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TMA Game Reviews (Read 13880 times)
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Re: TMA Game Reviews
Reply #15 - 02/18/12 at 08:45:04
 
Single Player and Campaign


Single player has been a staple of every Twisted Metal since the beginning. Everyone loves to watch the stories of their favourite characters unfold and to see Calypso misinterpret their wishes. This time things are a little different. Now you can bring a friend along for some split screen action as you watch the stories unfold. Instead of each character having a storyline, things have been boiled down into four gangs (Only three are playable) with a main character leading each. The iconic mass murdering clown Sweet Tooth makes his expected return along with Mr. Grimm and Dollface who play their respective roles in telling the competitionís narrative.

Even though itís not a complete reinvention of Twisted Metalís single player there have been some new additions to spice things up. Instead of playing eight events against an increasing number of opponents, players must fight their way through different scenarios and stipulations.

For example, Electric Fence forces players to fight inside a specified area. If they leave the area a persistent countdown timer works its way down, killing the player instantly if it reaches zero. Every minute or so the fence will move to a different area of the map and the combatants must race across the level to get back in the safe zone. I actually found this stipulation to be the most entertaining.

Endurance matches spawn a new opponent at set intervals on top of the opponents already on the battlefield. Players must take out the Juggernaut (also a playable vehicle), which spawns new opponents before they become overwhelmed. At times, this mode can be extremely frustrating on the harder difficulties.
Battle Races are exactly that. Players must speed through a series of checkpoints to cross the finish line and reach a bomb detonation device. This mode lends itself to the faster cars and could do with some balancing to even out the playing field.

After each event, players receive a medal based on their performance and will unlock new cars and weapons to use in single player. Completion times are also posted to leaderboards where you can compete against friends and foes alike.

The game has three levels of difficulty. ďTwistedĒ, being the hardest, is outright insane and pushes the skills of even the best of drivers. The computer controlled AI are programmed to cheat to make up for their lack of skill. Some of the things that happen will ruin your gaming experience and will force you to snap your controller like a Slim Jim. Iím all for a challenge, but itís a delicate balance between stress and reward. If things become too stressful then itís time to take a walk or punch a hole in the wall. There have been too many instances of that already and the game has only been out for three days. If youíre a casual gamer, stay away from the higher difficulties. If youíre like me and enjoy the abuse, donít tell your girlfriend. She might take it the wrong way.

Players no longer have lives; when they die its game over. In its place, players can choose three different vehicles to take with them into battle. The last two vehicles are stored in the garage for safe keeping. When youíre low on health during a match and canít reach a health pickup in time, you can drive yourself to the garage and swap the car out for a different one. Cars stored in the garage slowly regain their health, but hold on any weapon pickups it had. Itís a fresh way to add some strategy into a normally straight forward single player experience.

Boss battles have always been a part of the TM universe. I think Jaffe brought a little God of War into this one though because the battles have been supersized to epic proportions. I donít want to spoil too much, so I wonít give too many details, but long gone are the days where you fought Minion in his little tank or the relentless Dark Tooth in Hong Kong. The battles are fun, although one of them is a bit of a pain. Iíll let you discover that one out for yourself.

Iíve always loved the stories in Twisted Metal so I was excited to see that live action movies were making a comeback to the series. (In the original 1995 release of Twisted Metal, Jaffe filmed victory movies for each of the characters with actors dressed up as the drivers. The movies ended up being removed from the game in the end. They were cheesy but so much fun.) Each movie is highly stylized and filled with CG, almost comparable to the movie Ď300í in a way. Costuming is pretty good too, but for some reason Calypso looks like Weird Al and Preacherís hair looks like a cheap wig from Party Packagers. Other than that theyíre a welcome addition. Jaffe has always loved cinematography and filmmaking so Iím sure he loved every minute he was on set.

When the game eventually came to a close I ended up asking myself ďIs that it?Ē Itís a short romp thatís for sure. It takes a few hours to beat and even less when you finally catch your bearings. There are other difficulties to beat it on and even a prize for those that can earn gold on all the Twisted difficulty levels, but once youíre done itís time to move online.


