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TM 1+2 Modding thread (Read 197670 times)
Marltoro
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Re: TM 1+2 Modding thread
Reply #780 - 10/21/18 at 09:55:58
 
Just wanted to let you guys know that I fixed a major bug with the billboards. I'll upload the newest version with weapon pickups as soon as possible.
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Twisted Toolkit
https://drive.google.com/file/d/1Zi-vnTGotGM6lGGX11U7qlWuBk7ZgaeA/view

Source Code Repo
(The source code repo isn't working atm. I need to upload some missing files)
https://bitbucket.org/mrees240/toolkit

Currently working on the Map Editor
 
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ÜAdonael
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Re: TM 1+2 Modding thread
Reply #781 - 10/21/18 at 09:57:28
 
Awesome. I look forward to messing around with it.
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Re: TM 1+2 Modding thread
Reply #782 - 10/22/18 at 17:45:44
 
Yo, dawg. This shit is cash money boi. Can't wait to see what comes crackin.
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Psycho Se7eN
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Re: TM 1+2 Modding thread
Reply #783 - 11/09/18 at 21:21:00
 
Can we download the garage yet? Is it finished? I want this so much right now.
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Marltoro
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Re: TM 1+2 Modding thread
Reply #784 - 11/10/18 at 02:57:51
 
...

Sorry about the slow progress. I've been sick for the past month and recently I've started having issues running TM2. I have the weapon pickups working and I'll upload the latest build once I can get TM2 running and make sure that the pickups work in game. The original build of the Map Editor wouldn't even start on some computers but I think I've tracked down and fixed those bugs in this newer build.

In case anyone wants to look at the BitBucket repo, there's some files missing so you'll need to wait for me to upload them.
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« Last Edit: 11/10/18 at 08:10:20 by Marltoro »  

Twisted Toolkit
https://drive.google.com/file/d/1Zi-vnTGotGM6lGGX11U7qlWuBk7ZgaeA/view

Source Code Repo
(The source code repo isn't working atm. I need to upload some missing files)
https://bitbucket.org/mrees240/toolkit

Currently working on the Map Editor
 
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Sharp
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Re: TM 1+2 Modding thread
Reply #785 - 11/10/18 at 14:09:06
 
The garage will be available on 10/31/2018. I should have all generations of models from TM2 to 2012.
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Re: TM 1+2 Modding thread
Reply #786 - 11/12/18 at 02:14:39
 
Sharp wrote on 11/10/18 at 14:09:06:
The garage will be available on 10/31/2018. I should have all generations of models from TM2 to 2012.


Awesome! Thanks! Does this include all of the bosses?
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Vlygar
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Re: TM 1+2 Modding thread
Reply #787 - 11/15/18 at 06:43:46
 
Sitting at this thread, at about an hour after midnight on 10/31.
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Re: TM 1+2 Modding thread
Reply #788 - 11/19/18 at 09:25:08
 
Anybody know if itís possible to script events like the Antarctica level falling away? I think itíd make for some interesting level designs.
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Coleiosis
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Re: TM 1+2 Modding thread
Reply #789 - 11/21/18 at 04:10:00
 
Quote:
Anybody know if itís possible to script events like the Antarctica level falling away? I think itíd make for some interesting level designs.


Sounds like you want to make a volcanic level where some of the rocky platforms sink into the hot magma.
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Manta Ray
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Re: TM 1+2 Modding thread
Reply #790 - 11/25/18 at 02:24:43
 
Coleiosis wrote on 11/21/18 at 04:10:00:
Sounds like you want to make a volcanic level where some of the rocky platforms sink into the hot magma.

Yeah, something like that or an earthquake type level. Basically Iím interested in experimenting with a battle royale type format for a few large scale levels. Call it ďTwisted Royal.Ē
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Marltoro
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Re: TM 1+2 Modding thread
Reply #791 - 11/25/18 at 09:12:07
 
Here's a new version of the Map Editor. I tested it on a few different computers so it should run fine now. Post any bugs you find in this thread.

https://drive.google.com/open?id=1pI7Nu2jDh4y8htBVuZBrgnnB3qov5JTJ

I also uploaded some footage of me using it to create the Canyon Level.



And I'm going to fix the BitBucket repo and upload a fixed version of the Toolkit as soon as possible.
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Twisted Toolkit
https://drive.google.com/file/d/1Zi-vnTGotGM6lGGX11U7qlWuBk7ZgaeA/view

Source Code Repo
(The source code repo isn't working atm. I need to upload some missing files)
https://bitbucket.org/mrees240/toolkit

Currently working on the Map Editor
 
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Manta Ray
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Re: TM 1+2 Modding thread
Reply #792 - 11/26/18 at 16:55:45
 
This is truly insane. Iím going to start work on my mod in February. Currently Iím acquiring assets and planning my levels. Do you still recommend using Blender? How do you scale your levels? I was thinking of importing a Dark Tooth model so every vehicle would be compatible with the environment. Iím also thinking of ways to create different types of games using the format we are already stuck with essentially. If you look at some of the creative things people have done making a full scale Castlevania remake on Doom you begin to imagine greater options.

Fantastic work!
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Marltoro
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Re: TM 1+2 Modding thread
Reply #793 - 11/26/18 at 23:23:41
 
Manta Ray wrote on 11/26/18 at 16:55:45:
This is truly insane. Iím going to start work on my mod in February. Currently Iím acquiring assets and planning my levels. Do you still recommend using Blender? How do you scale your levels? I was thinking of importing a Dark Tooth model so every vehicle would be compatible with the environment. Iím also thinking of ways to create different types of games using the format we are already stuck with essentially. If you look at some of the creative things people have done making a full scale Castlevania remake on Doom you begin to imagine greater options.

Fantastic work!


I've updated the Collada importer code so Sketchup, Blender, Maya, 3DS Max should be fine. For scaling levels, I'll include some example models that can be used as a reference for scale.

Actually at this point, I think Blender is a piece of shit. Sometimes it doesn't even import Collada files correctly. But if you want to use Blender it should work fine with the map editor.
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« Last Edit: 11/27/18 at 05:47:07 by Marltoro »  

Twisted Toolkit
https://drive.google.com/file/d/1Zi-vnTGotGM6lGGX11U7qlWuBk7ZgaeA/view

Source Code Repo
(The source code repo isn't working atm. I need to upload some missing files)
https://bitbucket.org/mrees240/toolkit

Currently working on the Map Editor
 
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VegasFlatline
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Re: TM 1+2 Modding thread
Reply #794 - 11/27/18 at 07:34:08
 
That's amazing gonna blow some dust out of my Sketchup skill
also im looking forward to see some community's work from from my favorite dying genre
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