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TMBO rules and rethinking old ways. (Read 54888 times)
The Dizaster Child
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Re: TMBO rules and rethinking old ways.
Reply #15 - 05/05/11 at 23:30:15
 
I dunno, a funny one? it made me chuckle
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Re: TMBO rules and rethinking old ways.
Reply #16 - 05/06/11 at 20:56:43
 
Good post with great questions. These answers comming from an old Unlim player.

Heath's an absolute no in LMS. Toataly shit on the fighting aspect of the game.

I actually like the idea of letting enviorment back in the game but, only on certain levels. Junkyard could be cool. Plant is toataly fine by me. The only damn reason to go in the circle is for the health. A

Unfortunately Snowy Roads, both Burbs, and City maps with heli can be beasts. Large areas covered by really easy weapon to use. Also in Prison level, the blimp has a large area too depending on where it is on level.

In Yard and Plant, they are easily avoidable but good strategy to use because they're staitionary, and their range isn't as large as the others.

Now the cars.

Axel shockwave I think would be cool for only big dogs. If it can be left out of large groups of cars, I can agree with that. Jeez....lol...Axel unleashed.

C-8 Max charge is crazy. I mean if it's used for odd man out matches like 3v4 etc, I guess. If we let it back in, I just wanna know thats all. I liked shocking the shit out something.  

I defiantely want Shadow fully untamed. I guess that's my personal preferance. Outlaw untamed also is cool with me. I actually never had a problem with that.

Warthog is a beast. I have no idea how we can nerf him or whatever. If people want to use him, I'm for it.

I just have a problem with the damn sound of RK's SP ringing all the time. Just annoying to me personally.

Spawn shots are kinda cheap. There isn't a way to ever completely avoid that happening so, I feel it was always you just have to deal with it thing. I mean, if someone looses a Manslaughter SP across the level and you spawn in front of it, wtf they supposed to do?  

I really like Kilrahi's reply. Great old school look into what was going on before the servers went down. To bad I moved on before all that.

Innately, sheilds are fine in TMBO. It's TM2PC where they weren't allowed.

Thanks Roadie. I hope others put up their opinions. The sooner we can get past our old by-laws, the more we can just focus on beating the shit out each other.  





   
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Re: TMBO rules and rethinking old ways.
Reply #17 - 05/06/11 at 21:51:46
 
i've noticed that you guys commit suicide at the climax of the game why is that?
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Re: TMBO rules and rethinking old ways.
Reply #18 - 05/06/11 at 22:27:56
 
When were enviros banned? I don't remember ever playing by those rules.
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Re: TMBO rules and rethinking old ways.
Reply #19 - 05/06/11 at 22:28:59
 
Spag wrote on 05/06/11 at 21:51:46:
i've noticed that you guys commit suicide at the climax of the game why is that?


there is no team mode in tmbo, so we make it work by running an ffa last man standing match.  once a team has lost all its members, the remaining victors commit suicide to end the game and setup the next.
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Re: TMBO rules and rethinking old ways.
Reply #20 - 05/06/11 at 22:39:03
 
joe twisted wrote on 05/06/11 at 22:28:59:
there is no team mode in tmbo, so we make it work by running an ffa last man standing match.  once a team has lost all its members, the remaining victors commit suicide to end the game and setup the next.

Oh, ok now that makes sense thank you.
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Re: TMBO rules and rethinking old ways.
Reply #21 - 05/07/11 at 01:03:05
 
XIZOR wrote on 05/06/11 at 22:27:56:
When were enviros banned? I don't remember ever playing by those rules.


By Early 2004... probably half of the levels with environment attacks had the weapon banned. Im sure you remember levels like Snowy Roads where 60% of that level is covered by lightning blast so everyone just avoided that area and huddled together. Mini/City as well people avoided river.

I remember I campaigned to get it banned in Snowy Roads since no one would play the level; and it was pretty much a damn unanimous agreement that environment should be banned there.