General Multiplayer


Multiplayer is the bread and butter of Twisted Metal. Single player can only sustain your interest for so long before you need someone real to destroy. The game even goes four player split screen for when your friends come over. But as usual, the game turns into a muddy mess as the resolution and texture quality are lowered to handle all the action. ďWas that a car?Ē ďI donít know. Shoot it anyway.Ē

Another first for the series is the addition of team based modes. Players can now form their own teams and not have to worry about friendly fire. This was always an issue in the past and definitely a welcome feature. If youíre someone like me that has moved on from ďkill everyone in sightĒ deathmatches, team play is where you want to be. Sure, itís more like ďkill everyone else but me in sightĒ deathmatches, but you will now have the satisfaction of being a part of something greater. Organizing strategies with someone instead of swearing at them isnít all that bad either.

The newest game mode, Nuke, breaths fresh air into multiplayer. This ďtwistedĒ take on the classic capture the flag style game play is an interesting break from repeatedly blowing your opponents to pieces for points. Last Man Standing and Hunted (known as Manhunt in the past) also make their return, both with team based modes as well. When making a game, hosts are given a bunch of options to mix the games up a little bit, but nothing on the scale of Gears of War or the Halo series.

The game has a lot to offer multiplayer wise and when you get bored of one mode you can move on to another. Essentially itís all the same, but you can trick yourself into thinking otherwise. If youíve been playing Twisted Metal for years you will find this offering to be to your liking. Just have some friends over, order a pizza and plant yourself on the couch.
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Re: TMA Game Reviews
Reply #16 - 02/18/12 at 08:46:18
 
Online Multiplayer


I have to say this before anything else. What a mess. Iíve played lots of games at launch but this title has had the worst launch Iíve seen. Itís not the gameís or ESPís fault; itís Sonyís. You literally canít join any games and when you do thereís a chance you will either be booted out or the game will freeze. I wonít even detail how bad the online voice chat function is either. Speaking from inside a fish tank is preferable to this.

A few days ago a Sony spokesperson said you have a 90 per cent success rate of joining a game. Only ten per cent were having issues. Everyone Iíve spoken with laughs and feels those numbers should be reversed. Yes, right now itís that bad and this will inevitably hurt sales. I have spent more time waiting to get in a game than actually playing in one. Iíve seen a few videos with Jaffe explaining the issues Sony is having and you can see how frustrated and worn out the man is. It's written all over his face. This catastrophe shouldnít define what Twisted Metal is, but you can bet a lot of players will be moving on unless this is corrected promptly.

Okay, enough of that. Online wonít be broken forever and from what Iíve seen itís great. It needs a few tweaks here and there, but overall, itís giving fans things theyíve wanted for years; team modes, a chat room that doesnít require a secret code (TMBO anyone?) and little things like statistics and custom car skins.

For the players into competitive gaming, a ladder system has been put into place. When you first start playing in ranked games, you will be forced to choose from a small selection of three cars. Competing in ranked games will give the player experience points they can use to level up and buy new cars and equipment to use in the game. Anything unlocked in ranked matches carry over to other modes as well making ranked matches the place to be. Unfortunately, leveling up seems rather slow for a set of rewards that are integral to the gameís enjoyment. Having only three cars to choose from is only fun for so long.

Perhaps my biggest issue with having to play in ranked games are the sheer lack of control you have over what youíre playing. You simply pick what game mode you want (Deathmatch, Team LMS, Nuke, etc) and youíre thrown into a room. You canít pick your team, any custom settings, nothing. What if you want to play on the same team as your friends or clan? Too bad. The way the system stands now it makes no sense. Itís said the game will automatically balance teams based on skill. In my experience, no matter what type of system you have in place teams will never be balanced, so why not let the players decide?

