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TM 1+2 Modding thread (Read 623313 times)
Mr.SLaM
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Re: TM 1+2 Modding thread
Reply #810 - 06/11/19 at 19:29:06
 
...

...
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TWISTEDCREECH96
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Re: TM 1+2 Modding thread
Reply #811 - 06/12/19 at 13:55:11
 
Oh man this is beautiful !
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Manta Ray
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Re: TM 1+2 Modding thread
Reply #812 - 06/13/19 at 20:11:37
 
Dope! Great work, man.
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Re: TM 1+2 Modding thread
Reply #813 - 06/14/19 at 05:16:14
 
Cheesy
Is this a first modded car ?
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Re: TM 1+2 Modding thread
Reply #814 - 06/16/19 at 16:10:42
 
Has anyone tried making any Black vehicles or tracks? I'd try myself but for some reason the toolkit wont run on Win 7
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Re: TM 1+2 Modding thread
Reply #815 - 06/19/19 at 09:55:17
 
Mr.SLaM wrote on 06/10/19 at 16:02:57:
I have been working on a Twisted Metal 2 version of Trapper. It's coming out really good. Expect something ready for download by the end of this week.

https://i.imgur.com/iIbIB8ul.png

https://i.imgur.com/MIXiw2hl.jpg


Good to see some Small Brawl love  Grin Will it have the silly monkey special?
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Manta Ray
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Re: TM 1+2 Modding thread
Reply #816 - 07/15/19 at 02:42:57
 
If anyone could help I am trying to import textures into TTK but it keeps crashing. I have tried using a variety of .bmp textures at the correct sizes and each time the program will crash. I have gotten the program to work before so I am thinking maybe I am just saving the .bmp files under the wrong settings but I have no clue.

EDIT: I got the original 64-bit prototype to work.
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Re: TM 1+2 Modding thread
Reply #817 - 07/20/19 at 09:00:52
 
Does anyone have the skills to put the vehicles meshes in something like Unity? I'm trying to decide whether to mod this game completely or start a whole new project.
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Re: TM 1+2 Modding thread
Reply #818 - 08/11/19 at 19:07:44
 
I've started working on new enhanced textures for the game. These are 128 x 128 resolution to 512 x 512 sized upgrades. I will post Axel soon.

...

I wasn't able to get the helmet to show up in the Toolkit I am using, but maybe someone can get this working in TM2PC and we can see better screenshots of it in action. As you can see from the texture file there are a lot of details from the old game I carried over including the helmet.
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Re: TM 1+2 Modding thread
Reply #819 - 08/12/19 at 02:51:23
 
That's pretty nice looking.

I think from what maltaro explained is high res textures dont work right now. I dont remember if he fixed that or not.

Which is a shame on my part because I like that grim.
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Re: TM 1+2 Modding thread
Reply #820 - 08/12/19 at 05:57:05
 
I thought the patcher allowed for up to 1024 x 1024. Unfortunately because these are stuck to paint files I don't think the graphics will improve that much past 512 x 512. I think even Head-On had 256 x 256 files, so that's not bad company to be in as far as graphical improvements go. These are mainly based on TMPS3 texture files which are 1024 x 1024.
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Re: TM 1+2 Modding thread
Reply #821 - 08/12/19 at 21:42:33
 
Ah then he probably did fix that issue. I couldn't remember to be honest. Would love to see some in game screenshots.
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Re: TM 1+2 Modding thread
Reply #822 - 08/13/19 at 21:39:14
 
...

He's an Axel I'm working on. I still need to complete his backside, but I think this is basically the design I'm most happy with, with maybe a few more details added in.
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Mr.SLaM
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Re: TM 1+2 Modding thread
Reply #823 - 01/02/20 at 00:26:41
 
Bumping this thread.
I'll see if I can get the Easter Island map done this week.
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Manta Ray
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Re: TM 1+2 Modding thread
Reply #824 - 03/09/20 at 03:17:23
 
Has anyone created a guide on how to make these custom levels? I have a lot of ideas I would like to mess around with but I am a newb when it comes to 3D modeling software.

Edit: To be more specific, what files you are using and how you import objects, how to place respawns, etc.
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« Last Edit: 03/09/20 at 12:52:12 by Manta Ray »  


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