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TM 1+2 Modding thread (Read 623065 times)
Manta Ray
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Re: TM 1+2 Modding thread
Reply #705 - 03/12/18 at 09:00:17
 
I actually have an archive of every texture from the following games:

Twisted Metal 1+2
Jet Moto 1+2
Warhawk
Rogue Trip

If anyone is interested I can look into attaching a .rar.
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Road-Kill_3197
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Re: TM 1+2 Modding thread
Reply #706 - 03/13/18 at 08:41:47
 
Actually, That would be great. I Want to make maps for TM2 that look like officially created maps. That includes having the same texture resolution. I probably could borrow assets from those games and even use the already existing ones as reference to created more.

Also, I could...(or someone else could) use existing textures to try and recreate them in higher resolution, similar to what a lot of people do for mods for classic games such as Doom, Unreal, quake, etc.
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†Adonael
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Re: TM 1+2 Modding thread
Reply #707 - 03/14/18 at 04:29:33
 
I haven't tried replacing any of the Level select images for twisted metal yet, but I'm sure I'll have a similar issue. The images display with a tent of read over them. I'm not sure if that has to do with the engine running on 8 bit or the fact that I don't know much about .PCX

I'll look more into it soon, so we can also make custom select images for our stages.


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Re: TM 1+2 Modding thread
Reply #708 - 03/16/18 at 19:31:27
 
Interesting thing about modifying TM2's PCX files. When I do in in jet moto I have to modify the ISO due to the game always reading off of the disk.

The TM2 I have requires no disc, but even after changing and replacing files it all remains the same. So Slightly confused but I'll figure it out.

-----------------------------

Seems like the menu files are handled by the TIM files rather than the PCX files for twisted metal 2. So I really don't get the point of the PCX files.  Huh
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Marltoro
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Re: TM 1+2 Modding thread
Reply #709 - 04/12/18 at 09:57:35
 
Hey guys, I'm sorry I haven't been very active recently. I was behind on some RL stuff.

Anyway, I had to change plans regarding the level editor. Making the levels in a 3D modeler and having them compiled wouldn't work. There's just too many quirks with the Collada file format which would make the process way too confusing. For example, I was going to use splines for the AI paths but the Collada file format doesn't support splines. There's no easy way to create paths in a Collada and have them compiled. There were also situations such as having one-way paths for ramps which would be a mess to implement if we had to do everything in 3D modelers which is why I decided to make a fully featured map editor instead. It will be incredibly easy to use.

The UI looks similar to other map editors like Valve's Hammer editor. This program will be much easier to use compared to making everything in a 3D modeling program. Instead of needing to create lights and make adjustments to them until they're just right, you just go to the light settings panel and set your light settings in there, or even use one of the presets.

I can't say how long it will take to finish but I'll make sure to post updates. I'm sorry I delayed everything but I think this decision will be for the best in the long run.

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« Last Edit: 04/12/18 at 18:13:02 by Marltoro »  

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Mr.SLaM
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Re: TM 1+2 Modding thread
Reply #710 - 04/12/18 at 10:55:07
 
As long as I can model a level in another program, and bring it into your editor for final adjustments, I'd be happy.

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Marltoro
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Re: TM 1+2 Modding thread
Reply #711 - 04/12/18 at 11:25:45
 
Mr.SLaM wrote on 04/12/18 at 10:55:07:
As long as I can model a level in another program, and bring it into your editor for final adjustments, I'd be happy.



Yeah you can just create meshes in 3DS Max, Maya, Blender and then import them into the map editor. Then you can use them to create static objects. It's similar to most map editing programs.
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Twisted Toolkit
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Source Code Repo
(The source code repo isn't working atm. I need to upload some missing files)
https://bitbucket.org/mrees240/toolkit

Currently working on the Map Editor
 
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Mr.SLaM
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Re: TM 1+2 Modding thread
Reply #712 - 04/12/18 at 11:54:05
 
So will this editor allow pathing and item placement?

As long as a 3d mesh can  be imported in, your program could be used to do the rest.
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Marltoro
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Re: TM 1+2 Modding thread
Reply #713 - 04/12/18 at 18:11:07
 
Mr.SLaM wrote on 04/12/18 at 11:54:05:
So will this editor allow pathing and item placement?

As long as a 3d mesh can  be imported in, your program could be used to do the rest.


Yeah you'll be able to place path-points for the A.I. and connect them together. You can still use 3DS Max, Maya, Blender to create meshes.
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Twisted Toolkit
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Source Code Repo
(The source code repo isn't working atm. I need to upload some missing files)
https://bitbucket.org/mrees240/toolkit

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Antiram
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Re: TM 1+2 Modding thread
Reply #714 - 04/30/18 at 17:49:59
 
Hello Marltoro

I just found your TM2 PC stuff and have to tell you , great work !!!
When I tried to patch my TM2 PC version with your patcher I found out your patcher does only patch the cracked exe TM2.exe file version 97.10.31.100.
The original EU release TM2.exe version 97.10.31.100 is not able to be patched.

Sony released an official Patch for TM2 wich can be found on my webside (I safed this file years ago).

http://david.linuxprofessionals.org/diverses/PC/Twisted-Metal-2/Patch/Tm2Setup.e...