For those less competitive and would like more control, unranked games are where youíre probably going to spend most of your time. Most of the cars are available off the top and you can organize teams, pick your map and add some custom rules. Unfortunately players donít earn experience points and have no way of unlocking new cars. It seems counterintuitive and has me scratching my head. Why would I spend hours grinding experience points to unlock stuff in game rooms I donít want to be in? Iím not in the habit of torturing myself. I would rather play with my friends and have clan battles with settings we enjoy. I think some changes are in order, but who am I?
Two features new to the online portion of the series are the clan management and party formation platforms. Both are fairly basic but useful tools. The party system works the same way it does on Xbox Live. You invite your friends in, voice chat and follow the party leader into games. Easy enough and it works. Clan management on the other hand is pretty bare. You simply create a clan and invite people to join. There are no clan statistics or advanced options. You simply have a clan tag posted beside your name in the lobby. Right now I donít see the purpose of clans when you canít organize ranked team matches.

The barebones are here, but online is off to a really rough start. Sony needs to get its act together and fix the issues as soon as possible (This isnít the first time this has happened either. When will they learn?). While thatís happening, ESP needs to seriously tinker with some of the gameís online features and expand upon them.


Graphics and Sound


Twisted Metal isnít going to win any awards for best graphics. Itís the best looking TM, but it should be since itís the first TM of this generation. Plenty of detail has been crammed into its levels and plastered all over the vehicles though. In motion, the game looks decent. Slow it down and itís rather bland. Does it need to look any better? Not really. The game moves so fast that you donít have time to stop and check out every detail on a blade of grass.

To be honest, I think too much detail in a game like TM is doing it a disservice. The speed of the game mixed with the amount of detail often confuses me. My brain is taking in too much. Youíre driving around at 150 mph, pulling 180 degree turns, crashing through store front windows into shelves with items on them and missiles are flying in every direction and flames are licking up around your car. Itís a lot of fun to be sure, but sometimes my eyes get lost with what Iím supposed to be focused on. This is something I never had a problem with in past Twisted Metal games because the level of detail was significantly lower. You had a dirt plain with an empty factory on it and maybe a highway I can drive on, thatís it. Some people wonít agree with me here, but Iíve found this problem across our current generation of games. Too much detail takes away from the game play.

Now the sound is just as chaotic as the visuals. Iíve always loved the sound design in the Twisted Metal series though. Youíre surrounded by explosions, drive by screamings, whistling rockets and all the other unique sounds each car makes. Itís a very immersive experience, so I have no complaints there. The soundtrack however, thatís a completely different story. I always enjoyed the original soundtracks that were written for the games. This time around, and a first for a Twisted Metal overseen by Jaffe, weíre treated to licensed music. Personally, Iíve never liked licensed music. Itís too easy to grab a handful of tracks and dropping them. I will give ESP credit though because the songs they picked fit the game, like Patsy Clineís ďCrazyĒ which plays during Sweet Toothís introduction movie. But there are only so many times I can hear Rob Zombieís ďDragulaĒ before I start to wonder why itís in another Twisted Metal game. I find licensed music breaks immersion because it brings something from reality, something you might have memories attached to, into a world thatís trying to create a totally different atmosphere. Why N.W.Aís ďStraight Outta ComptonĒ is in this game, especially since Thumper is missing from the roster, is anyoneís guess.


Final Thoughts


Twisted Metal has and will always have a special place in my heart. I love this new offering, I really do. Itís not what I was expecting, to be honest, but change is good. When Twisted Metal Black was released in 2001, a lot people were in an uproar over the changes the series underwent after Twisted Metal 2. Not everyone will be pleased, but you get used to it and learn to accept it for what it is.

TMPS3 is largely different from its predecessors in some aspects. I will say that I personally like the direction itís moving in even if things arenít working out as they were intended out of the gate. I think after a couple of patches the game will really start to show its true colours and become the deranged butterfly it was meant to be. I only hope in the future people will learn from this experience and beta test their products before launch.

If youíre a Twisted Metal fan or just want something different to help ease your twitchy fingers, TMPS3 is a solid package. The only thing the game is missing is an exorbitant amount of cleavage which would make this game every boyís fantasy. Give Sony some time to fix their servers and Iím sure weíll be seeing each other on the battlefield real soon. Good luck, driver.
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Re: TMA Game Reviews
Reply #17 - 04/26/12 at 18:22:49
 
PlayStation Vita Review
4/28/2012
Reviewed by Hellbent TMA

...

