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TM 1+2 Modding thread (Read 246500 times)
Marltoro
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Re: TM 1+2 Modding thread
Reply #795 - 11/29/18 at 05:00:48
 
There appears to be a frame rate issue when a lot of AI paths are on the screen and sometimes the collada importer doesn't import texture coordinates correctly. Looking into it.
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Twisted Toolkit
https://drive.google.com/file/d/1Zi-vnTGotGM6lGGX11U7qlWuBk7ZgaeA/view

Source Code Repo
(The source code repo isn't working atm. I need to upload some missing files)
https://bitbucket.org/mrees240/toolkit

Currently working on the Map Editor
 
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johnnyde94
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Re: TM 1+2 Modding thread
Reply #796 - 12/03/18 at 06:24:17
 
Hello, there I am new to TM Modding. I was wondering if there was a central repository to where all of the mods are located. Is there a webpage for mods? Is there a specific emulator for PC that works best for TM and is there a location for the game files, I have on and the original disk as well.

Thanks
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VegasFlatline
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Re: TM 1+2 Modding thread
Reply #797 - 12/04/18 at 19:20:31
 
Marltoro wrote on 11/25/18 at 09:12:07:
Here's a new version of the Map Editor. I tested it on a few different computers so it should run fine now. Post any bugs you find in this thread.

https://drive.google.com/open?id=1pI7Nu2jDh4y8htBVuZBrgnnB3qov5JTJ

I also uploaded some footage of me using it to create the Canyon Level.



And I'm going to fix the BitBucket repo and upload a fixed version of the Toolkit as soon as possible.


I don't know if you're the one making the TM2_Patcher or not but after I install the patch my car fall through the floor most of the time and can only run on some little bit of terrain(like the asphalt road on LA and bottom of the pit in DISH) but
I can play in your map both LA and canyon with no problem though
I'm i doing something wrong or it suppose to happened because of the old limitation of vanilla map
...
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VegasFlatline
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Re: TM 1+2 Modding thread
Reply #798 - 12/13/18 at 08:21:00
 
Just found a bug on your engine I don't know how it happened I followed everystep on the setup I compiled my test map without any error but seem like I can't collect any pick-ups beside health pick-up that seem to work fine
also all fire missile are turn into lighting

...

I'm not sure the version I use is the same as your or not so I just take a pic of all my files in MapResource folder

...

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« Last Edit: 12/14/18 at 02:20:35 by VegasFlatline »  
 
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Berenastera
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Re: TM 1+2 Modding thread
Reply #799 - 12/30/18 at 15:45:06
 
Marltoro wrote on 11/29/18 at 05:00:48:
There appears to be a frame rate issue when a lot of AI paths are on the screen and sometimes the collada importer doesn't import texture coordinates correctly. Looking into it.


I downloaded TM2 a few days ago and I came to this forum today after finding your videos on youtube. Congratulations ! Great job ... I hope to test your maps.
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Manta Ray
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Re: TM 1+2 Modding thread
Reply #800 - 01/15/19 at 21:00:40
 
I’ve started a project with the goal of conjoining multiple levels from different entries into one cityscape sized larger battleground. I’m trying to push the limit of the mod capability with this. If it doesn’t work out (if the game crashes) I’ll split the map into medium sized but still XL areas with infused signatures from past games. The idea being not to make the game larger necessarily but more involved with condensed versions of the levels we love. I will post more as I go along, for now I am laying out the concept brick by brick. In addition to the city maps I am using graphic assets from multiple Single Trac games as sort of a love letter to the car combat genre and the era that birthed Twisted Metal.
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---===TM Concept Art Caretaker===---


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Marltoro
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Re: TM 1+2 Modding thread
Reply #801 - 01/27/19 at 11:15:36
 
Added skybox settings, key bind settings. I also fixed some serious performance issues as well. I'll upload the updated version after I fix a couple issues. It's still in a very early state and I have yet to test it on many other computers so if you run into any other issues post them here.

...

...

...
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Twisted Toolkit
https://drive.google.com/file/d/1Zi-vnTGotGM6lGGX11U7qlWuBk7ZgaeA/view

Source Code Repo
(The source code repo isn't working atm. I need to upload some missing files)
https://bitbucket.org/mrees240/toolkit

Currently working on the Map Editor
 
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Marltoro
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Re: TM 1+2 Modding thread
Reply #802 - 01/27/19 at 17:14:06
 
VegasFlatline wrote on 12/13/18 at 08:21:00:
Just found a bug on your engine I don't know how it happened I followed everystep on the setup I compiled my test map without any error but seem like I can't collect any pick-ups beside health pick-up that seem to work fine
also all fire missile are turn into lighting

https://i.imgur.com/ujwh7Jb.png

I'm not sure the version I use is the same as your or not so I just take a pic of all my files in MapResource folder

https://i.imgur.com/u0FiJLk.png



Thanks for letting me know. I'll fix the pickups.
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Twisted Toolkit
https://drive.google.com/file/d/1Zi-vnTGotGM6lGGX11U7qlWuBk7ZgaeA/view