This offical Patch changed to TM2.exe file to version 97.11.18.101 and does some changes to the game.

For example the texture loading screen at each level is different and is loading much faster !

So it would be great you patch would support the patched original file too.

The difference of the loading screen can be seen here:

http://david.linuxprofessionals.org/diverses/PC/Twisted-Metal-2/Retro-Review/rev...

http://david.linuxprofessionals.org/diverses/PC/Twisted-Metal-2/Retro-Review/rev...

http://david.linuxprofessionals.org/diverses/PC/Twisted-Metal-2/Retro-Review/rev...

If you need a patched TM2.exe or the EU TM2.iso file let me know, I can upload it.

The offical patch has also some other improvements for example one of the (only) multiplayer levels crashed loading with 3dfx card in the  version 97.10.31.100 TM2.exe.

Update: Tested the canyon map, looked like it also works only with the cracked 97.10.31.100 TM2.exe and not with mounted original CD iso.


Regards from Berlin.

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« Last Edit: 04/30/18 at 20:06:41 by Antiram »  
 
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Marltoro
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Re: TM 1+2 Modding thread
Reply #715 - 05/01/18 at 00:32:04
 
Antiram wrote on 04/30/18 at 17:49:59:
Hello Marltoro

I just found your TM2 PC stuff and have to tell you , great work !!!
When I tried to patch my TM2 PC version with your patcher I found out your patcher does only patch the cracked exe TM2.exe file version 97.10.31.100.
The original EU release TM2.exe version 97.10.31.100 is not able to be patched.

Sony released an official Patch for TM2 wich can be found on my webside (I safed this file years ago).

http://david.linuxprofessionals.org/diverses/PC/Twisted-Metal-2/Patch/Tm2Setup.e...

This offical Patch changed to TM2.exe file to version 97.11.18.101 and does some changes to the game.

For example the texture loading screen at each level is different and is loading much faster !

So it would be great you patch would support the patched original file too.

The difference of the loading screen can be seen here:

http://david.linuxprofessionals.org/diverses/PC/Twisted-Metal-2/Retro-Review/rev...

http://david.linuxprofessionals.org/diverses/PC/Twisted-Metal-2/Retro-Review/rev...

http://david.linuxprofessionals.org/diverses/PC/Twisted-Metal-2/Retro-Review/rev...

If you need a patched TM2.exe or the EU TM2.iso file let me know, I can upload it.

The offical patch has also some other improvements for example one of the (only) multiplayer levels crashed loading with 3dfx card in the  version 97.10.31.100 TM2.exe.

Update: Tested the canyon map, looked like it also works only with the cracked 97.10.31.100 TM2.exe and not with mounted original CD iso.


Regards from Berlin.



I'll see if I can patch the other versions as well. When the map editor is done everyone will need to use the patcher due to other limitations of the game.
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Twisted Toolkit
https://drive.google.com/file/d/1Zi-vnTGotGM6lGGX11U7qlWuBk7ZgaeA/view

Source Code Repo
(The source code repo isn't working atm. I need to upload some missing files)
https://bitbucket.org/mrees240/toolkit

Currently working on the Map Editor
 
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Manta Ray
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Re: TM 1+2 Modding thread
Reply #716 - 05/01/18 at 02:23:46
 
There was an image of Sweet Tooth’s truck from the PS3 promotion that made it to the front page of Reddit the other day. In the comments people were discussing how they’d wish Sony would make an HD remake and then others mentioning that TM2 on PC had online play..hmm.
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Marltoro
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Re: TM 1+2 Modding thread
Reply #717 - 05/01/18 at 05:33:04
 
Manta Ray wrote on 05/01/18 at 02:23:46:
There was an image of Sweet Tooth’s truck from the PS3 promotion that made it to the front page of Reddit the other day. In the comments people were discussing how they’d wish Sony would make an HD remake and then others mentioning that TM2 on PC had online play..hmm.


I didn't even know TM2 was on PC until 2016. It was really odd seeing people actually playing online. I still wish TM: Black was on PC.
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Twisted Toolkit
https://drive.google.com/file/d/1Zi-vnTGotGM6lGGX11U7qlWuBk7ZgaeA/view

Source Code Repo
(The source code repo isn't working atm. I need to upload some missing files)
https://bitbucket.org/mrees240/toolkit

Currently working on the Map Editor
 
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†Adonael
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Re: TM 1+2 Modding thread
Reply #718 - 05/01/18 at 19:29:13
 
I only got to play TM2 online once or twice. I played it with a fella named DOOM ages ago and another time with a friend of  mine to test it out with the tunnling software Hamachi.
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Manta Ray
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Re: TM 1+2 Modding thread
Reply #719 - 05/04/18 at 17:47:50
 
†Adonael wrote on 05/01/18 at 19:29:13:
I only got to play TM2 online once or twice. I played it with a fella named DOOM ages ago and another time with a friend of  mine to test it out with the tunnling software Hamachi.

I used to be part of the handful of people on here who played it via Kali (or Khali?) in the early 2000s. It was a fun time and honestly the only online game I’ve ever steadily played. I can say that playing Twisted 2 competitively online is a completely different experience than playing the game versus CPU or one other human player. It felt like an entirely foreign experience to me and forces you to play in a much different way.
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