$200 for the standard model and $250 for the 3G model with memory unit included

The PlayStation Vita does not work with memory sticks. It has it's own type of storage. Which is kind of a downside considering all of the downloadable content. But the speed of the memory is quite faster then your standard Memory Stick Duo. So while pricey with the 16gb stick running around 60 bucks. Not a complete letdown. But the cheapest you can get a PS Vita with a proper game and proper storage is around $270 to $340 depending on weather or not you bought the 3G model or not. Basically it will cost you a little less then a PS3 or a 360 would.

The game prices are much cheaper. Uncharted goes for a straight $49.99 as a premium title. Other premium games like Dynasty Warriors Next, Diseaga 3, and MLB 12. go for $39.99 (tax free if you download in certain states!!!). With other premium titles like Unit 13 going for $29.99. There are also 3 indie games out right now. StarDrone Extreme is $3.99, Mutant Blobs attack is $7.99, and Super Stardust Delta at $9.99.

There aren't many bad games out on the PS Vita right now. It's enjoying a very clean launch. Good variety in genres and pricing.



Ridge Racer is full priced and it's fucking terrible. With a whopping 3 tracks and 5 vehicles and a ton of DLC... It's just a mess. Not to mention Ridge Racer has horrible gameplay anyways. Slot Car racing takes more skill. So avoid that one.



Escape Plan has a very alluring trailer. But sadly it is another one i'd avoid. It mostly shows off the Vitas motion controls. It's not a very difficult platformer. So without any challenge i view it as a bad game. Others might feel differently. But i've been playing those kinds of games for so long that if it's not hard then i might as well just watch a video of it.



Disgaea 3 is a great port of the PS3 edition. They included everything from the PS3 version plus more. It's a game very well suited for portable play too. I could go on but that video explains many of the mechanics.



Wipeout 2048. While the Vita has failed to offer fully functional remote play. This is one title that works on the Vita and PS3 allowing both users to play against each other as well as taking your stats off your Vita and carrying it over to your PS3.

The PS3 version gets a nice little graphical boost as well. So all in all this is a very economical title to get since it's built for you to get as much out of it at home as you do outside.




Unit 13. One of my personal favorites. This third person tactical shooter features an awesome Online Coop mode which makes completing the game much more fun.

In addition to the awesome coop in this Socom like shooter from Zipper. The levels can also be randomized so the replay value is through the roof if you are seriously into tactical shooters. You can level any of the 6 characters up unlocking unique weapons and equipment for every character to use.

There are also daily missions which you only have one shot at. It's a very fun way to compete via leaderboard because the missions are different every time and you only get one shot. So it's a true test of skill instead of memory.

It's also slightly cheaper then other titles. The down side is that it has no online versus. Resistance comes out in May and it will feature full online multiplayer.



Dynasty Warriors Next. This is your typical Dynasty Warriors game. It features a robust campaign and multiple ways to play it. As well as a character editor and motion control events including Online Duels.

There isn't much to say about the game. You run around killing hundreds of dudes with a variety of characters. With light strategic elements when it comes to capturing territory. They have added these huge Gatling arrow turrets that you can aim using the Six Axis on the Vita which is extremely powerful and fun to use. As well as several ambush type situations where you must use the touch screen to deflect arrows, duel enemies, take down massive hordes of attackers, and even horse riding segments.

Overall the motion control segments are okay. They aren't as slick as in certain titles but they are a nice break from the general DW gameplay. I personally enjoy the Duels even if they aren't overly complex. It's an interesting way to fight and all things considered the game would be far too easy if they didn't have something to mix it up.



Uncharted Golden Abyss. It's pretty much Uncharted with motion controls. The graphics are outstanding and the motion controls are a mixed bag.

While the aiming assist using the six axis by pointing the PSV like a camera is excellent for fast sharp shooting. Other elements like using the touch screen to open doors and such are thrown in your face too. So while some of the motion control is helpful. It's also often used to just burn your time when the game could have just automatically made the characters open the stupid fucking doors..