I think by mid-late 2004 ALL environment attacks had been banned. The only one I didn't quite have a problem with was Power Plant. Because that lightning tower range wasn't that huge of a radius, and at the time mini healths were LEGAL in LMS, so there was a risk of trying to grab that mini health that spawned at the base of the tower.

Mini healths of course got banned partially because certain people were noticeably getting tons "magically" and a certain exploit was discovered. But they were kinda dumb to begin with as it kinda slowed down combat a bit.
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Re: TMBO rules and rethinking old ways.
Reply #22 - 05/07/11 at 01:37:37
 
Double posting cuz I like doing it for seperate ideas.

Funny how things change. I remember being so pro-taming back then (2003-04). Hell I even proposed taming Roadkill which didn't exactly go over so well. I guess I kinda felt if Outlaw was tamed (my fav at time), then RK deserved it too.

Wasn't until I had a couple years of TM2PC in me and we legalized literally everything before I realized where we'd gone wrong.

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Re: TMBO rules and rethinking old ways.
Reply #23 - 05/07/11 at 01:53:21
 
Mini healths of course got banned partially because certain people were noticeably getting tons "magically" and a certain exploit was discovered. But they were kinda dumb to begin with as it kinda slowed down combat a bit.



That doesn't even sound remotely familiar.  I played for about two years, then off an on sporadically after that.  Was this something that was discovered earlier on, or later?  Explain, if you have a moment.
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Re: TMBO rules and rethinking old ways.
Reply #24 - 05/07/11 at 02:14:23
 
It was discovered probably early half 2004. Or rather... revealed at that time. We aren't sure when it was discovered and by whom originally. But someone knew about it and told the TMA boards at that time... and it kind of clicked as to wtf was going on. Sometimes we would question just how many minis a certain person would manage to get in one LMS game. Won't name names. Oh who am I kidding? Vicente was his name lolol

A very simple to do exploit that basically enabled you to acquire multiple mini-healths standing still. Effortless really.

Exploit was real, whether this player did use it or not was never necessarily discovered.
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Re: TMBO rules and rethinking old ways.
Reply #25 - 05/07/11 at 02:36:37
 
Wow.  Dumb.

Even so, I love playing busted games, simply for the meta-games that they tend to generate.  Sure, it certainly does dumb down some aspects of game play, but it could potentially create a dynamic that would be interesting as a side-game type of thing; a la proposition bets in poker, or using 100% fireball tech traps in Tobal, or even using Jinpachi in Tekken 5: Dark Resurrection.
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Re: TMBO rules and rethinking old ways.
Reply #26 - 05/07/11 at 03:00:55
 
Yeah busted games can be fun. Thankfully I mean some of these cars have alternate specials or means of using them that help diversify the game. I mean using axel with only secondary specials is still an amazing car and so much fun to do. Can pick how you wanna play with him, nerf urself a bit or go full juice Cheesy
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Re: TMBO rules and rethinking old ways.
Reply #27 - 05/07/11 at 03:12:14
 
Nigga, check yo' PM's.
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Re: TMBO rules and rethinking old ways.
Reply #28 - 05/07/11 at 03:12:37
 
Can I still use a Junk Bomb or two?

Honestly I did it like twice, and I was under the impression it did damage to yourself if detonated too close, so I didn't do it on purpose.

I like JYD but that was pretty upsetting to hear.
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Re: TMBO rules and rethinking old ways.
Reply #29 - 05/07/11 at 04:11:04
 
You were not doing anything wrong. You can junk bomb however you like. They removed any self damage from the game in terms of junk bombs or shadow bombs from TMB to TMBO. He was just saying generally the car had some honor rules where people played it less annoying by not doing the junk bomb right beside the person over and over; especially considering the car has the fastest special regeneration in the game and it is absolutely lethal. He likened the tactic to that of axel shockwaves because that is close by damage in a radius (sort of) and its also undodgeable insta-uber dmg. Thats all.

HOWEVER. In a team game where cars are balanced its not really an issue. In that game instance the cars werent balanced. But he was more or less just telling you how and why that car is juiced/better than others. Not telling you that you were doing anything wrong.

Hope that clears up Junkyard dog.
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