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TMB and TMBO, some quick questions (Read 4347 times)
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TMB and TMBO, some quick questions
12/30/11 at 15:47:44
 
Hey guys, being that I am fairly new to the forums here, I never got the opportunity to play TMBO online back in the day. Although, I do have a fat PS2 with the network adapter, and also the slim, but does anyone really play TMBO online through xlink KAI much these days?

And I hope this not a too open ended question, but can someone briefly summarize the differences between TMB and TMBO besides the obvious netplay portion of it?

I understand that the games are different from each other, but I'm not familiar with the quirks and nuances between both games if some of the cars got nerfed or whatnot.

Any insight as I try to build my twisted metal knowledge much appreciated. I don't think I've found any dedicated twisted metal forum like this until now. Keep it up. Cheesy
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Re: TMB and TMBO, some quick questions
Reply #1 - 12/30/11 at 15:50:42
 
You'll be able to grab tons of info on the 2 games around this board. Its worth a look.

The tier list is a good start Smiley

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Re: TMB and TMBO, some quick questions
Reply #2 - 12/30/11 at 18:43:34
 
http://temp.tmalliance.com/?num=1305239991

Heres a comparison on damage numbers for car's special between two versions! Credit goes to Kilrahi and Stitches.

Yes besides the obvious network play, 4 players being bumped to 8, there were several new modes... Manhunt (one player is "hunted" while everyone tries to kill them, whoever does will become new person being hunted). Collector - where you have to stockpile these triangles and get the most. Last Man Standing (Set amount of lives), and standard deathmatch. You could play any map with however many players you wanted, unlike TMB. 8 players on dogpound is possible.

On top of those modes there were various scoring methods: Kills Only, Net Kills (Kills minus deaths), Net Damage (Damage Done over Damage Received), Damage Only, and Carnage (Damage Done + Kills).

Add to that there were optional relic pickups, these were like a bonus modifier that you could carry (only one at a time), one might be parasite - a percent of damage done is tranferred to health, or Blitzkrieg - increases rate of fire. When you died carrying a relic, it is dropped, and you could drop any relic at any time on command.

Certain cars were changed as well from TMB to TMBO. Not just in how much armor they had or how much damage their special weapons did, which is shown in that link I posted earlier. Mr Grimm's scythe special now has a slight homing ability. Warthog's special now fires fireballs as well as Flame jetstream. Outlaw's special (his red laser removed completely -now only have to tap button to fire blue missiles), Yellowjacket's spikes, Shadow's secondary special, and Brimstone's special now have their special's homing ability increased triple-fold. Crazy 8's tazer and Axel's shockwave's radius have been increased substantially. All these changes were likely made due in part to compensating for lag. While increasing the homing ability on some specials was absolutely neccesary, they are still very much dodgeable.
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Re: TMB and TMBO, some quick questions
Reply #3 - 01/02/12 at 03:47:35
 
I haven't played it yet but I got it all set up and would like to try it. I'm free pretty much every night so I'd be on often if others were. And since I'm super hyped on the new Twisted Metal for PS3, I'm probably going to be playing this one all the time until then. And there's some website that schedules x link games, I don't remember the name, I think it's ps2 online or something like that.
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Kilrahi
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Re: TMB and TMBO, some quick questions
Reply #4 - 01/02/12 at 12:50:47
 
We'll need a way to contact you to set stuff up.  Do you have AIM, and can you share with us your Xlink name?
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