The puzzles are enhanced very well by the Vitas touch screens however. The climbing mechanics have also been improved as you simply draw a line along the ledges you wish to climb. While it's not a crazy huge advantage for climbing. It does help you notice secret areas.

Photography has also been added to the game which is kind of fun. It's nice to catch the areas on film in game. Aiming the camera and zooming in just right is a fun gameplay mechanic because you are doing it just like the real thing. It's a small detail but its one of those motion control elements i like. The sniper rifle works like the camera as well.. Use the rear touch pad for zoom, aim with the analog stick and aiming the vita like a camera. Very handy for sniping.

Totally worth the bloated price.



Blazblue. This is the best fighting game on the Vita for one simple reason. The online works flawlessly. It uses GGPO and it simply runs smooth as fuck online.

Not only that but it's also an extremely well balanced game. Much more balanced then MVC3 or even Mortal Kombat. So it's the perfect portable fighting game to pick up.

The Vita version is the best portable version out when it comes to graphics, features, and online play. It has even more then the Console version and it sacrifices very little graphic fidelity. At a cursory glance it looks identical to the console version. Though on closer inspection the backgrounds scaled back a bit and the PSVita is not full 1080p. But with the screen the size it is 1080p would be a waste.

Highly recommended over the other fighting games.



The Playstation Vita also comes with several free games. Moderstorm RC, Treasures of Montezuma Blitz, Table Soccer, Fireworks, and Cliff Diving.

It also comes with several applications like a Painting Program, Netflix, Internet Browser, GPS maps, NEAR (for spotting other PSV's), photos, music, videos, friends list, party, group messaging, facebook, internet radio, Flickr (for uploading photos taken with the vita), and tons of other applications with new ones being added every day all for free.


...

It's larger then the PSP. But still fits in well sized pocket. Not much room on the front is wasted and it features mostly screen space.

The built in speakers are right next to the analog sticks and sometimes my thumb gets in the way of the right speaker. But i've trained my self to stop doing that. Weird little habit but nothing that has been annoying me. The speakers themselves are not overly powerful but are perfectly fine. The sound quality is as good as you can get out of such tiny speakers.

I'm not sure if the PSVita supports surround sound. But i would imagine in the future through Remote Play it will. This is kind of a big deal to me. Hopefully in the future they can come up with a portible surround sound solution. That is if they haven't already.

The PlayStation Vita can also play your PlayStation Portable games and enhance them. The best enhancement is the ability to assign your face buttons or Dpad to the PS Vitas right analog stick. With the PS Vita you can play PSP games with duel analog. Which makes certain games like Armored Core 3 playable on an entirely new level.

The Vita also enhances PS Mini games often featuring higher resolution, better framerates, and use of the second analog stick. Even old Mini's have been updated to support Vita controls. So if you have any of them laying around try tossing them on the Vita to see if they play better. If it's one of the compatible titles it definitely will.

If the PSP game you are playing features online play with voice chat. You can use the built in PSP microphone to chat. Though the PSP does have bluetooth support. It's a drain on the battery. But the built in microphone has practically no impact on the battery life at all. Fantastic design!

...

A fantastic portable system that has enjoyed a great launch.

Not only is it good for state of the art portable games. But it also offers a new and better way to play PSP titles. Also numerous useful and fun applications.

Can't wait for Resistance! Serious Online Deathmatch in my fuckin pocket!

I give the PSP a 9.8/10

Minus .2 because of the rear touchscreen instead of duel triggers. Why not both? Not ragging on the rear touchscreen it's nice. But this thing screams PS2 emulation....
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Re: TMA Game Reviews
Reply #18 - 04/26/12 at 18:59:52
 
Extra!

Durability. The PlayStation Vita feels much more durable then the DS or PSP in my own personal tests. You can twist the system and the plastic doesn't give in and you don't hear any creaking noises.

With the PSP you can feel the plastic bend as you twist it. Same with the DS thanks to the clam shell design. PS3 and 360 controllers are also guilty of this and it's one of the easiest ways to tell that they are fucking cheap. Poorly built phones do it too. Doesn't matter how expensive it is if it's not built right

The PS Vita feels like it's been built right. It's too early for me to tell. But for one when you twist it. It's as solid as a literally solid piece of plastic. Meaning it doesn't give or creak or anything.

