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TMBO Statistics and maybe future tips and tricks. (Read 25643 times)
Kilrahi
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TMBO Statistics and maybe future tips and tricks.
05/13/11 at 00:11:51
 
As requested, here are my old charts.  Maybe we can sticky this?  Depends on how important everyone thinks it is.  Good info though.

TMB Online Conventional Weapon Damage

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TMB Online Special Weapon Damage

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Original TMB Settings for comparison

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Special Regen Times

Manslaughter:  27 Seconds
Junkyard Dog: 30 Seconds
Axel: 30 Seconds
Mr. Grimm:  30 Seconds
Warthog:  30 Seconds
Yellowjacket: 30 Seconds
Darkside:  35 Seconds
Brimstone:  37 Seconds
Crazy 8: 45 Seconds
Spectre:  45 Seconds
Outlaw:  45 Seconds
Shadow:  45 Seconds
Roadkill:  45 Seconds
Sweet Tooth:  45 Seconds
Minion:  60 Seconds
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RoaDiE
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Re: TMBO Statistics and maybe future tips and tricks.
Reply #1 - 05/13/11 at 00:12:53
 
Excellent! Thanks a ton I needed to see this.
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Kilrgrn
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Re: TMBO Statistics and maybe future tips and tricks.
Reply #2 - 05/13/11 at 01:46:33
 
Oh wow, this is helpful. I like it when I can combine math with gameplay.

Thank you.
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DJmugenX  
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Kilrahi
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Re: TMBO Statistics and maybe future tips and tricks.
Reply #3 - 05/13/11 at 01:52:26
 
I never realized until my bro pointed it out this evening the potential double meaning in the statement "if the man lands but doesn't blow."
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Zerathustra
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Re: TMBO Statistics and maybe future tips and tricks.
Reply #4 - 05/13/11 at 02:48:21
 
That's great to see. I thought that the upgraded MG's were a tad more powerful and you didn't incite the upgraded gas can power-up. Other than that, very intuitive.
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Kilrahi
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Re: TMBO Statistics and maybe future tips and tricks.
Reply #5 - 05/15/11 at 20:51:13
 
For the record, I believe it does a maximum of 45 damage points online.
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Zerathustra
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Re: TMBO Statistics and maybe future tips and tricks.
Reply #6 - 05/16/11 at 17:01:41
 
including the burning flames?
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Kilrahi
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Re: TMBO Statistics and maybe future tips and tricks.
Reply #7 - 05/17/11 at 01:35:11
 
I was referring to when you use a gas can as a remote bomb. If I recall correctly, including flame damage, it does somewhere around 45.
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maartyrr
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Re: TMBO Statistics and maybe future tips and tricks.
Reply #8 - 05/17/11 at 11:03:04
 
thanks for posting this kilrahi, brings back a plethora of memories from the old tma days ...now where stitches be at?! doofyjoo is looking for round 2!
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Re: TMBO Statistics and maybe future tips and tricks.
Reply #9 - 06/12/11 at 23:23:08
 
Is it possible to to tslide more than 1 car at a time? i got 80 points of damage the other night on a 2 on 1, unless its 60 points and it gave me 20 points of regular ram since i was bumping into both of them?

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Re: TMBO Statistics and maybe future tips and tricks.
Reply #10 - 06/13/11 at 02:41:59
 
No, once you've connected with one opponent, you can't damage anyone else, even when you connect perfectly.

Darkside was a mysterious car. I THINK the makers intended a regular ram to do 38 points and t-slide or wall ramming to deliver 50, period. Other than that, you can "wind damage" people by using a special and sliding near them, for 15 points. Sometimes I've wondered if the "wind" only lands when you special through your opponent's actual position, but don't connect on your screen, because it doesn't always work. Also, there's a fairly frequent glitch with the wall ramming bonus where you can connect solid and it even says "Ramming Bonus," but it doesn't do ANYTHING at all. For this reason, I never did wall rams unless it was an emergency.

Finger of God was the one who first showed me the 65 point airborne hit. He said it's probably caused by getting the 15 point wind damage plus the t-slide bonus. Since he was Incog, he's probably right. I can't remember if he referred to it as a glitch or not.

As for the mysterious other point totals people sometimes get, it's hard to say what the hell's going on. I've noticed that Darkside's 90 point bitch slap usually (or maybe even always) occurred when I connected diagonally, just enough to get a t-slide, but still also hit pretty solid with the front of the truck as well. It could be possible that it's glitching and giving a regular ram AND a t-slide ram as well, but that should mean 88 points, and I've never gotten an 88 point ram before. Plus, I could never get this to work consistently during testing. The other theory I came up with was that part of TMB's original program still remains in the TMBO code, so it sometimes accidentally executes an original t-slide (40) plus a TMBO t-slide (50).

If you managed to get 80 points, then there are two possibilities: 1) You wind damaged both opponents (15 + 15) and then got a t-slide (+ 50), or 2) Darkside has blessed you and you're not going to hell when you die.

Another perk worth mentioning for Darkside (as well as Axel's secondary) is that the specials are completely lag-proof. If you connect an opponent on YOUR end, it's curtains for your opponent every time, no matter where they REALLY are in the level. For example, even if I cheat on you and pull my Ethernet cable out of my PS2, and your DS then hits my ghost with a t-slide, then the moment I plug back in (up to 30 seconds later before the game times out on me), I get owned. Kilrahi used DS as a hilarious counter attack for a couple of plug pulling bitches back in the day. When he knew they were gone from the game, he'd ram their ghosts two or three times, and then 20 seconds later, when they thought they were safely underground in Junkyard, they'd plug back in and explode. What a wonderful surprise it must have been. Seeing them quit out is one of my favorite TMBO memories. Unfortunately, the reverse is true as well--if I unplug my Ethernet and slam into your ghost with my DS or Axel, you get owned when I plug back in. Once upon a time, it looked to me like one of my favorite opponents had figured that one out. Peh.
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Kilrahi
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Re: TMBO Statistics and maybe future tips and tricks.
Reply #11 - 06/19/11 at 15:08:48
 
Wow Stitches . . . you just snuck into my post and into TMA.  I didn't even notice.

Another freaky weird, and in this case sucky, thing about DS is often consecutive up against the wall rams don't do jack . . . PERIOD.  As in big fat zero.

Last night I rammed Roadie up against a wall and had him totally cornered.  I got the regular head on ram for it.  However, he was up against the wall so without thinking I thought I could multi ram.  I hit the special several times, each one landing perfectly.  It should have killed him.

I got ZERO.  Sucks.
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Re: TMBO Statistics and maybe future tips and tricks.
Reply #12 - 06/19/11 at 15:25:49
 
Yes I saw that lol. wondering wtf was going on and how I survived. I was getting rammed for like 10 seconds in that corner Sad
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Kilrgrn
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Re: TMBO Statistics and maybe future tips and tricks.
Reply #13 - 06/19/11 at 15:29:38
 
Sounds kinda kinky.
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Re: TMBO Statistics and maybe future tips and tricks.
Reply #14 - 06/25/11 at 12:28:15
 
Once Darkside's special hits, you have to wait one second for it to cause damage again. This means you can't T-Slide a car over and over to death. I wanted to do that but realized you can't. For some reason, the special does no damage when you activate it when you're close to a car.
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