True, but you know, I went snooping around and found this flickr account of this guy, cor23 who claims he did some level design and textures on the game. He also mentions that the material used for TMHO:ETE's lost levels were minimal for what they could have included, indicating a substantial amount of finished or near finished work that could have feasibly made it into the copy. There was a plethora of train yard level sets, waterfront harbor settings. Mentions a few other people who also contributed to the work. He referenced to the Chinese downtown area photo I'm sure most of you have seen of Harbor City, saying that it was an extremely massive city level. I'm curious why many of these tidbits never made it into LOST. I couldn't help but feel compelled to write him a few questions, nonetheless, I didn't end up doing so. I didn't want my obsession to take hold of my sanity as I clenched to the reality that went so far into production all to waft into thin air. It's just tantalizing, like that catch phrase from Al Pacino in The Devil's Advocate, "Look but don't touch, taste but don't swallow". There are so many pieces to the story, it drives me mad is all.
So, are we coercing Mosh to tweet Jaffe about some of this stuff or what?

Edit: IMO, ESP should just gather all the unfinished work, complete the game and put it up on the psn. It could still be relevant.