It also has a tough screen. I've forgotten the material but it's that shatter resistant shit. Which would explain why it doesn't twist like the PSP and DS do. Just slap a screen protector on there to protect against scratches and you are probably set for life on it.

Sony also sells a 2 year replacement warranty for $70. But i'm gonna hold off on that because if it turns out they all break at once then i can get it repaired for free. Plus i trust my self enough to keep it from being broken. Though i got the Nerf armor just in case and i'm always looking out for new armor solutions. I'm less worried about dropping it and more worried about it getting smacked while in my pocket due to me bumping into something or something bumping into me.

Something tells me the lack of moving parts and UMD reader means the PSV will last a long ass time.





Heating. One of the issues the PSP had was that it would heat up a whole lot when playing WiFi games. The first model would heat up any time it had to load off the UMD or was running at full performance. Especially if you were using Wifi

The PlayStation Vita shares none of the heating issues. Even online using bluetooth. Well except online, using bluetooth, connected to a charger, while playing a game. That causes a little heat. But nothing on the level that the PSP had. I feel safe saying it has no heating issues at all.





Battery life. Very nice. If you turn off all the WiFi functions, use headphones, and turn down the brightness just a tad you can get a clean 10 hours out of it without sacrificing much. 8 hours at full brightness. Around 6 hours using Wifi and around 4 hours and 20 minutes using Wifi with max brightness on full volume using the built in speakers while connected to bluetooth for voice chat. I believe you can get 12 hours at low brightness and AVLS enabled with full volume. So i imagine with it muted at low brightness you are looking well over 14 to 18 hours. Possibly even longer if the sound is totally muted. I'll have to test it some time.

Charges quickly. Around 2 hours and 30 minutes for a full charge. Longer if you are charging via USB. Around 3 hours i think. Off a car charger it's a bit less then 2 hours.





Media Support. Doesn't support all the codecs i prefer. But it plays HD video amazingly clean and has very good audio codec support. But it's the Netflix support that really clinches it. That HD streaming video is fucking bad ass. If you are always near a hotspot you can really make that Netflix bill count by watching damn near anything in your spare time in full HD.

The internet radio is nice too. Though the PSP has it as well. The Vita has far more options when it comes to that. Especially with it's browser and quad core processor. Simply great.





Dashboard. The cleanest dashboard i've ever seen. It never lags. It doesn't interfere with games. It doesn't crash. It's all about letting you multitask while you play.

It's so good that i use my Vita to check and send PS3 messages. It's just so much easier, faster, and better in every way you can imagine.

It also has support for group audio chat, group message chat, and file transfers via messaging. You can also transfer data from your PC or PS3 to your Vita and visa versa.




Stability. I haven't crashed since the last update. Though i hear Unit 13 still causes a lot of crashes. I haven't had one in a long time.

You can't remove the battery this time without opening the whole system. So in order to reset from a crash you have to hold down the powerbutton for 30 seconds. This is printed in the manual but it isn't something that they go out of their way to make sure you know. So when you first crash it's like "Oh shit i can't even turn the power off". I figured the button thing on my own. But still worth noting. Even if the crashes have seem to have gone away.




Remote Play. It's barely functional. Only a few PS3 games work and they don't use the rear touch screen as L2 and R2 and the front for L3 and R3. It works great for PS1 games. But i find it weird that i can load and play PS1 games on my PSP. But on my PSV i have to use remote play. Hopefully in the future they'll let us just play them right off the PSV.
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Re: TMA Game Reviews
Reply #19 - 04/27/12 at 07:48:23
 
Jesus Tap Dancing Christ
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Re: TMA Game Reviews
Reply #20 - 04/28/12 at 05:38:30
 
As a member of Tap Dancing for Christ (TDFC.ORG) i take huge offense to your remarks. We dance for Him.
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Re: TMA Game Reviews
Reply #21 - 04/28/12 at 08:40:09
 
Well fine then!

I'll just beat the belt off ya!
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