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TM 1+2 Modding thread (Read 623164 times)
aybe
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Re: TM 1+2 Modding thread
Reply #855 - 06/10/20 at 07:29:27
 
life goes on ... time is probably better off spent playing good old TM1 on a real PSX !

that said however, pointing out that SYM file exists for the game is indeed of great help ... for really motivated people, though !

the repository is still up and as usual, people should back it up, because you know, whatever can happen ... like how I lost the other project which was more advanced than current one !
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†Adonael
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Re: TM 1+2 Modding thread
Reply #856 - 06/11/20 at 03:06:18
 
You could always join us in playing online with the PC version.  Grin
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Quirk
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Re: TM 1+2 Modding thread
Reply #857 - 09/06/20 at 07:52:10
 
†Adonael wrote on 06/11/20 at 03:06:18:
You could always join us in playing online with the PC version.  Grin


Excuse the slight dereail, but is there currently a method for exporting 3D models from Twisted Metal 1 PC?
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MissStrawberry
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Re: TM 1+2 Modding thread
Reply #858 - 09/14/20 at 09:25:27
 
Quirk wrote on 09/06/20 at 07:52:10:
Excuse the slight dereail, but is there currently a method for exporting 3D models from Twisted Metal 1 PC?

It's been a loooong time >-> so I'm not sure its much help, but I'm pretty sure the Twisted Toolkit can extract them! and with the right plugin they can be opened in blender. I recall extracting Darkside and Spectre from TM1 and putting it into TM2, since I liked the wings and wondered why they were removed in the second game. I had a really hard time importing anything I exported from blender >_< as it would crash.

As far as the TT is concerned, I thank maltoro for making it, but it was pretty buggy, each build had its own quirks, I recall having 3 or 4 of them bc they all did things differently.
I had a hard time adding in any models, as soon as I would extract one it wouldn't even reimport the same model to the same part.
None of them are sorted so I can't say much except for try them all! One of them actually opened TM1PC and at one point I had Yellowjacket in blender, but its long gone ;-;
Also afaik every darn time I toggled transparency on a texture it wouldn't do anything unless I saved, quit, reopened, and retoggled it, then saved it. Always double check bc it gets pretty odd >~>
...
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A Wyz Wizard
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Re: TM 1+2 Modding thread
Reply #859 - 01/12/21 at 04:39:31
 
Hello guys just joined after reading most of this threads pages and finding out TM2 was available on PC. I've been messing with default Car textures and level textures using ai upscaling at 4x. I've completed 90% cars and have 90% of level 1 done.

I've got a few questions. I downloaded the dark side mod replacing mortimer. Is there a way to use the twisted tools to make it replace grasshopper instead? I would also like to change machine gun audio how would this be achieved? Finally is there anyway to add the hidden levels to the tournament mode? Thanks for any help hopefully things are still active here.
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DefinitelyNotTrollTaco
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Re: TM 1+2 Modding thread
Reply #860 - 01/13/21 at 02:05:53
 
Could you upload that Darkside mod? i can't seem to find it anymore.

but in the car files it should say
HS.dpc
HS.tpc

replace them with
PV.dpc
PV.tpc

(essentially just rename the mod files to swap whoever)
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A Wyz Wizard
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Re: TM 1+2 Modding thread
Reply #861 - 01/13/21 at 04:30:15
 
Thanks for your timely reply troll taco here is the website I downloaded it from.

https://gamebanana.com/games/5818

Sorry I've been modifying my post alot. I thought hard about your trip and did manage to get dark side ported over to grasshopper properly with full functionality. Thank you for that. You wouldn't happen to know how to change level audio or any audio by chance would you?
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« Last Edit: 01/13/21 at 08:12:02 by A Wyz Wizard »  
 
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DefinitelyNotTrollTaco
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Re: TM 1+2 Modding thread
Reply #862 - 01/13/21 at 18:33:30
 
I've been tryingto mess with that myself. I assume it will be convert the UA2C.GRY file to wav. in audacity. one track is just data so its static. ive seperated it then converted my own sounds in place of the ones in the sound track. but i get crashes so i must be doing something wrong. Mortimer did a mod doing it a long time ago but he's not around anymore so i cant ask.
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A Wyz Wizard
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Re: TM 1+2 Modding thread
Reply #863 - 01/14/21 at 00:59:34
 
Ok I'm going to give that a shot and I'll let you know if I have any luck myself. I have one last question for you. I downloaded two different copies of twisted metal 1 hoping to rip either yellowjacket or crimson fury but I was unable to find or properly access the car files. Do you have a suggestion on where to find those files? Thanks you have been a big help.
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A Wyz Wizard
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Re: TM 1+2 Modding thread
Reply #864 - 01/15/21 at 05:40:15
 
I have completed my retexture project using A.I. to upscale default graphics to 4x normal resolution. I'm unsure if there are any texture mods available I'm incredibly new to most of this. A few cars I had trouble with transparency. Notably wheels looking square even though transparency is enabled. I've edited the area in photoshop to be absolute black and this persists for Darkside and warthogs wheels and mr grims helmet have these issues. Aside from that a large majority of things work and look great(I think). I looked to change audio, but that's beyond me. I deleted the data track but everything sounded too fast so I left it alone. I would love to hear from you guys and know if you like it.

Enjoy. Cheesy

https://icedrive.net/1/62ws5D2ejL
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†Adonael
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Re: TM 1+2 Modding thread
Reply #865 - 01/18/21 at 20:12:37
 
Post some screenshots. I would be interested to see.
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A Wyz Wizard
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Re: TM 1+2 Modding thread
Reply #866 - 08/29/21 at 02:11:39
 
Does anyone know if it's possible to extend the car roster? I'd like to add yellow jacket even if it means he uses a cloned version of another cars special/model. My thought being roadkill or possibly even hammerhead.
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