who claims he did some level design and textures on the game. He also mentions that the material used for TMHO:ETE's lost levels were minimal for what they could have included, indicating a substantial amount of finished or near finished work that could have feasibly made it into the copy. There was a plethora of train yard level sets, waterfront harbor settings. Mentions a few other people who also contributed to the work. He referenced to the Chinese downtown area photo I'm sure most of you have seen of Harbor City, saying that it was an extremely massive city level. I'm curious why many of these tidbits never made it into LOST. I couldn't help but feel compelled to write him a few questions, nonetheless, I didn't end up doing so. I didn't want my obsession to take hold of my sanity as I clenched to the reality that went so far into production all to waft into thin air. It's just tantalizing, like that catch phrase from Al Pacino in The Devil's Advocate, "Look but don't touch, taste but don't swallow". There are so many pieces to the story, it drives me mad is all.

So, are we coercing Mosh to tweet Jaffe about some of this stuff or what? Shocked

Edit: IMO, ESP should just gather all the unfinished work, complete the game and put it up on the psn. It could still be relevant.


Unless some crazy billionaire decides to pay Sony the complete development and publishing costs for ESP to finish the game and put it out on PSN its pretty much vaporware at this point.

Although I would love to see more leaked art, models, and concepts from anywhere. TMHC while likely no where near completed was likely about half way into development before it got shifted into TMHO.

There likely is enough art work and models to get a good picture of what the game was likely going to be like.
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Re: Twisted Metal: Harbor City
Reply #28 - 07/18/12 at 16:58:45
 
tmfan89 wrote on 07/18/12 at 16:42:14:
Unless some crazy billionaire decides to pay Sony the complete development and publishing costs for ESP to finish the game and put it out on PSN its pretty much vaporware at this point.

Although I would love to see more leaked art, models, and concepts from anywhere. TMHC while likely no where near completed was likely about half way into development before it got shifted into TMHO.

There likely is enough art work and models to get a good picture of what the game was likely going to be like.

For me, seeing more of the game is like stabbing someone with a double-edged sword. I win but I'm hurt in the process.

I would love to see more of the game; anything at all. Then again, I don't want to see it because it makes me sad to think of the game that would have been the follow up to my favorite in the franchise. Why can't they just meld together loose ends and publish it on PSN? I couldn't see how that could hurt or be expensive. Scrap the on foot levels, and just rip out the core of what the Twisted franchise is and sear off the loose ends that were never completed. If they have animated story boards for all the characters; I'd be content with those as endings. No physics correctly in place? Rip the physics from TM:B. The cars have got to have been done at least by now, and there is obviously more level work than has been previously released with TM:L. Why can't they cram all of that into a small package and release it? I crave more information, but the info I seek is that only in playable form.

I would love to see on foot character models, further level design, etc; etc;.... but AFTER the fact of seeing what could have been first hand with a release of what is currently available. I'm not asking for more work, I'm asking for what is already made to just be slapped together. How is this not a good move? It's not too costly, not TOO much time and even if they sell it at 10$, everyone of us here would buy it in a heartbeat... and I'm sure several other people outside of TMA would too. I don't see why they haven't tried this already or how it could be a bad business opportunity.

Then again, who even owns the rights to the already developed material? Sony?

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Re: Twisted Metal: Harbor City
Reply #29 - 07/18/12 at 17:17:03
 
Corey Kruitbosch released a lot of stuff for HC and he was the guy who said they were so close.

It was still an early game though and I still have reason to believe that HC was a separate game from TMHO
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