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TM 1+2 Modding thread (Read 159098 times)
Mr.SLaM
The offspring of Tom Selleck’s and Burt Reynold’s Mustaches
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Re: TM 1+2 Modding thread
Reply #750 - 06/19/18 at 05:44:44
 
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Marltoro
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Re: TM 1+2 Modding thread
Reply #751 - 06/19/18 at 06:47:49
 
This will probably be the last update before the release.

I got basic mouse picking/selection working as well as the translation gizmo for moving objects around the level. I just have to finish the AI path finding system and make some other smaller changes and then it will be ready for release.

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Manta Ray
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Re: TM 1+2 Modding thread
Reply #752 - 06/23/18 at 10:46:56
 
This looks great. Any chance of level hazards like the instant death tiles in the rooftop levels or slippery surfaces like that single ice rink in TM1? I feel like maybe those mechanics were completely removed from this game as there is no oil slick weapon either. I also noticed the lack of water elements in the PC version compared to the console game.

I'm also wondering if it's possible to add destructible elements like the ramps that vanish in Suicide Slide or level specific background items like the Hollywood sign or the Statue of Liberty.

Anyways, great work and I can't wait to tinker with it.
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Marltoro
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Re: TM 1+2 Modding thread
Reply #753 - 06/24/18 at 07:00:12
 
Manta Ray wrote on 06/23/18 at 10:46:56:
This looks great. Any chance of level hazards like the instant death tiles in the rooftop levels or slippery surfaces like that single ice rink in TM1? I feel like maybe those mechanics were completely removed from this game as there is no oil slick weapon either. I also noticed the lack of water elements in the PC version compared to the console game.

I'm also wondering if it's possible to add destructible elements like the ramps that vanish in Suicide Slide or level specific background items like the Hollywood sign or the Statue of Liberty.

Anyways, great work and I can't wait to tinker with it.


In the DPC file, I found a structure for sub-entities with special physical properties for things like explode on impact or explode after receiving a certain amount of damage. Each of those entities has a short (2 byte) value that determines that physical properties:

Default (just a solid object) = 0x0
Explode on impact = 0x208
Destructable = 0x01F6

I'm guessing that things like the Hollywood Sign and the Statue of Liberty use the same entity structure. I'll do some digging around tonight actually. I really want to figure out the teleporters. I'll look at TM1 as well.

*Edit* I found the Eiffel tower entity and it was linked to two other objects, the undamaged Eiffel tower and the damaged Eiffel tower with the bridges connecting the buildings. Its short value was 0xC80. I'm still not sure where the trigger zone for the explosives are but I got a couple ideas on how to find it. So at some point we should be able to have similar events to the Eiffel tower event in our own maps.

*Edit 2* In addition to the map editor, there's another app I'm going to make. It will be a car creator app which will let you create a car with the ability to import animations and adjust things for the car such as the turbo flame location, wheels, etc.
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« Last Edit: 06/24/18 at 14:13:35 by Marltoro »  
 
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Ali
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Re: TM 1+2 Modding thread
Reply #754 - 06/24/18 at 23:33:58
 
Hello bro. Recently saw your comment in the chat on the broadcast of the game Marltoro)

subscribe to the channel
https://www.youtube.com/watch?v=FsyTKZiA5_Y

my English is perfect Cool
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