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TM 1+2 Modding thread (Read 192342 times)
Cambelt
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Re: TM 1+2 Modding thread
Reply #765 - 09/07/18 at 03:32:37
 
Marltoro wrote on 09/06/18 at 23:29:40:
I think Adonael's right. We should just remake the cars as low poly vehicles with HD textures.


Could you use quadric edge collapse decimation on MeshLab to convert a high poly vehicle to a low poly vehicle but maintaining the HD textures?

Just trying to figure out a method to accomplish what you said.
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Re: TM 1+2 Modding thread
Reply #766 - 09/07/18 at 07:17:32
 
I am the guy who did the garage. I have all textures and models from every Twisted metal.
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Marltoro
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Re: TM 1+2 Modding thread
Reply #767 - 09/07/18 at 08:07:57
 
Did you find any cut content from those games?
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Twisted Toolkit
https://drive.google.com/file/d/1Zi-vnTGotGM6lGGX11U7qlWuBk7ZgaeA/view

Source Code Repo
(The source code repo isn't working atm. I need to upload some missing files)
https://bitbucket.org/mrees240/toolkit

Currently working on the Map Editor
 
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Re: TM 1+2 Modding thread
Reply #768 - 09/07/18 at 08:27:16
 
I mean I got so many objects and meshes. So far I got everything. Not trying to skip anything. I did find the grinder / missle truck.
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Sharp
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Re: TM 1+2 Modding thread
Reply #769 - 09/07/18 at 22:19:54
 
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UV mapped and ready for the garage. All Head On models.
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†Adonael
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Re: TM 1+2 Modding thread
Reply #770 - 09/08/18 at 00:44:09
 
This is legit, me NOT being a dick Sharp.

But this thread is about modding not ripping models.

Now you are spamming other peoples threads instead of creating your own. Calm down man.
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Marltoro
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Re: TM 1+2 Modding thread
Reply #771 - 09/08/18 at 01:46:24
 
Sharp, I think you'd be better off keeping all the ripped models in one thread. That way we can easily keep track of your progress in one place.

I'm going to make a separate thread for the map editor once it's done. It will be strictly meant for discussing bugs, features, and updates for the map editor itself.
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Twisted Toolkit
https://drive.google.com/file/d/1Zi-vnTGotGM6lGGX11U7qlWuBk7ZgaeA/view

Source Code Repo
(The source code repo isn't working atm. I need to upload some missing files)
https://bitbucket.org/mrees240/toolkit

Currently working on the Map Editor
 
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Marltoro
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Re: TM 1+2 Modding thread
Reply #772 - 09/26/18 at 09:01:19
 
I'm going to release the Map Editor on Saturday, September 22nd

I'll upload some more screenshots/video footage tonight or tomorrow.
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Twisted Toolkit
https://drive.google.com/file/d/1Zi-vnTGotGM6lGGX11U7qlWuBk7ZgaeA/view

Source Code Repo
(The source code repo isn't working atm. I need to upload some missing files)
https://bitbucket.org/mrees240/toolkit

Currently working on the Map Editor
 
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Sharp
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Re: TM 1+2 Modding thread
Reply #773 - 09/26/18 at 18:13:02
 
Here's my mod then.. well one of them so far.
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Sharp
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Re: TM 1+2 Modding thread
Reply #774 - 09/26/18 at 18:15:41
 
Yeah I wish I could delete posts. Sorry for the posting so much. I'm just really happy to have these after trying for around 8 months. It's not been easy.

Marltoro wrote on 09/08/18 at 01:46:24:
Sharp, I think you'd be better off keeping all the ripped models in one thread. That way we can easily keep track of your progress in one place.

I'm going to make a separate thread for the map editor once it's done. It will be strictly meant for discussing bugs, features, and updates for the map editor itself.

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Sharp
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Re: TM 1+2 Modding thread
Reply #775 - 09/26/18 at 18:16:36
 
Your right. Sorry.
†Adonael wrote on 09/08/18 at 00:44:09:
This is legit, me NOT being a dick Sharp.

But this thread is about modding not ripping models.

Now you are spamming other peoples threads instead of creating your own. Calm down man.

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Marltoro
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Re: TM 1+2 Modding thread
Reply #776 - 09/30/18 at 12:27:06
 
Here's a couple screenshots of the AI path system. Basically you just point and click where you want AI nodes and then you just link them together.

I'll upload a video of it later tonight or tomorrow. Also shortly after the map editor release I'm going to upload a newer version of the Toolkit with some bug fixes. Some people were having issues with replacing textures.

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« Last Edit: 10/01/18 at 05:06:36 by Marltoro »  

Twisted Toolkit
https://drive.google.com/file/d/1Zi-vnTGotGM6lGGX11U7qlWuBk7ZgaeA/view

Source Code Repo
(The source code repo isn't working atm. I need to upload some missing files)
https://bitbucket.org/mrees240/toolkit

Currently working on the Map Editor
 
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Marltoro
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Re: TM 1+2 Modding thread
Reply #777 - 10/06/18 at 02:29:52
 
https://drive.google.com/open?id=1aLI165YG7T5-9Jvl3tqiwVCUSTbijRJ0

I had to disable weapon pickups because of a bug.

Also I wanted to mention that the Map Editor and TM Toolkit share the same code-base now so I'll be upload a newer version of the Toolkit with some bug fixes soon. I'll make a separate thread once we work out the major bugs.

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« Last Edit: 10/06/18 at 04:50:38 by Marltoro »  

Twisted Toolkit
https://drive.google.com/file/d/1Zi-vnTGotGM6lGGX11U7qlWuBk7ZgaeA/view

Source Code Repo
(The source code repo isn't working atm. I need to upload some missing files)
https://bitbucket.org/mrees240/toolkit

Currently working on the Map Editor
 
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Marltoro
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Re: TM 1+2 Modding thread
Reply #778 - 10/08/18 at 04:32:41
 
I'll try to have the weapons/pickups working some time later this week or this weekend.
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Twisted Toolkit
https://drive.google.com/file/d/1Zi-vnTGotGM6lGGX11U7qlWuBk7ZgaeA/view

Source Code Repo
(The source code repo isn't working atm. I need to upload some missing files)
https://bitbucket.org/mrees240/toolkit

Currently working on the Map Editor
 
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Manta Ray
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Re: TM 1+2 Modding thread
Reply #779 - 10/08/18 at 06:59:05
 
This is great work. Looking forward to messing around with it. Have you by chance noticed any issues with level size? I wanted to work on one giant map for now and then possibly break it off into individual segments at a later time.
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