Kilrahi
Ex Member
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Have you ever played Twisted Metal? Did you like it?
I thought it was okay.
HANG with me here. I thought it was a fun short term distraction. A good game that would last a few months.
UNTIL we modified it. You see, NONE OF THE CORE VETERANS HAVE EVER PLAYED TWISTED METAL THE WAY IT WAS INTENDED TO LONG TERM. Team games? That didn’t exist until TMHO, and yet that’s what we played and have played for OVER a decade with both TM2 and TMB. We deserve the credit for realizing that was fun. Not Singletrac, not Incognito, and not Eat Sleep Play. WE did it FIRST.
So what’s my fuckin’ point? My point is the fans deserve some credit for what makes a good Twisted Metal game, because we have tinkered with the game and figured out what that is. Without us I firmly don’t believe there would be a TMPS3, at least, not in the current full blown capacity. So we deserve some respect about the rules we have discovered . . .
AND ONE OF THE ONLY CONCEPTS THE FANBASE OF BOTH TM2 AND TMB HAVE BEEN UNITED ON IS THAT THE FULL HEALTH GAME RUN FUCKING SUCKS.
The reasons are obvious to anyone who has ever played a true competitive video game. Do you see full healths littered about the levels in Street Fighter? How about Tekken? No? What about Soul Calibur? Still nothing eh? Not even the wimpied down (but fun) Mortal Kombat? Hmmmm . . . are there random healths in Starcraft? I’m honestly asking because I don’t know, but my GUESS is that you have to earn your health back and it’s not through something you just aim for and drive that will respawn every few minutes.
Why is that?
It’s because when you FIRST play a game you are okay with dumb luck, because quite frankly, you SUCK. You don’t know yet if you want to be competitive. You’re JUST having fun. However as you get good, as you start to CARE, suddenly you hate stupid dumb luck, and in regards to stupid dumb luck, the veterans realized very early on Twisted Metal was one of the worst offenders.
This is because it isn’t FUN AND COMPETITIVE to be having a true all out war with a person of equal skill and have it be decided by some random health they walked into. It’s even LESS fun to be fighting someone who is clearly less skilled then you, spend a good three minutes whittling their health down as they turbo all over the level like a little wimpy coward, only to have them undo all your hard effort with ANOTHER damn health!
I am not kidding when I say I once played a 1 vs 1 in TMBO, first to three kills wins, that lasted OVER TWO HOURS!!!! My damage done to my opponent was OVER TWENTY TIMES HIS TOTAL!!! You know why he almost won? He spent 90% of his time turboing to the healths! It just plain sucks! It’s not fun at all, and the more competitive you get at this game the more that aspect of gameplay will make you want to piss down someone’s throat!
Could it be that this game is somehow different? That it won’t have this gameplay element that the veterans despise? I DOUBT IT BECAUSE JAFFE HAS PRAISED THIS EXACT GAMEPLAY MECHANIC ON NUMEROUS OCCASIONS. He likes it! Therefore, it’s hard for me to think it is somehow different in this game.
I don’t really blame him for liking it, and I’m not surprised. Of course he likes it! He’s a casual player! He’ll play this new game for a few weeks and move on to another. That’s no bash on him, he’s got things to do.
We’re hoping for MUCH more though, and it hurts for one of our biggest nuggets of knowledge to get so carelessly ignored. They’re essentially saying, “Yeah, I get you think you know something about what you like, but you know what, we know better so don’t worry.”
Well hell. They MIGHT know better. They just might be that brilliant, but ONLY if something has drastically changed. They’re playing some serious odds on this one. As I said, THIS IS ONE OF THE CORE TENANNTS OF THE VETERAN TWISTED METAL FAITH.
I am 31 years old. I was and still am willing to forgive TMB and TM2 for a feature that doesn’t exist that they never thought of. When we play these games, we drive AROUND them. When we still accidentally hit them, we mine the hell out of ourselves.
I am not going to do that with the new game though. You know why? Because by now they should know better and to be honest being forced to do that is just damn annoying. Plus, on top of that, the build I played they weren’t even half as easy to spot as in previous games. It was like hidden easter eggs and I’d crush them without even trying. I hate that.
So my fingers are crossed. My fingers are crossed that somehow, despite all the evidence I see, it will end up being fun. It’s POSSIBLE, because maybe the weapons really aren’t all that dodgeable. That opens up other cans of worms, but hell, maybe it’ll mean healths are needed. It’s also possible because maybe the healths are few and far between so they are RARELY game changers therefore I’ll rarely want to kill somebody. It’s also possible because I don’t know every damn thing and there might be something I haven’t thought of. It’s also possible somehow enough hardcore people will whine they’ll patch it in. Hell, it’s a damn easy feature to add which is why it BUGS me they didn’t when they KNEW we wanted it. I feel like a three year old calmly being told his parents know what’s best for him.
IF it ends up being the same though . . . IF you end up with countless games won by fucktards and stupid damn dumb luck . . . IF TMA is once again pushing to ban healths and drive around them to keep it long term fun, then rest assured this will not be a Twisted Metal that lasts in my PS3 for more than a few months.
If I’m just a crotchety old man then more power to you guys ‘cause you’ll freaking eat this up.
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