Source Code Repo
(The source code repo isn't working atm. I need to upload some missing files)
https://bitbucket.org/mrees240/toolkit

Currently working on the Map Editor
 
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Manta Ray
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Posts: 504
Re: TM 1+2 Modding thread
Reply #803 - 01/29/19 at 11:41:56
 
Marltoro wrote on 01/27/19 at 11:15:36:
Added skybox settings, key bind settings. I also fixed some serious performance issues as well. I'll upload the updated version after I fix a couple issues. It's still in a very early state and I have yet to test it on many other computers so if you run into any other issues post them here.

https://i.postimg.cc/G9dqgcRC/1.png

https://i.postimg.cc/nCLTZ0MS/2.png

https://i.postimg.cc/V5g433sb/3.png

What’s the largest image size for the skyboxes?
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---===TM Concept Art Caretaker===---


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DeadMustang
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heh

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Re: TM 1+2 Modding thread
Reply #804 - 02/23/19 at 04:03:07
 
That map making tool is looking insane!!!! I never thought this game would get modded some day but this is awesome  Grin
Sorry to bother you with this but I downloaded the map editor and I get this error message when I start it:
...

Sorry for the Spanish, my PC is in Spanish lol. I thought it may be related to .Net Framework but I tried to download the one from the readme link and it says I already have that version or a newer one installed.

Also the other Toolkit crashes when I try to replace a texture, not sure if I may be missing something (that .Net Framework also tells me it's already installed)  Undecided
//EDIT: It seems the x64 version of the tool works for that, it lets me replace the textures. Excellent Grin Haven't tried the replaced texture in game yet.


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« Last Edit: 02/23/19 at 07:10:48 by DeadMustang »  
 
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Marltoro
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Re: TM 1+2 Modding thread
Reply #805 - 03/01/19 at 06:32:08
 
DeadMustang wrote on 02/23/19 at 04:03:07:
That map making tool is looking insane!!!! I never thought this game would get modded some day but this is awesome  Grin
Sorry to bother you with this but I downloaded the map editor and I get this error message when I start it:
https://snag.gy/r8G3Xw.jpg

Sorry for the Spanish, my PC is in Spanish lol. I thought it may be related to .Net Framework but I tried to download the one from the readme link and it says I already have that version or a newer one installed.

Also the other Toolkit crashes when I try to replace a texture, not sure if I may be missing something (that .Net Framework also tells me it's already installed)  Undecided
//EDIT: It seems the x64 version of the tool works for that, it lets me replace the textures. Excellent Grin Haven't tried the replaced texture in game yet.




I actually fixed the texture replacement issue in the newest version of the toolkit so I'll upload that once I fix a couple small issues. Does the map editor crash as soon as you start it or does it happen if you try to do something specific?

I have a lot more free time to work on them now and I fixed some other issues that were really holding things up so I'll upload fixed versions of them as soon as I can.
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Twisted Toolkit
https://drive.google.com/file/d/1Zi-vnTGotGM6lGGX11U7qlWuBk7ZgaeA/view

Source Code Repo
(The source code repo isn't working atm. I need to upload some missing files)
https://bitbucket.org/mrees240/toolkit

Currently working on the Map Editor
 
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DeadMustang
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heh

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Re: TM 1+2 Modding thread
Reply #806 - 03/01/19 at 09:16:14
 
Excellent!
Well the map editor crashes as soon as I start it. I double click on the exe, it opens (shows the whole interface and stuff), and right afterwards before clicking on anything, the message from my image pops up.
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Mr.SLaM
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Re: TM 1+2 Modding thread
Reply #807 - 05/28/19 at 00:39:55
 
I have been so stressed out the past few months with finding a job after I graduated, but I finally just said fuck it, and decided to work on my Easter Island level for Twisted Metal 2.

I'll need working water and death zones, but the whole point of this level was to test modding tool features we still needed to iron out.

...
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TM2 Modder (Maps 'n Vehicles)
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Mr.SLaM
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Re: TM 1+2 Modding thread
Reply #808 - 05/29/19 at 02:10:58
 
Sorry for the double post, but here is some Easter Island progress. It's basically finished. I have to just get it optimized for the current memory expansion patch, and do weapon pick-up placements. Oh, and AI pathing too.

...
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TM2 Modder (Maps 'n Vehicles)
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Mr.SLaM
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Re: TM 1+2 Modding thread
Reply #809 - 06/10/19 at 16:02:57
 
I have been working on a Twisted Metal 2 version of Trapper. It's coming out really good. Expect something ready for download by the end of this week.

...

...
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TM2 Modder (Maps 'n Vehicles)
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