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TM 1+2 Modding thread (Read 207471 times)
Marltoro
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Re: TM 1+2 Modding thread
Reply #795 - 11/29/18 at 05:00:48
 
There appears to be a frame rate issue when a lot of AI paths are on the screen and sometimes the collada importer doesn't import texture coordinates correctly. Looking into it.
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Twisted Toolkit
https://drive.google.com/file/d/1Zi-vnTGotGM6lGGX11U7qlWuBk7ZgaeA/view

Source Code Repo
(The source code repo isn't working atm. I need to upload some missing files)
https://bitbucket.org/mrees240/toolkit

Currently working on the Map Editor
 
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johnnyde94
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Re: TM 1+2 Modding thread
Reply #796 - 12/03/18 at 06:24:17
 
Hello, there I am new to TM Modding. I was wondering if there was a central repository to where all of the mods are located. Is there a webpage for mods? Is there a specific emulator for PC that works best for TM and is there a location for the game files, I have on and the original disk as well.

Thanks
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VegasFlatline
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Re: TM 1+2 Modding thread
Reply #797 - 12/04/18 at 19:20:31
 
Marltoro wrote on 11/25/18 at 09:12:07:
Here's a new version of the Map Editor. I tested it on a few different computers so it should run fine now. Post any bugs you find in this thread.

https://drive.google.com/open?id=1pI7Nu2jDh4y8htBVuZBrgnnB3qov5JTJ

I also uploaded some footage of me using it to create the Canyon Level.



And I'm going to fix the BitBucket repo and upload a fixed version of the Toolkit as soon as possible.


I don't know if you're the one making the TM2_Patcher or not but after I install the patch my car fall through the floor most of the time and can only run on some little bit of terrain(like the asphalt road on LA and bottom of the pit in DISH) but
I can play in your map both LA and canyon with no problem though
I'm i doing something wrong or it suppose to happened because of the old limitation of vanilla map
...
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VegasFlatline
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Re: TM 1+2 Modding thread
Reply #798 - 12/13/18 at 08:21:00
 
Just found a bug on your engine I don't know how it happened I followed everystep on the setup I compiled my test map without any error but seem like I can't collect any pick-ups beside health pick-up that seem to work fine
also all fire missile are turn into lighting

...

I'm not sure the version I use is the same as your or not so I just take a pic of all my files in MapResource folder

...

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« Last Edit: 12/14/18 at 02:20:35 by VegasFlatline »  
 
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Berenastera
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Re: TM 1+2 Modding thread
Reply #799 - 12/30/18 at 15:45:06
 
Marltoro wrote on 11/29/18 at 05:00:48:
There appears to be a frame rate issue when a lot of AI paths are on the screen and sometimes the collada importer doesn't import texture coordinates correctly. Looking into it.


I downloaded TM2 a few days ago and I came to this forum today after finding your videos on youtube. Congratulations ! Great job ... I hope to test your maps.
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Manta Ray
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Re: TM 1+2 Modding thread
Reply #800 - 01/15/19 at 21:00:40
 
Ive started a project with the goal of conjoining multiple levels from different entries into one cityscape sized larger battleground. Im trying to push the limit of the mod capability with this. If it doesnt work out (if the game crashes) Ill split the map into medium sized but still XL areas with infused signatures from past games. The idea being not to make the game larger necessarily but more involved with condensed versions of the levels we love. I will post more as I go along, for now I am laying out the concept brick by brick. In addition to the city maps I am using graphic assets from multiple Single Trac games as sort of a love letter to the car combat genre and the era that birthed Twisted Metal.
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---===TM Concept Art Caretaker===---


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Marltoro
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Re: TM 1+2 Modding thread
Reply #801 - 01/27/19 at 11:15:36
 
Added skybox settings, key bind settings. I also fixed some serious performance issues as well. I'll upload the updated version after I fix a couple issues. It's still in a very early state and I have yet to test it on many other computers so if you run into any other issues post them here.

...

...

...
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Twisted Toolkit
https://drive.google.com/file/d/1Zi-vnTGotGM6lGGX11U7qlWuBk7ZgaeA/view

Source Code Repo
(The source code repo isn't working atm. I need to upload some missing files)
https://bitbucket.org/mrees240/toolkit

Currently working on the Map Editor
 
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Marltoro
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Posts: 265
Ohio
Re: TM 1+2 Modding thread
Reply #802 - 01/27/19 at 17:14:06
 
VegasFlatline wrote on 12/13/18 at 08:21:00:
Just found a bug on your engine I don't know how it happened I followed everystep on the setup I compiled my test map without any error but seem like I can't collect any pick-ups beside health pick-up that seem to work fine
also all fire missile are turn into lighting

https://i.imgur.com/ujwh7Jb.png

I'm not sure the version I use is the same as your or not so I just take a pic of all my files in MapResource folder

https://i.imgur.com/u0FiJLk.png



Thanks for letting me know. I'll fix the pickups.
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Twisted Toolkit
https://drive.google.com/file/d/1Zi-vnTGotGM6lGGX11U7qlWuBk7ZgaeA/view

Source Code Repo
(The source code repo isn't working atm. I need to upload some missing files)
https://bitbucket.org/mrees240/toolkit

Currently working on the Map Editor
 
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Manta Ray
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Posts: 469
PSN: KERE-FREE
Re: TM 1+2 Modding thread
Reply #803 - 01/29/19 at 11:41:56
 
Marltoro wrote on 01/27/19 at 11:15:36:
Added skybox settings, key bind settings. I also fixed some serious performance issues as well. I'll upload the updated version after I fix a couple issues. It's still in a very early state and I have yet to test it on many other computers so if you run into any other issues post them here.

https://i.postimg.cc/G9dqgcRC/1.png

https://i.postimg.cc/nCLTZ0MS/2.png

https://i.postimg.cc/V5g433sb/3.png

Whats the largest image size for the skyboxes?
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---===TM Concept Art Caretaker===---


---===OG "Noob of the Week"===---
 
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