Meat-Auger
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I don't think we need to worry too much about specials being too similar right now. For some reason, the biggest question I had was why Crimson Fury and Kamikaze both had flamethrowers, but I've since decided to let it go. All of the specials are going to be different to some degree, even if similar in concept.
I'm willing to bet Jaffe & Scott poured hours and hours into design decisions over which vehicles had what specials; there's a method behind the madness. I'm also willing to wager that once we get 16 people with 17 vehicle choices out on the battlefield, the similarity in vehicle specials is going to the last of your concerns or your focus.
What's absolutely insane to me is how tweaked each vehicle is now. Even vehicles within the same class, like Roadkill and Death Warrant, will probably drive and feel much different. Armor, handling, speed, time taken to break out of an EMP freeze, ramming power, AA regeneration speed and amount used, the degree of EMP homing, carrying capacity, and probably more stats we aren't even aware of right now.
Sound is an important aspect for me, so I can't wait to hear what the different specials sound like, and even more so, how each vehicle sounds when driving around. The one that has stood out the most so far has been the rumbling of Death Warrant's throaty, guttural engine. Sounds terrific, and I can only hope each vehicle is as distinct and appropriate. Really adds to the experience and immersion, even with arcade-style physics and control.
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